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Returning 35 results for 'casts ranger grinding to her roiling'.
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Classes
Tasha’s Cauldron of Everything
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
Classes
Tasha’s Cauldron of Everything
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
Monsters
Fizban's Treasury of Dragons
(Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
At will: dancing lights, guidance
1/day each
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Deep Torpor. The dragon casts the slow spell, requiring no
Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Deep Torpor. The dragon casts the
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the first opportunity, as it believes that only one creature can claim dominion over a forest.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one
condition on it: Blinded, Deafened, Paralyzed, or Poisoned. MARTIN MOTTET A human Druid casts Lesser Restoration to ease the suffering of a friend who was poisoned in battle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Greater Restoration Level 5 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (diamond dust worth 100+ GP, which the spell consumes
a cursed magic item Any reduction to one of the target’s ability scores Any reduction to the target’s Hit Point maximum RINA NORDSOL A halfling Cleric casts Guardian of Faith to fend off a ravenous worg
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Frostmaiden’s magic, offers no respite from winter’s fury. The days are twilit, the nights dark. As Auril casts her nightly spell, a curtain of light weaves across the starry sky to keep the dawn at
churns icebergs and floes in a deadly tumult, like winter grinding its teeth in anticipation of its next freezing assault. Trapped in winter’s cold embrace, nomadic humans follow herds of reindeer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Frostmaiden’s magic, offers no respite from winter’s fury. The days are twilit, the nights dark. As Auril casts her nightly spell, a curtain of light weaves across the starry sky to keep the dawn at
churns icebergs and floes in a deadly tumult, like winter grinding its teeth in anticipation of its next freezing assault. Trapped in winter’s cold embrace, nomadic humans follow herds of reindeer
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Occluding Miasma This location is presented on map 8.6. Mike Schley Map 8.6: Occluding Miasma A roiling, roughly spherical, yellow-green cloud tumbles through the void.
The poisonous fog is a
about a foot long is the only thing on the nodule. The metal is bumpy on one side and smooth on the bottom, resembling an oversized human tongue (see below). If a character casts detect magic within 30
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Occluding Miasma This location is presented on map 8.6. Mike Schley Map 8.6: Occluding Miasma A roiling, roughly spherical, yellow-green cloud tumbles through the void.
The poisonous fog is a
about a foot long is the only thing on the nodule. The metal is bumpy on one side and smooth on the bottom, resembling an oversized human tongue (see below). If a character casts detect magic within 30
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
), Lightning (Air only), or Fire (Fire only) damage.
JOSEPH WESTON A Ranger casts Summon Fey, conjuring a fuming fey spirit to confront a marauding merrow
Summon Elemental Level 4 Conjuration (Druid, Ranger, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
knew, I was lyin’ face-down in the dirt. My head was full of stars, an’ when I stood up an’ looked around, both the tree an’ the wee village were gone.
—Tale of Haravak the Ranger
Sprites oppose any
.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
knew, I was lyin’ face-down in the dirt. My head was full of stars, an’ when I stood up an’ looked around, both the tree an’ the wee village were gone.
—Tale of Haravak the Ranger
Sprites oppose any
.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
briefly as he casts his gaze on you.
His voice is deep, resonant, and oddly accented. He says, “I return from a warrior’s rest among the spirits to find my tomb burned and my bones desecrated. I know the
the following text: Sunlight coming through the barrow’s entry hall dims, as if a shadow has been cast on the entrance. Right afterward, a grinding of stone is followed by cascade of dirt and stone in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
briefly as he casts his gaze on you.
His voice is deep, resonant, and oddly accented. He says, “I return from a warrior’s rest among the spirits to find my tomb burned and my bones desecrated. I know the
the following text: Sunlight coming through the barrow’s entry hall dims, as if a shadow has been cast on the entrance. Right afterward, a grinding of stone is followed by cascade of dirt and stone in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
logs in the fire.
Jared: As soon as you lift the poker, you hear a grinding sound, and the back of the fireplace slides to the side, revealing a room behind it!
Amy: “Uh, folks? I found something
light from the hearth, you’re back to the magic glow of Shreeve’s sword, which casts your shadows into the room beyond. But you can see, through clouds of lingering smoke, a closed chest on the floor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
logs in the fire.
Jared: As soon as you lift the poker, you hear a grinding sound, and the back of the fireplace slides to the side, revealing a room behind it!
Amy: “Uh, folks? I found something
light from the hearth, you’re back to the magic glow of Shreeve’s sword, which casts your shadows into the room beyond. But you can see, through clouds of lingering smoke, a closed chest on the floor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
treaties with hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Tale of a half-orc ranger
Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild
attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
following effects in and around the gate-town: Chaotic Combustion. When a creature in Xaos casts a spell that deals acid, cold, fire, or lightning damage, the gate-town attempts to substitute that
diamond, domed obsidian taverns, and magnesium enclosures that shelter inhabitants from roiling storms of matter and energy. The Cube Recently, a unit of modrons from the far end of the Outlands set out to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
following effects in and around the gate-town: Chaotic Combustion. When a creature in Xaos casts a spell that deals acid, cold, fire, or lightning damage, the gate-town attempts to substitute that
diamond, domed obsidian taverns, and magnesium enclosures that shelter inhabitants from roiling storms of matter and energy. The Cube Recently, a unit of modrons from the far end of the Outlands set out to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
treaties with hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Tale of a half-orc ranger
Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild
attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
described as “roiling heaps of tentacles,” Marthungrim returned here. His last entry describes his wounds getting worse. If the characters share the journal’s information with Gwyn, she recalls heroic tales
option: Spellcasting (Psionics). The shambling mound casts one of the following spells, requiring no material components and using Intelligence as its spellcasting ability (spell save DC 8):
At will
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
described as “roiling heaps of tentacles,” Marthungrim returned here. His last entry describes his wounds getting worse. If the characters share the journal’s information with Gwyn, she recalls heroic tales
option: Spellcasting (Psionics). The shambling mound casts one of the following spells, requiring no material components and using Intelligence as its spellcasting ability (spell save DC 8):
At will
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Temporary Hit Points for each spell slot level above 1. [Tooltip Not Found] Level 1 Enchantment (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: 30 feet
Components: V, S
slot of level 2 (up to 10 minutes) or 3+ (up to 1 hour). Bloodletter Level 2 Necromancy (Cleric, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the drow to deal with on their own, Yilsebek tries to summon a shadow demon to assist. If defeat is inevitable, Yilsebek casts fly on himself, heads up the ice slide toward area H24, and flees back to
hunter of white dragons and a Chosen of Thrym, the evil god of frost giants. When Vlagomir died, his warrior’s spark was bound to the spear. The first time a barbarian, fighter, monk, or ranger
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
helps him back onto his feet, she surreptitiously casts cure wounds. If a player states specifically that a character is watching the crowd for signs of interference, that character can attempt a DC 15
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
helps him back onto his feet, she surreptitiously casts cure wounds. If a player states specifically that a character is watching the crowd for signs of interference, that character can attempt a DC 15
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on