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Returning 17 results for 'caused span'.
Other Suggestions:
called span
cause span
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Species
Spelljammer: Adventures in Space
to fend for yourself.
3
A glitch caused you to forget your original programming. You don’t remember who made you or where you came from.
4
You didn’t like how you were being
exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shields the Northlanders prefer. Each Ship accepts new candidates from time to time to fill vacancies caused by death, but as a rule, the Ships don’t expand their ranks by taking on a large number of
wash in from the south. The Bridges The North and South Banks are spanned by three bridges: the Upstream Span, from the South Bank straight to the North Gate; Dalath’s Span, the middle bridge with a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shields the Northlanders prefer. Each Ship accepts new candidates from time to time to fill vacancies caused by death, but as a rule, the Ships don’t expand their ranks by taking on a large number of
wash in from the south. The Bridges The North and South Banks are spanned by three bridges: the Upstream Span, from the South Bank straight to the North Gate; Dalath’s Span, the middle bridge with a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Muhahah Shown in map 2.2, Ataaz Muhahah (“Laughing Gorge”) is a gaping chasm crossed by an ancient stone span called the Monkey Bridge. The structure got its name from the monkeys that perch on
person was alive or were caused by scavengers after death.
The statue is, in fact, a stone golem created to defend the bridge against ancient invaders. It attacks anyone who desecrates it (including
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Muhahah Shown in map 2.2, Ataaz Muhahah (“Laughing Gorge”) is a gaping chasm crossed by an ancient stone span called the Monkey Bridge. The structure got its name from the monkeys that perch on
person was alive or were caused by scavengers after death.
The statue is, in fact, a stone golem created to defend the bridge against ancient invaders. It attacks anyone who desecrates it (including
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
stone has a curiously pitted appearance (which was caused by Nightscale’s acid breath). A character who succeeds on a DC 10 Intelligence (Investigation) check can determine that the stone was
time, or if a character in heavy armor steps onto it, the arch fails. Any creature on the span must succeed on a DC 10 Dexterity saving throw to catch itself on the ledge. On a failed save, a creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
stone has a curiously pitted appearance (which was caused by Nightscale’s acid breath). A character who succeeds on a DC 10 Intelligence (Investigation) check can determine that the stone was
time, or if a character in heavy armor steps onto it, the arch fails. Any creature on the span must succeed on a DC 10 Dexterity saving throw to catch itself on the ledge. On a failed save, a creature
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are caused by the shard solitaire or something else trapped inside it, Eliphas urges the characters to search Paliset Hall until they discover the truth. P15: Guest Bathroom A porcelain tub rests
white cover and a crystal ball in a gilded stand.
The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are caused by the shard solitaire or something else trapped inside it, Eliphas urges the characters to search Paliset Hall until they discover the truth. P15: Guest Bathroom A porcelain tub rests
white cover and a crystal ball in a gilded stand.
The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gantries and the rail cart trestles. Great chains span the rift in two places, allowing ore to be hoisted across in buckets. There’s no danger of falling if characters cross the magma on one of the
north wall 20 feet from the door to area 4. The lever is in the down position and can be lifted easily. Doing so extends the walkway across the magma to area 6, if the trap there caused it to retract
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
probably once a large and ornate hall, long since fallen into ruin. Not only are the walls and supports crumbling, but a ten-foot-deep rift has opened up in the floor. Two wooden bridges span the rift
necromantic rituals have caused the humanoids slain here to come back as three shadows. All were professional grapplers hired by the operatives of the Six for the attack on Tresendar Manor, and were
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
probably once a large and ornate hall, long since fallen into ruin. Not only are the walls and supports crumbling, but a ten-foot-deep rift has opened up in the floor. Two wooden bridges span the rift
necromantic rituals have caused the humanoids slain here to come back as three shadows. All were professional grapplers hired by the operatives of the Six for the attack on Tresendar Manor, and were
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gantries and the rail cart trestles. Great chains span the rift in two places, allowing ore to be hoisted across in buckets. There’s no danger of falling if characters cross the magma on one of the
north wall 20 feet from the door to area 4. The lever is in the down position and can be lifted easily. Doing so extends the walkway across the magma to area 6, if the trap there caused it to retract
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
giant crabs dwell in this cavern. Three are in plain sight on the rocky ledge to the northwest. Two crabs cling underwater to each span of net. Characters observing the water must roll a successful DC 14
young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
giant crabs dwell in this cavern. Three are in plain sight on the rocky ledge to the northwest. Two crabs cling underwater to each span of net. Characters observing the water must roll a successful DC 14
young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
themselves near the archway can see the ceiling of the tower chamber 30 feet above them, as well as the other features of area P30. Floor-to-ceiling iron bars spaced 6 inches apart span the eastern side of
. Destroyed Study Splinters of wood, along with some loose papers and two halves of a shattered blowing horn, are suspended in the air. Whatever caused this unfortunate scene also punched a hole in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
themselves near the archway can see the ceiling of the tower chamber 30 feet above them, as well as the other features of area P30. Floor-to-ceiling iron bars spaced 6 inches apart span the eastern side of
. Destroyed Study Splinters of wood, along with some loose papers and two halves of a shattered blowing horn, are suspended in the air. Whatever caused this unfortunate scene also punched a hole in the