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Returning 30 results for 'catches reborn growth to her resolve'.
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clutches renown grows to her resolve
clutches renown growth to her resolve
catches reborn growth to her remove
clutches renown grow to her resolve
clutches reborn grows to her resolve
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Now she dedicates the Eternal Order’s resources to what she believes is a necessary evil: nurturing a reborn tyrant who tests her resolve as he demands ever greater magical reagents and sacrifices
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Now she dedicates the Eternal Order’s resources to what she believes is a necessary evil: nurturing a reborn tyrant who tests her resolve as he demands ever greater magical reagents and sacrifices
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cheap but sufficiently respectful tributes of food and shiny trinkets, though their tendency to “borrow” any random object that catches their eye means a faerie dragon nest might also contain items of
Fey associates. Though Nathair’s magical powers are far greater than those of most faerie dragons (thanks in part to highly developed dragonsight), Nathair still prefers to resolve conflict with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cheap but sufficiently respectful tributes of food and shiny trinkets, though their tendency to “borrow” any random object that catches their eye means a faerie dragon nest might also contain items of
Fey associates. Though Nathair’s magical powers are far greater than those of most faerie dragons (thanks in part to highly developed dragonsight), Nathair still prefers to resolve conflict with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: guidance, mage hand
1/day each: dimension door, enlarge/reduce, mage armor, plant growth
Bonus
philosophy, manipulating physical dimensions and properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: guidance, mage hand
1/day each: dimension door, enlarge/reduce, mage armor, plant growth
Bonus
philosophy, manipulating physical dimensions and properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient forest with well-worn trails, old-growth trees, and a supply of wild game such as deer, boar, and rabbits. The villagers supplement their crops with occasional hunts in the forest, especially
village’s everyday events. W6. Manor The manor on the northern edge of Wisteria Vale stands out as the biggest and most ornate building in the village, two stories tall and made of white stone that gleams when the light catches it.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flutters around them. The participant has three chances to succeed on a DC 18 Wisdom (Perception) check. Someone who succeeds on the check catches the dragon by the tail and rolls once on the Carnival
by the goblin; two goblins working together make one check with advantage. Resolve a tie by rerolling. A victorious participant earns one roll on the Carnival Prizes table. Guess the Number of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flutters around them. The participant has three chances to succeed on a DC 18 Wisdom (Perception) check. Someone who succeeds on the check catches the dragon by the tail and rolls once on the Carnival
by the goblin; two goblins working together make one check with advantage. Resolve a tie by rerolling. A victorious participant earns one roll on the Carnival Prizes table. Guess the Number of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient forest with well-worn trails, old-growth trees, and a supply of wild game such as deer, boar, and rabbits. The villagers supplement their crops with occasional hunts in the forest, especially
village’s everyday events. W6. Manor The manor on the northern edge of Wisteria Vale stands out as the biggest and most ornate building in the village, two stories tall and made of white stone that gleams when the light catches it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
portcullis, green with growth, hangs in the entry tunnel. Beyond this, the main doors of Castle Ravenloft stand open, a rich warm light spilling into the courtyard.
Phillip (playing Gareth): I want
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve whether
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
portcullis, green with growth, hangs in the entry tunnel. Beyond this, the main doors of Castle Ravenloft stand open, a rich warm light spilling into the courtyard.
Phillip (playing Gareth): I want
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
portcullis, green with growth, hangs in the entry tunnel. Beyond this, the main doors of Castle Ravenloft stand open, a rich warm light spilling into the courtyard.
Phillip (playing Gareth): I want
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
portcullis, green with growth, hangs in the entry tunnel. Beyond this, the main doors of Castle Ravenloft stand open, a rich warm light spilling into the courtyard.
Phillip (playing Gareth): I want
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve whether
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved. 6 A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to
pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several smaller chases, resolve each chase separately. Run a round of one chase, then a round of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved. 6 A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to
pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several smaller chases, resolve each chase separately. Run a round of one chase, then a round of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
appears to trigger the duergar’s sudden growth and battle prowess, but they drink only to firm up their resolve. See “Development” below.) The duergar are too inebriated to turn invisible. Because night
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
appears to trigger the duergar’s sudden growth and battle prowess, but they drink only to firm up their resolve. See “Development” below.) The duergar are too inebriated to turn invisible. Because night
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects
seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains for whatever catches their eye. Living creatures aren’t exempt from this curiosity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects
seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains for whatever catches their eye. Living creatures aren’t exempt from this curiosity
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
succeeds on a DC 15 Strength check. If the warehouse catches fire, a huge crowd gathers to help put out the flames before they spread to nearby buildings. This firefighting effort takes up to an hour, so
as a spawn of their dark god. The cultists augment the spawn’s growth by incubating it in the fear and misery of the Styes. The Lantern Ghost murders were set up to amplify that fear. The cultists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
succeeds on a DC 15 Strength check. If the warehouse catches fire, a huge crowd gathers to help put out the flames before they spread to nearby buildings. This firefighting effort takes up to an hour, so
as a spawn of their dark god. The cultists augment the spawn’s growth by incubating it in the fear and misery of the Styes. The Lantern Ghost murders were set up to amplify that fear. The cultists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
, the vault contains an additional five hundred sacks (the sum total of the treasure taken from the vault), for a total of 1,000,000 gp. The gold remains here until it’s taken down to the temple (see “Special Events”). Jenks catches sight of Lady Cassalanter in the summer street.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
, the vault contains an additional five hundred sacks (the sum total of the treasure taken from the vault), for a total of 1,000,000 gp. The gold remains here until it’s taken down to the temple (see “Special Events”). Jenks catches sight of Lady Cassalanter in the summer street.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though slippery, provide a much safer route down to area P1. F9. Fungal Swamp A forest of weird fungal growth infests this large cavern. Giant toadstools and puffballs stand in and among shallow
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though slippery, provide a much safer route down to area P1. F9. Fungal Swamp A forest of weird fungal growth infests this large cavern. Giant toadstools and puffballs stand in and among shallow
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
through the narrow gaps between the floorboards (see “Tunnel to Area T8” below). Blue Circle. A creature that drinks a pint or more of the liquor in this cask gains the benefit of a Potion of Growth
creatures it catches trying to steal the wand. Once the treant has been defeated, the wand can easily be retrieved. T10: Crushing Room Trap This room appears to be empty. When one or more characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
through the narrow gaps between the floorboards (see “Tunnel to Area T8” below). Blue Circle. A creature that drinks a pint or more of the liquor in this cask gains the benefit of a Potion of Growth
creatures it catches trying to steal the wand. Once the treant has been defeated, the wand can easily be retrieved. T10: Crushing Room Trap This room appears to be empty. When one or more characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring