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Returning 35 results for 'cats respectively giant to have reflected'.
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Monsters
Bigby Presents: Glory of the Giants
action.Though they’re often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
camouflage them in their favored habitats even when the landscape is draped in snow.
Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout
Backgrounds
Bigby Presents: Glory of the Giants
Though you aren’t a Giant, you grew up among giants. Maybe you were an orphan taken in by a sympathetic family of stone giants who raised you as one of their own. Or perhaps you lived in a lost
embody the might of giants. You are used to moving through a world much bigger than you, and that is reflected in your skills, attitude, and perspective on life.
Skill Proficiencies: Intimidation
Magic Items
Tasha’s Cauldron of Everything
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the
races
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to claim souls. The night hag wears a mummified kitten’s head around her neck as a talisman, though it has no magical properties. It testifies to her fear of cats, for Wormriddle is frightened while
there’s a feline creature within 30 feet of her that she can see or hear. The night hag also carries a lustrous black gem and a large black sack — her heartstone and her soul bag, respectively (see the “Hags” entry in the Monster Manual).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to claim souls. The night hag wears a mummified kitten’s head around her neck as a talisman, though it has no magical properties. It testifies to her fear of cats, for Wormriddle is frightened while
there’s a feline creature within 30 feet of her that she can see or hear. The night hag also carries a lustrous black gem and a large black sack — her heartstone and her soul bag, respectively (see the “Hags” entry in the Monster Manual).
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, respectively. Each lock has a creature molded in iron above it: a bat, snake, spider, or wolf, respectively. These locks can’t be picked. If anything other than the correct key is placed inside a lock
, creatures corresponding to the image above the lock (1d4 giant bats, 1d4 giant poisonous snakes, 1d4 giant wolf spiders, or 1d4 wolves) are summoned into the room. Each summoned creature is hostile and disappears after 10 minutes or when reduced to 0 hit points. These beasts can’t be charmed or frightened.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, respectively. Each lock has a creature molded in iron above it: a bat, snake, spider, or wolf, respectively. These locks can’t be picked. If anything other than the correct key is placed inside a lock
, creatures corresponding to the image above the lock (1d4 giant bats, 1d4 giant poisonous snakes, 1d4 giant wolf spiders, or 1d4 wolves) are summoned into the room. Each summoned creature is hostile and disappears after 10 minutes or when reduced to 0 hit points. These beasts can’t be charmed or frightened.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Environmental Hazards When your earliest memories are of growing up in the Feywild, things like time-warping mushrooms, mind-bending fruit, and giant tabby cats seem far less whimsical and way more
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Environmental Hazards When your earliest memories are of growing up in the Feywild, things like time-warping mushrooms, mind-bending fruit, and giant tabby cats seem far less whimsical and way more
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
2d6 jackals 07 1d6 guards escorting a noble to the edge of the desert, all of them astride camels 08 1d6 cats 09 1 pseudodragon 10 1d4 poisonous snakes 11–13 2d4 stirges 14–15 1d6 + 2 giant wolf
spiders 16–17 1 scout 18–20 2d4 giant poisonous snakes 21–25 Single-file tracks marching deeper into the desert 26–27 4d4 kobolds 28–29 1 jackalwere 30–31 3d6 tribal warriors 32–33 1d6 giant lizards 34–35 1
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
2d6 jackals 07 1d6 guards escorting a noble to the edge of the desert, all of them astride camels 08 1d6 cats 09 1 pseudodragon 10 1d4 poisonous snakes 11–13 2d4 stirges 14–15 1d6 + 2 giant wolf
spiders 16–17 1 scout 18–20 2d4 giant poisonous snakes 21–25 Single-file tracks marching deeper into the desert 26–27 4d4 kobolds 28–29 1 jackalwere 30–31 3d6 tribal warriors 32–33 1d6 giant lizards 34–35 1
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Lynx Though they’re often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
camouflage them in their favored habitats even when the landscape is draped in snow. Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Lynx Though they’re often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
camouflage them in their favored habitats even when the landscape is draped in snow. Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, giant rams, giant ticks, gigants, grinning cats, spotted lions, storm crabs, and titanotheres. Humanoid Giant Kin. Firbolgs and goliaths appear here in a few different varieties. Others. Two
the creatures herein: Extended Family. This chapter introduces death giants, fensirs from the Outer Planes, and the monstrous gargantuas, as well as primordial scions of the giant gods. Magic-Using
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 1–4) d100 Encounter 01 1 giant owl 02 1d4 cats 03 2d4 woodcutters (commoners) 04 1 badger or 1d4 poisonous snakes 05 2d8 baboons 06 1d6 + 3 hyenas 07 1 owl 08 1
pseudodragon 09 1 panther 10 1 giant poisonous snake 11 1d6 + 2 boars 12 1d4 + 1 giant lizards 13 1 ape or 1 tiger 14 2d6 tribal warriors with 1d6 mastiffs 15 1d6 + 2 giant bats or 3d6 flying snakes 16 1 scout
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 1–4) d100 Encounter 01 1 giant owl 02 1d4 cats 03 2d4 woodcutters (commoners) 04 1 badger or 1d4 poisonous snakes 05 2d8 baboons 06 1d6 + 3 hyenas 07 1 owl 08 1
pseudodragon 09 1 panther 10 1 giant poisonous snake 11 1d6 + 2 boars 12 1d4 + 1 giant lizards 13 1 ape or 1 tiger 14 2d6 tribal warriors with 1d6 mastiffs 15 1d6 + 2 giant bats or 3d6 flying snakes 16 1 scout
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, giant rams, giant ticks, gigants, grinning cats, spotted lions, storm crabs, and titanotheres. Humanoid Giant Kin. Firbolgs and goliaths appear here in a few different varieties. Others. Two
the creatures herein: Extended Family. This chapter introduces death giants, fensirs from the Outer Planes, and the monstrous gargantuas, as well as primordial scions of the giant gods. Magic-Using
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
. Maaka (use the saber-toothed tiger stat block from the Monster Manual) are territorial cats, about 15 feet long, with six eyes. They typically keep to the rubblebelts, though from time to time they are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
. Maaka (use the saber-toothed tiger stat block from the Monster Manual) are territorial cats, about 15 feet long, with six eyes. They typically keep to the rubblebelts, though from time to time they are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough to touch
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough to touch
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 1–4) d100 Encounter 01 1d6 cats 02–03 1 commoner with 1d6 goats 04–05 2d10 rats 06 1 raven perched on a signpost 07 1 commoner on a draft horse 08 2d4 mastiffs 09 1d2
commoners leading 1d4 mules or 1d4 ponies 10 1 pseudodragon 11 1 spy 12–13 1d8 + 1 acolytes 14 1d6 + 6 flying snakes 15 3d6 kobolds 16 2d4 giant centipedes 17 1d8 + 1 skeletons 18–19 1d6 + 2 swarms of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 1–4) d100 Encounter 01 1d6 cats 02–03 1 commoner with 1d6 goats 04–05 2d10 rats 06 1 raven perched on a signpost 07 1 commoner on a draft horse 08 2d4 mastiffs 09 1d2
commoners leading 1d4 mules or 1d4 ponies 10 1 pseudodragon 11 1 spy 12–13 1d8 + 1 acolytes 14 1d6 + 6 flying snakes 15 3d6 kobolds 16 2d4 giant centipedes 17 1d8 + 1 skeletons 18–19 1d6 + 2 swarms of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Foundling Kai Carpenter A giant foundling is used to a larger world Though you aren’t a Giant, you grew up among giants. Maybe you were an orphan taken in by a sympathetic family of stone
kind. With the aid of this magic, you have learned how to embody the might of giants. You are used to moving through a world much bigger than you, and that is reflected in your skills, attitude, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Foundling Kai Carpenter A giant foundling is used to a larger world Though you aren’t a Giant, you grew up among giants. Maybe you were an orphan taken in by a sympathetic family of stone
kind. With the aid of this magic, you have learned how to embody the might of giants. You are used to moving through a world much bigger than you, and that is reflected in your skills, attitude, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
closed. 6 1 killer whale The whale waits here for Nym. 7 1 roper The roper doesn’t leave this area under any circumstances. 8 1 killer whale The whale waits here for Mirran. 10 1 storm giant The giant
disturbance in area 11 and otherwise obey Serissa’s or Uthor’s commands. 14 Mirran, Nym, 1 hulking crab (pipe organ), 2 storm giants, 1 cloud giant, 1 fire giant, 1 frost giant, 1 stone giant The storm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
closed. 6 1 killer whale The whale waits here for Nym. 7 1 roper The roper doesn’t leave this area under any circumstances. 8 1 killer whale The whale waits here for Mirran. 10 1 storm giant The giant
disturbance in area 11 and otherwise obey Serissa’s or Uthor’s commands. 14 Mirran, Nym, 1 hulking crab (pipe organ), 2 storm giants, 1 cloud giant, 1 fire giant, 1 frost giant, 1 stone giant The storm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
faces environmental disaster or droves of animals are otherwise in jeopardy.
Valera Lutfullina
Among the best-known animal lords are those that represent cats, hawks, lizards, and wolves, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
faces environmental disaster or droves of animals are otherwise in jeopardy.
Valera Lutfullina
Among the best-known animal lords are those that represent cats, hawks, lizards, and wolves, but
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giantkind The descendants of Annam are the various creatures of the Giant creature type. The precise details of genealogy linking Annam to these Giants are a matter of mythology, and myths vary from
arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giantkind The descendants of Annam are the various creatures of the Giant creature type. The precise details of genealogy linking Annam to these Giants are a matter of mythology, and myths vary from
arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
–30 11–15 — — 20–22 Crag cats — — 31–35 16–32 09–13 — 23–35 Dig site 22–29 40–46 36–38 33–35 — — 36–41 Dragon — — 39–41 — 14–20 — — Elk 30–37 47–53 42–50 36–43 — — 42–54 Elves 38–53 — — — — 41–50
— Fire giant 54–55 54–55 51–53 44–49 21–28 — 55–56 Food hunters 56–62 56–62 54–59 50–52 29–37 — 57–58 Frost giants 63–67 63–66 60–61 53–60 38–41 51–70 59–70 Hill giants 68–70 67–68 62–76 61–62 42–46 — 71
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them to be creative, and award inspiration when appropriate. Random Wilderness Encounters d20 Encounter Difficulty
1 Yeti Varies
2 Goliath werebear Easy
3 Crag cats Easy
4 Coldlight walker Medium
5 Ice troll Hard
6 Frost druid and friends Medium
7 Chardalyn berserkers Hard
8 Frost giant riding a mammoth Deadly
9 Battlehammer