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Returning 35 results for 'casting with reward'.
Other Suggestions:
calling with record
crafting with read
calling with regard
calling with read
calling with regards
Monsters
Vecna: Eve of Ruin
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
Magic Items
Baldur’s Gate: Descent into Avernus
answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul
. Soul coins are a currency of the Nine Hells and are highly valued by devils. The coins are used among the infernal hierarchy to barter for favors, bribe the unwilling, and reward the faithful for
Magic Items
The Book of Many Things
nature of this deal is up to the DM, but usually the Fiend offers some material reward in exchange for you and your allies completing a task for the Fiend. The Fiend is indifferent to you and can be
by casting the Resurrection spell on you. Once the entity has answered your call for divine intervention or resurrected you, the entity is no longer bound to aid you.
Tomb. At any time you choose
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casting of a divination spell that confirmed as much.) Vasil’s Reward Vasil is prepared to pay 250 gp to each character if The Celestial Codex is safely delivered to him.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The Cauldron Was Saved If her cauldron was not destroyed, Zybilna offers her rescuers the use of a wish spell in return for their accomplishments: “As a reward, I offer you one free casting of a wish
something else, Zybilna satisfies that desire as well as she can, given the limits of the spell. If Zybilna can provide what the characters desire without casting a wish spell, so much the better. For
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casting of a divination spell that confirmed as much.) Vasil’s Reward Vasil is prepared to pay 250 gp to each character if The Celestial Codex is safely delivered to him.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The Cauldron Was Saved If her cauldron was not destroyed, Zybilna offers her rescuers the use of a wish spell in return for their accomplishments: “As a reward, I offer you one free casting of a wish
something else, Zybilna satisfies that desire as well as she can, given the limits of the spell. If Zybilna can provide what the characters desire without casting a wish spell, so much the better. For
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Player’s Handbook, Heroic Inspiration is a reward you can give to characters when their players make the game more fun, exciting, and memorable for everyone at the table. Any player who makes the
whole table erupt in laughter, cheers, or howls of surprise probably deserves Heroic Inspiration.
You can also use Heroic Inspiration to reward roleplaying, immersion in the game, and heroism. Use it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Player’s Handbook, Heroic Inspiration is a reward you can give to characters when their players make the game more fun, exciting, and memorable for everyone at the table. Any player who makes the
whole table erupt in laughter, cheers, or howls of surprise probably deserves Heroic Inspiration.
You can also use Heroic Inspiration to reward roleplaying, immersion in the game, and heroism. Use it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
formula can be an excellent reward if you allow player characters to craft magic items, as explained in chapter 6, "Between Adventures."
You can award a formula in place of a magic item. Usually written
at the lowest possible spell and caster level, doesn’t expend any of the user’s spell slots, and requires no components unless the item’s description says otherwise. The spell uses its normal casting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
before Erebos’s eyes. Suspecting that either Heliod or Kruphix knows where Kytheon’s soul went, Erebos will reward anyone who can tell him.
Menelaia’s Song. Long ago, a master lyrist named Menelaia
Xenagos. Daxos’s soul passed into the Underworld, and Elspeth sought Erebos’s help to travel into Nyx. After passing Erebos’s test for admittance, Elspeth demanded an additional reward: she would trade her
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
before Erebos’s eyes. Suspecting that either Heliod or Kruphix knows where Kytheon’s soul went, Erebos will reward anyone who can tell him.
Menelaia’s Song. Long ago, a master lyrist named Menelaia
Xenagos. Daxos’s soul passed into the Underworld, and Elspeth sought Erebos’s help to travel into Nyx. After passing Erebos’s test for admittance, Elspeth demanded an additional reward: she would trade her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
formula can be an excellent reward if you allow player characters to craft magic items, as explained in chapter 6, "Between Adventures."
You can award a formula in place of a magic item. Usually written
at the lowest possible spell and caster level, doesn’t expend any of the user’s spell slots, and requires no components unless the item’s description says otherwise. The spell uses its normal casting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
purchase favors, bribe the unwilling, and reward the faithful for services rendered. A single Soul Coin can be exchanged at the casino for 300 talons and vice versa. Soul Coin Wondrous Item, Uncommon
life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting Remove Curse or another spell that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a
coins are a currency of the Nine Hells and are highly valued by devils. The coins are used among the infernal hierarchy to barter for favors, bribe the unwilling, and reward the faithful for services
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
purchase favors, bribe the unwilling, and reward the faithful for services rendered. A single Soul Coin can be exchanged at the casino for 300 talons and vice versa. Soul Coin Wondrous Item, Uncommon
life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting Remove Curse or another spell that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a
coins are a currency of the Nine Hells and are highly valued by devils. The coins are used among the infernal hierarchy to barter for favors, bribe the unwilling, and reward the faithful for services
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
damage type for another. Roll a d4 for the new damage type, if any: (1) acid, (2) cold, (3) fire, or (4) lightning. This effect can change only one damage type per casting of a spell. Spontaneous
reward for the skulls of githyanki traitors, and she prizes those of the Sha’sal Khou above all others. As rumors drift through the Astral Sea of an enclave in the Outlands, some githyanki knights have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
damage type for another. Roll a d4 for the new damage type, if any: (1) acid, (2) cold, (3) fire, or (4) lightning. This effect can change only one damage type per casting of a spell. Spontaneous
reward for the skulls of githyanki traitors, and she prizes those of the Sha’sal Khou above all others. As rumors drift through the Astral Sea of an enclave in the Outlands, some githyanki knights have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
repeat the saving throw, becoming subject to the effect again on a failure. A character who examines the dagger and succeeds on a DC 15 Intelligence (Arcana) check discerns that casting dispel magic
on a mission from Demogorgon and fight to the death. Extra Reward. If the characters kill the merrow and fulfill the ghost’s request to lay the missionaries to rest (see “Ghosts” in area M9), the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
offers you a deal. The precise nature of this deal is up to the DM, but usually the Fiend offers some material reward in exchange for you and your allies completing a task for the Fiend. The Fiend is
. The parameters and nature of this intervention are chosen by the DM. If you die without having used this intervention, the deity fulfills its obligation by casting the Resurrection spell on you. Once
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
guardroom are as follows. Cell 1C. The female elf in this cell is destined for sacrifice in the Temple. She is a noble, and she promises that if she is rescued, she will send her rescuers a reward of
1,000 gp, twenty +1 arrows, an arrow of giant slaying, a cloak of elvenkind, and a pair of boots of elvenkind. The reward will come to the characters a month or two after she is able to leave the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
repeat the saving throw, becoming subject to the effect again on a failure. A character who examines the dagger and succeeds on a DC 15 Intelligence (Arcana) check discerns that casting dispel magic
on a mission from Demogorgon and fight to the death. Extra Reward. If the characters kill the merrow and fulfill the ghost’s request to lay the missionaries to rest (see “Ghosts” in area M9), the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, and immunity to poison and psychic damage. Casting remove curse on the stele or destroying the stele frees the soul trapped inside, which manifests as a specter. For 1 minute, the specter is friendly
much damage on a successful one. Skall’s Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the “Heralds of Dust Charms” section) on each character.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
offers you a deal. The precise nature of this deal is up to the DM, but usually the Fiend offers some material reward in exchange for you and your allies completing a task for the Fiend. The Fiend is
. The parameters and nature of this intervention are chosen by the DM. If you die without having used this intervention, the deity fulfills its obligation by casting the Resurrection spell on you. Once
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, and immunity to poison and psychic damage. Casting remove curse on the stele or destroying the stele frees the soul trapped inside, which manifests as a specter. For 1 minute, the specter is friendly
much damage on a successful one. Skall’s Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the “Heralds of Dust Charms” section) on each character.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
guardroom are as follows. Cell 1C. The female elf in this cell is destined for sacrifice in the Temple. She is a noble, and she promises that if she is rescued, she will send her rescuers a reward of
1,000 gp, twenty +1 arrows, an arrow of giant slaying, a cloak of elvenkind, and a pair of boots of elvenkind. The reward will come to the characters a month or two after she is able to leave the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
.
Successfully casting the Dispel Magic spell (DC 15) nullifies all the corridor’s traps for 1 minute. 13: Skull The cards that form this room depict the painted skulls of various creatures. The door to the
characters in the room. These creatures can see through the illusory columns as if the columns were ghostly images; casting Dispel Magic on an illusory pillar causes it to vanish. The Fey try to kill the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
magical silence prevents casting spells with verbal components. Treasure. Porro and Cipolla wear gold chain belts worth 30 gp each. They each carry a key to their desk drawers (see areas T15 and area
chasm. It has no railing but is otherwise straight and safe to traverse. A creature made aware of the bridge’s presence—such as by casting the See Invisibility spell or interacting with it physically—can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
.
Successfully casting the Dispel Magic spell (DC 15) nullifies all the corridor’s traps for 1 minute. 13: Skull The cards that form this room depict the painted skulls of various creatures. The door to the
characters in the room. These creatures can see through the illusory columns as if the columns were ghostly images; casting Dispel Magic on an illusory pillar causes it to vanish. The Fey try to kill the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
magical silence prevents casting spells with verbal components. Treasure. Porro and Cipolla wear gold chain belts worth 30 gp each. They each carry a key to their desk drawers (see areas T15 and area
chasm. It has no railing but is otherwise straight and safe to traverse. A creature made aware of the bridge’s presence—such as by casting the See Invisibility spell or interacting with it physically—can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
brought. As the first monk examines an offered gift, determining its title and provenance, a second gate guard performs a casting of the message spell. The Waterdhavian sage Waldrop tells me that the
in that location. If the treasure that might be found in such places isn’t enough of a reward, some Avowed are empowered to offer inducements such as procedures for creating magic items and written
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
brought. As the first monk examines an offered gift, determining its title and provenance, a second gate guard performs a casting of the message spell. The Waterdhavian sage Waldrop tells me that the
in that location. If the treasure that might be found in such places isn’t enough of a reward, some Avowed are empowered to offer inducements such as procedures for creating magic items and written
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding darkvision and the Nimble Escape
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding darkvision and the Nimble Escape
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled