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Returning 35 results for 'caused reflections guide to have respected'.
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Classes
Sword Coast Adventurer's Guide
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a
attacks by sahuagin, pirates, and other waterborne threats.
Storm Sorcery Features
Sorcerer Level
Feature
3rd
Wind Speaker, Tempestuous Magic
6th
Heart of the Storm, Storm Guide
14th
Storm’s Fury
18th
Wind Soul
Classes
Sword Coast Adventurer's Guide
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a
attacks by sahuagin, pirates, and other waterborne threats.
Storm Sorcery Features
Sorcerer Level
Feature
1st
Wind Speaker, Tempestuous Magic
6th
Heart of the Storm, Storm Guide
14th
Storm’s Fury
18th
Wind Soul
Magic Items
Tasha’s Cauldron of Everything
"Artifacts" section of the Dungeon Master's Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Properties of the Mortar. The mortar is a Tiny wooden
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
sacrifices of blood and gemstones. On one occasion, the god found the sacrifices of this temple’s priests lacking, so he caused an earthquake and avalanche that collapsed parts of the temple and buried
the settlement. The priests in the temple who were not killed outright were transformed into ochre jellies — debased reflections of Abbathor’s hunger and greed.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Uskarn Council A village council of six respected merchants guides general policy for Uskarn. The council consists of the following members: Vortanim (NG male human druid), an elderly and good
(CN female elf spy), an elf guide and scout who runs a fur and leather shop Skeldruff Plenk (LN male gnome commoner), a beer maker and proprietor of the Fog and Frog tavern Marius Golpin (NE male human thug), the unscrupulous owner of a general store
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fifth Edition The Deck of Many Things was revised yet again in 2014 for the fifth edition Dungeon Master’s Guide. O’Connor’s art remained, and the thirteen-card version of the deck returned, but the
original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Most of the gods accepted Corellon’s mutability and passionate behavior, but these traits infuriated Gruumsh, the greatest of the orc gods. Gruumsh’s wrath was almost universally respected, even among
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Book Upon arriving in Candlekeep, the characters can use an Avowed guide to help them track down the book titled Xanthoria. This quest brings them to the attention of Zelyth Lightleaf
, one of Candlekeep’s sages and the foremost expert on Xanthoria—both the book and its mysterious author: Your guide does not return. Instead, you are greeted by a robed wood elf with brown hair and a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Oak Door Anyone who listens at the door to the west and succeeds on a DC 12 Wisdom (Perception) check hears a moaning that rises and fades away (caused by strong breezes in area 2). Opening the door
and succeeds on a DC 12 Wisdom (Perception) check finds 19 sp and a small ruby (worth 20 gp) inside a lizardfolk skull. Manipulating Time Having a mechanical guide spend 1 charge in this area causes
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master’s Guide. An archfey is usually aware of any Fey crossings that allow creatures to
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
effects of redface are identical to those of sight rot (see “Diseases” in chapter 8 of the Dungeon Master’s Guide), but it’s caused by pollutants in the air rather than contaminated drinking water, making
it difficult to avoid. Sewer plague (also described in the Dungeon Master’s Guide) is common in the Styes as well, but avoiding contact with the district’s ubiquitous rodents and vermin is usually sufficient protection against it.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K67. Hall of Bones Once a mess hall for the castle guards, this room is now desecrated ground (see “Wilderness Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Dark
to complete it. The bones and skulls are held together with gray mortar and white paste. The dark stains on the floor are old bloodstains, caused here when Strahd hunted down and killed the remainder
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
Features Sorcerer Level Feature 1st Wind Speaker, Tempestuous Magic 6th Heart of the Storm, Storm Guide 14th Storm’s Fury 18th Wind Soul Wind Speaker The arcane magic you command is infused with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
tragedy during the Last War caused you to question your faith. 4 A personal loss or betrayal shook your faith. 5 You were spiritually scarred by an encounter with a fiend or aberration. 6 You’ve created
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
sentient magic item until the character leaves the region. Randomly generate the item’s properties as described in the “Sentient Magic Items” section of the Dungeon Master’s Guide. 71–75 A spectral force
Dungeon Master’s Guide). 21–25 A cricket-shaped creature with the statistics of a cat bounds up to one random creature and follows it like an affectionate pet for 24 hours before scampering off. 26–30 A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make decisions for most prides, these leaders rising from among the oldest or best-respected women of the pride. Generally, leonin communities avoid outsiders, particularly armed groups of soldiers and
animal migrations, and make their place in the natural cycle. Sun Guide prides might be found throughout Oreskos, but most orbit the lake known as Sun’s Mirror. While these prides sometimes seek their dens
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
anything a franchise’s characters or employees do might bring the franchise into conflict with rivals. If you use Xanathar’s Guide to Everything in your games, you’re probably already familiar with
.) When a complication occurs during a downtime or franchise activity, the DM determines whether and how that complication connects to a rival. Certain complications might be caused by rivals, as when
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are expected to comply with orders from commanding officers, who don’t tolerate disobedience lightly. With time and dedication, ambitious cadets can graduate to respected positions. Accomplished
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland Environment The arcane energies that caused the Day of Mourning and that linger in the remains of Cyre are mysterious and unpredictable, so they can be the cause of any bizarre magical
Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide.) Patches of mist and less oppressive fog dot the interior of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Ellywick Tumblestrum As the night progresses, Tumblestrum can reappear to provide hints about what the group needs to do; she can even guide the characters to Prismeer if all of their plans fall
the characters as agents of change who can undo some of the damage caused by the coven, and she suspects that if they do so, the characters will be on their way to becoming heroes worthy of epic ballads.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is considered a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). This madness befell Zilch long before the demon lords arrived, and has only gotten worse since
the Wormwrithings from Mantol-Derith. Zilch doesn’t know what caused the duergar to attack the svirfneblin, but he knows the drow merchants have withdrawn to the warehouse and that the drow are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
ability activates) equal to half your sorcerer level. Storm Guide At 6th level, you gain the ability to subtly control the weather around you. If it is raining, you can use an action to cause the rain to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
visions that guide you. 6 Your sworn enemy is an ally of your people, forcing you to leave your tribe to gain vengeance. 7 An evil entity corrupted your people’s society. 8 An injury or strange event caused you to lose all memory of your past, but occasional flashes of it return to you.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
are the details of the overland journey. If you don’t want to play out that journey, the characters’ mechanical guide can use its teleportation ability to take them to the temple. If the characters
have already been at large within the tomb and caused trouble, Moghadam might decide he’s better off being rid of them. In that event, he might offer to trade the components in exchange for the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, the characters’ mechanical guide can use its teleportation ability to take them to the tomb. If the characters have already caused trouble in the temple, or if Thessalar suspects they will, he might
(see appendix C), a box of ten paper birds (appendix C), and a strongbox containing three exceptional rubies worth 500 gp each. Manipulating Time Having a mechanical guide spend 1 charge in this area
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the tables in the “Artifacts” section of the Dungeon Master’s Guide: 2 minor beneficial properties 1 major beneficial property 1 minor detrimental property A night hag takes Baba Yaga’s
Mortar and
reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
routes into other districts, and guide individuals and illicit trade through them for a fee. Those who oppose the Guild — typically by going to the Flaming Fist — invite retaliation upon themselves
— provided doing so is profitable. Her methods are vicious when necessary, and she is as feared as she is respected. Keene has become increasingly intolerant of the populous tide turning against her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
Flame, who maintains the font in Flamekeep and communes with Tira Miron. The Last War had a serious impact on the church. Leaders still respected the Keeper’s authority over spiritual matters, but the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
routes into other districts, and guide individuals and illicit trade through them for a fee. Those who oppose the Guild — typically by going to the Flaming Fist — invite retaliation upon themselves
— provided doing so is profitable. Her methods are vicious when necessary, and she is as feared as she is respected. Keene has become increasingly intolerant of the populous tide turning against her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
into the history of the giants and details the places where they live in isolation, as well as the ruins they left behind in their decline. Our guide in this exploration is the wizard Bigby, a former
,
This book represents a journey for me, and I am excited to take your hand and lead you along the same path. I never had much interest in giants, though I certainly respected their strength. My various
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Madness table in the Dungeon Master’s Guide. The ice wall has AC 13, vulnerability to fire damage, and immunity to cold, poison, and psychic damage. If the wall takes 50 points of damage or more, large
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
traveler’s feet. Wilderness Hazards. Any of the wilderness hazards described in the Dungeon Master’s Guide might manifest near the dragon’s lair. Weather Changes Fog, storms, precipitation, and
bronze dragon’s lair, or the crystalline growths common near any gem dragon’s lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for more information on supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living plant, or a
: You and your allies within 15 feet of you ignore difficult terrain caused by snow or ice. You can see through areas heavily obscured by snow to a distance of 60 feet. You are immune to the effects