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Returning 30 results for 'catches were religion'.
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catches were religions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
)
CON
17 (+3)
INT
16 (+3)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws Wis +8, Cha +7
Skills Insight +12, Perception +8, Religion +7
Damage Immunities fire
a failed save, the target takes 11 (2d10) fire damage and catches fire; until a creature takes an action to put out the fire, the target takes 5 (1d10) fire damage at the start of each of its turns
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
)
CON
17 (+3)
INT
16 (+3)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws Wis +8, Cha +7
Skills Insight +12, Perception +8, Religion +7
Damage Immunities fire
a failed save, the target takes 11 (2d10) fire damage and catches fire; until a creature takes an action to put out the fire, the target takes 5 (1d10) fire damage at the start of each of its turns
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dexterity +5, Wisdom +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mancatchers) designed to trap and immobilize foes. Kuo-toa warriors also treat their shields with a sticky goo that catches incoming weapons. In general, kuo-toa don’t like the weight of armor on their
)
INT
13 (+1)
WIS
16 (+3)
CHA
14 (+2)
Skills Perception +9, Religion +6
Senses darkvision 120 ft., passive Perception 19
Languages Undercommon
Challenge 6 (2,300 XP
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dexterity +5, Wisdom +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mancatchers) designed to trap and immobilize foes. Kuo-toa warriors also treat their shields with a sticky goo that catches incoming weapons. In general, kuo-toa don’t like the weight of armor on their
)
INT
13 (+1)
WIS
16 (+3)
CHA
14 (+2)
Skills Perception +9, Religion +6
Senses darkvision 120 ft., passive Perception 19
Languages Undercommon
Challenge 6 (2,300 XP
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws Str +5, Dex +9, Con +9, Int +6, Wis +8, Cha +8
Skills Acrobatics +9, Athletics +5, Medicine +8, Religion +6, Stealth +9
Damage Resistances
weapon attack, Bak Mei deflects the missile. The damage he takes from the attack is reduced by 1d10 + 12. If the damage is reduced to 0, Bak Mei catches the missile if it’s small enough to hold in one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws Str +5, Dex +9, Con +9, Int +6, Wis +8, Cha +8
Skills Acrobatics +9, Athletics +5, Medicine +8, Religion +6, Stealth +9
Damage Resistances
weapon attack, Bak Mei deflects the missile. The damage he takes from the attack is reduced by 1d10 + 12. If the damage is reduced to 0, Bak Mei catches the missile if it’s small enough to hold in one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
11(+0)
DEX
24(+7)
CON
13(+1)
INT
14(+2)
WIS
21 (+5)
CHA
14(+2)
Saving Throws Str +5, Dex +12
Skills Athletics +5, Religion +7
Damage Immunities poison
missile. The damage he takes from the attack is reduced by 1d10 + 27. If the damage is reduced to 0, Hlam catches the missile if it’s small enough to hold in one hand and he has a hand free.
Slow Fall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
11(+0)
DEX
24(+7)
CON
13(+1)
INT
14(+2)
WIS
21 (+5)
CHA
14(+2)
Saving Throws Str +5, Dex +12
Skills Athletics +5, Religion +7
Damage Immunities poison
missile. The damage he takes from the attack is reduced by 1d10 + 27. If the damage is reduced to 0, Hlam catches the missile if it’s small enough to hold in one hand and he has a hand free.
Slow Fall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
face of the altar.
Characters who succeed on a DC 15 Intelligence (Religion) check recognize the symbol on the altar as the holy symbol of Mystryl, the first incarnation of Mystra, the god of magic
” the altar and immediately falls, shattering on the ceiling-turned-floor unless someone within reach catches it. Catching the falling flask requires a successful DC 10 Dexterity saving throw. If more
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
face of the altar.
Characters who succeed on a DC 15 Intelligence (Religion) check recognize the symbol on the altar as the holy symbol of Mystryl, the first incarnation of Mystra, the god of magic
” the altar and immediately falls, shattering on the ceiling-turned-floor unless someone within reach catches it. Catching the falling flask requires a successful DC 10 Dexterity saving throw. If more
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. A successful DC 15 Intelligence (Religion) check enables a creature to destroy the trap by defacing a key rune on the perimeter of the mosaic that is within reach; failing this check causes the trap
it. Trigger. Anyone who steps on the canvas might fall into the pit. Effect. The triggering creature must make a DC 10 Dexterity saving throw. On a successful save, the creature catches itself on the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. A successful DC 15 Intelligence (Religion) check enables a creature to destroy the trap by defacing a key rune on the perimeter of the mosaic that is within reach; failing this check causes the trap
it. Trigger. Anyone who steps on the canvas might fall into the pit. Effect. The triggering creature must make a DC 10 Dexterity saving throw. On a successful save, the creature catches itself on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other topic that catches his fancy. During the conversation, he drops as many references to Dran Enterprises as possible, implying that the organization is the characters’ true enemy. He reinforces any
Intelligence (Arcana or Religion) check can tell she’s turning into an undead creature. If the check succeeds by 5 or more, the character knows the group has 2 rounds to stop the transformation. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other topic that catches his fancy. During the conversation, he drops as many references to Dran Enterprises as possible, implying that the organization is the characters’ true enemy. He reinforces any
Intelligence (Arcana or Religion) check can tell she’s turning into an undead creature. If the check succeeds by 5 or more, the character knows the group has 2 rounds to stop the transformation. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Player’s Handbook). Any creature that enters the bonfire for the first time on a turn or starts its turn there takes 10 (3d6) fire damage. It also catches fire as it leaves the bonfire’s space, taking 3
stone shape spells, is an outcrop extending from the pool’s rocky bottom. Any character who succeeds on a DC 12 Intelligence (Religion) check recognizes it as a depiction of Silvanus, a god of nature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
catches her scent on one of the characters if they’ve been in recent contact with her.
Free-Market Lizardfolk As the party skirts the Mere of Dead Men on the High Road, they come across a
am — ” But the bugbears interrupt with the hafts of their weapons, knocking the wind out of the lizardfolk and driving it to its knees. The poor creature catches sight of your party, looking at all of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
catches her scent on one of the characters if they’ve been in recent contact with her.
Free-Market Lizardfolk As the party skirts the Mere of Dead Men on the High Road, they come across a
am — ” But the bugbears interrupt with the hafts of their weapons, knocking the wind out of the lizardfolk and driving it to its knees. The poor creature catches sight of your party, looking at all of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Player’s Handbook). Any creature that enters the bonfire for the first time on a turn or starts its turn there takes 10 (3d6) fire damage. It also catches fire as it leaves the bonfire’s space, taking 3
stone shape spells, is an outcrop extending from the pool’s rocky bottom. Any character who succeeds on a DC 12 Intelligence (Religion) check recognizes it as a depiction of Silvanus, a god of nature
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
18(+4)
DEX
15(+2)
CON
16(+3)
INT
18(+4)
WIS
18(+4)
CHA
18(+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances bludgeoning
damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.
Mary Greymalkin
Medium humanoid (eladrin), neutral
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
18(+4)
DEX
15(+2)
CON
16(+3)
INT
18(+4)
WIS
18(+4)
CHA
18(+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances bludgeoning
damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.
Mary Greymalkin
Medium humanoid (eladrin), neutral
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
succeeds on a DC 15 Strength check. If the warehouse catches fire, a huge crowd gathers to help put out the flames before they spread to nearby buildings. This firefighting effort takes up to an hour, so
contains a tattered book with a florid spiral design. A successful DC 15 Intelligence (Religion) check identifies this design as the symbol of Tharizdun. The book is handwritten in a combination of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Nature, or Religion) checks you make about that topic. Bottle, Glass (2 GP) A Glass Bottle holds up to 1½ pints. Bucket (5 CP) A Bucket holds up to half a cubic foot of contents. Burglar’s Pack (16 GP
catches on if you succeed on a DC 13 Dexterity (Acrobatics) check. If you tied a Rope to the hook, you can then climb it. Healer’s Kit (5 GP) A Healer’s Kit has ten uses. As a Utilize action, you can expend
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
succeeds on a DC 15 Strength check. If the warehouse catches fire, a huge crowd gathers to help put out the flames before they spread to nearby buildings. This firefighting effort takes up to an hour, so
contains a tattered book with a florid spiral design. A successful DC 15 Intelligence (Religion) check identifies this design as the symbol of Tharizdun. The book is handwritten in a combination of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
Utilize action, you can throw the Grappling Hook at a railing, a ledge, or another catch within 50 feet of yourself, and the hook catches on if you succeed on a DC 13 Dexterity (Acrobatics) check. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with the image of a golden sun on its outside. Characters who succeed on a DC 10 Intelligence (Religion) check recognize it as the holy symbol of Siamorphe, demigod of nobility. Gilded mirrors and
, the vault contains an additional five hundred sacks (the sum total of the treasure taken from the vault), for a total of 1,000,000 gp. The gold remains here until it’s taken down to the temple (see “Special Events”). Jenks catches sight of Lady Cassalanter in the summer street.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with the image of a golden sun on its outside. Characters who succeed on a DC 10 Intelligence (Religion) check recognize it as the holy symbol of Siamorphe, demigod of nobility. Gilded mirrors and
, the vault contains an additional five hundred sacks (the sum total of the treasure taken from the vault), for a total of 1,000,000 gp. The gold remains here until it’s taken down to the temple (see “Special Events”). Jenks catches sight of Lady Cassalanter in the summer street.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, or half damage on a successful one. Any creature that fails its save catches fire, taking 5 (1d10) fire damage at the end of each of its turns until it or another creature uses an action to douse the
religion recognize the symbol as that of the Morninglord. Crypt 31 We knew him only by his wealth This crypt is empty. Its walls are painted to depict mountains of gold coins. The floor of the crypt
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, or half damage on a successful one. Any creature that fails its save catches fire, taking 5 (1d10) fire damage at the end of each of its turns until it or another creature uses an action to douse the
religion recognize the symbol as that of the Morninglord. Crypt 31 We knew him only by his wealth This crypt is empty. Its walls are painted to depict mountains of gold coins. The floor of the crypt