Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'castle reclusive given to have reflecting'.
Other Suggestions:
caste reclusive given to have reflection
caste reclusive given to have reflecting
caste reclusive given to have reflections
castes reclusive given to have reflecting
cast reclusive give to have reflection
Magic Items
Curse of Strahd
The Icon of Ravenloft is a 12-inch-tall statuette made of the purest silver, weighing 10 pounds. It depicts a cleric kneeling in supplication.
The icon was given to Strahd by the archpriest Ciril
Romulich, an old family friend, to consecrate the castle and its chapel.
While within 30 feet of the icon, a creature is under the effect of a protection from evil and good spell against fiends and
Monsters
Curse of Strahd
they had given him. Ezmerelda witnessed van Richten’s act of mercy and was deeply moved by it.
Van Richten’s Tragic Tale. At the age of fifteen, Ezmerelda, still troubled by what her
to earn his trust and respect. To that end, she has been poring over van Richten’s research and learning about Strahd and Castle Ravenloft, with every intention of dispatching the vampire
Backgrounds
Sword Coast Adventurer's Guide
functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
Even if you are no longer a full-fledged member of the group that gave you your start in
given to me so that I could use them to benefit the world. (Good)
3
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4
Greed. I’m only in it for the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Lurking Undead, tormented spirits, and Strahd’s other servants haunt the vast castle, each serving the count’s schemes; reflecting some aspect of his depraved past; or protecting his coffin, which lies
Castle Ravenloft Castle Ravenloft is Count Strahd von Zarovich’s accursed sanctuary. Here Strahd committed his bloodiest crimes and began the cycle of despair in which all Barovia remains locked
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Lurking Undead, tormented spirits, and Strahd’s other servants haunt the vast castle, each serving the count’s schemes; reflecting some aspect of his depraved past; or protecting his coffin, which lies
Castle Ravenloft Castle Ravenloft is Count Strahd von Zarovich’s accursed sanctuary. Here Strahd committed his bloodiest crimes and began the cycle of despair in which all Barovia remains locked
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
teleported to the corresponding gate near the hunting lodge of Talis the White (see chapter 7). Castle Naerytar and the Graypeak Mountain lodge were constructed by the same reclusive wizard, and this was his means of transit between the two.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
teleported to the corresponding gate near the hunting lodge of Talis the White (see chapter 7). Castle Naerytar and the Graypeak Mountain lodge were constructed by the same reclusive wizard, and this was his means of transit between the two.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure Castle Djaynai monitors the arrival of travelers to the fog-shrouded port of Djaynai The adventure begins with the characters arriving in the city of Djaynai. Whoever arranged
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
roam the castle unless an alarm has sounded, they hear combat in the courtyard, or the ogres at the gate yell for reinforcements.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure Castle Djaynai monitors the arrival of travelers to the fog-shrouded port of Djaynai The adventure begins with the characters arriving in the city of Djaynai. Whoever arranged
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
roam the castle unless an alarm has sounded, they hear combat in the courtyard, or the ogres at the gate yell for reinforcements.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fortifications A fortification is a reward usually given to seasoned adventurers who demonstrate unwavering fealty to a powerful political figure or ruling body, such as a monarch, a knighthood, or a
. The type of fortification determines its maintenance costs, as shown in the Maintenance Costs table. Maintenance Costs Fortification Cost per Day Fortified outpost or watchtower 50 GP Keep or small castle 100 GP Large castle or fortress 400 GP
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rest, he suggests that they try the Caer. Roark can’t guarantee that Speaker Crannoc Siever’s attendants will welcome them with open arms, given how sick the speaker has been of late. Roark and some of
his patrons know something is amiss in the castle, but they refrain from talking about it. Roark figures that if he steers adventurers toward the castle, they’ll figure out what’s going on by themselves. Caer-Dineval is built on the rocky shore of Lac Dinneshere, with Kelvin’s Cairn looming behind it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fortifications A fortification is a reward usually given to seasoned adventurers who demonstrate unwavering fealty to a powerful political figure or ruling body, such as a monarch, a knighthood, or a
. The type of fortification determines its maintenance costs, as shown in the Maintenance Costs table. Maintenance Costs Fortification Cost per Day Fortified outpost or watchtower 50 GP Keep or small castle 100 GP Large castle or fortress 400 GP
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rest, he suggests that they try the Caer. Roark can’t guarantee that Speaker Crannoc Siever’s attendants will welcome them with open arms, given how sick the speaker has been of late. Roark and some of
his patrons know something is amiss in the castle, but they refrain from talking about it. Roark figures that if he steers adventurers toward the castle, they’ll figure out what’s going on by themselves. Caer-Dineval is built on the rocky shore of Lac Dinneshere, with Kelvin’s Cairn looming behind it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
castle battlements through ropes and pulleys—technology that never ceases to amaze the lizardfolk. There are 2d4 giant lizards in the pen at any given time. They are ill-tempered and attack anyone who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
darkness, whose powers are beyond mortality. This card will lead you to him! The revealed card determines where Strahd can always be found. Read the boxed text for the appropriate card, as given in the “Strahd’s Location in Castle Ravenloft” section later in the chapter.
the Tome of Strahd (described in appendix C). Read the boxed text for the appropriate card, as given in the “Treasure Locations” section that follows. 2. The Holy Symbol of Ravenkind Flip over card 2
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
castle battlements through ropes and pulleys—technology that never ceases to amaze the lizardfolk. There are 2d4 giant lizards in the pen at any given time. They are ill-tempered and attack anyone who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
darkness, whose powers are beyond mortality. This card will lead you to him! The revealed card determines where Strahd can always be found. Read the boxed text for the appropriate card, as given in the “Strahd’s Location in Castle Ravenloft” section later in the chapter.
the Tome of Strahd (described in appendix C). Read the boxed text for the appropriate card, as given in the “Treasure Locations” section that follows. 2. The Holy Symbol of Ravenkind Flip over card 2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
castle, a tavern, or another piece of property. They might buy it with their hard-won loot, take it by force, obtain it in a lucky draw from a deck of many things, or acquire it by other means. The
Handbook.) Maintenance expenses need to be paid every 30 days. Given that adventurers spend much of their time adventuring, staff includes a steward who can make payments in the party’s absence. Total
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
castle, a tavern, or another piece of property. They might buy it with their hard-won loot, take it by force, obtain it in a lucky draw from a deck of many things, or acquire it by other means. The
Handbook.) Maintenance expenses need to be paid every 30 days. Given that adventurers spend much of their time adventuring, staff includes a steward who can make payments in the party’s absence. Total
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
castle fluctuates. They come and go as they please. On any given day, forty to fifty are camped outside the castle. Thirty-four more plus Pharblex live in the castle barracks (areas 1G and area 2G
observation, and await further instructions. The Scaly Death tribe comprises eighty lizardfolk warriors, both male and female. About half of them are in the vicinity of the castle at any given time; twenty
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
castle fluctuates. They come and go as they please. On any given day, forty to fifty are camped outside the castle. Thirty-four more plus Pharblex live in the castle barracks (areas 1G and area 2G
observation, and await further instructions. The Scaly Death tribe comprises eighty lizardfolk warriors, both male and female. About half of them are in the vicinity of the castle at any given time; twenty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the city’s military forces, courts, government, and the Market — the largest market square of any city in
the North. It encompasses the City Navy’s docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues, numerous temples, and many other landmarks. Castle Waterdeep stands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the city’s military forces, courts, government, and the Market — the largest market square of any city in
the North. It encompasses the City Navy’s docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues, numerous temples, and many other landmarks. Castle Waterdeep stands
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
commander, but he’ll serve as Vendri’s envoy, delivering her orders to them—and if needed, he can advocate for the characters with Vendri and Kalaman’s leaders. He was given lodgings on the third
, but he doesn’t know much about Kalaman or missions to come. He’s earnest in his desire to help the characters and excited to be in a castle where Knights of Solamnia once walked. He’s eager to learn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
depicts a cleric kneeling in supplication. The icon was given to Strahd by the archpriest Ciril Romulich, an old family friend, to consecrate the castle and its chapel. While within 30 feet of the icon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
commander, but he’ll serve as Vendri’s envoy, delivering her orders to them—and if needed, he can advocate for the characters with Vendri and Kalaman’s leaders. He was given lodgings on the third
, but he doesn’t know much about Kalaman or missions to come. He’s earnest in his desire to help the characters and excited to be in a castle where Knights of Solamnia once walked. He’s eager to learn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
60 ft.; Passive Perception 10
Languages Understands commands given in any language but can’t speak
CR 7 (XP 2,900; PB +3)
Traits
Bound. The guardian is magically bound to an amulet. While the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
depicts a cleric kneeling in supplication. The icon was given to Strahd by the archpriest Ciril Romulich, an old family friend, to consecrate the castle and its chapel. While within 30 feet of the icon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community
examples of common given names in Godsbreath: Feminine. Aba, Bilah, Diya, Emilene, Essie, Sukie Masculine. Cato, Ellis, Kumber, Mobe, Saffran, Sogo Gender-Neutral. Deland, Holston, June, Madel, Winter Surnames. Godskith, Grayshore, Hilltop, Longkin, Riveridge