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Returning 16 results for 'cause with reverting'.
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Magic Items
Dungeon Master’s Guide
You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
While holding this weapon, you can cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or
) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space allows.
In certain forms, the weapon has the following additional properties
Monsters
Princes of the Apocalypse
pale and cloudy, and he loses the Air Form trait. He can remain in polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up
Caves, described in chapter 5), Yan-C-Bin is master. He can use the following actions in his lair.
Lair Actions
On initiative count 20 (losing initiative ties), Yan-C-Bin takes a lair action to cause
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action. While holding this weapon, you can take a
Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space allows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action. While holding this weapon, you can take a
Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space allows
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action. While holding this weapon, you can take a
Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space allows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action. While holding this weapon, you can take a
Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space allows
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
, you can cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action. While holding this weapon, you can
take a Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
, you can cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action. While holding this weapon, you can
take a Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
, you can cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action. While holding this weapon, you can
take a Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
, you can cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action. While holding this weapon, you can
take a Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
weapon. While holding this weapon, you can cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action
. While holding this weapon, you can take a Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
more from a single source, it becomes a 1-foot-thick wall of ice (as if created by a wall of ice spell) for 10 minutes before reverting to its original form. A watery curtain targeted by a successful
with a song (see the “Ichthyglug’s Song” sidebar). As he sings, Ichthyglug uses his magic to cause fountains of water to erupt from the pool as quippers leap out of the water around him. Ichthyglug is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
more from a single source, it becomes a 1-foot-thick wall of ice (as if created by a wall of ice spell) for 10 minutes before reverting to its original form. A watery curtain targeted by a successful
with a song (see the “Ichthyglug’s Song” sidebar). As he sings, Ichthyglug uses his magic to cause fountains of water to erupt from the pool as quippers leap out of the water around him. Ichthyglug is
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
weapon. While holding this weapon, you can cause it to emit green Dim Light out to 10 feet, either as a Bonus Action or after you roll Initiative, or you can extinguish the light as a Bonus Action
. While holding this weapon, you can take a Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up to three air elementals and loses 30 hit points for each elemental he
initiative ties), Yan-C-Bin takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row: Yan-C-Bin drops the temperature of the air, covering all surfaces
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up to three air elementals and loses 30 hit points for each elemental he
initiative ties), Yan-C-Bin takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row: Yan-C-Bin drops the temperature of the air, covering all surfaces