Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'causing recorded grave to her realms'.
Other Suggestions:
calling regarded grove to her realms
calling records grave to her realms
coursing records grave to her realms
crushing records grave to her realms
calling record gave to her realms
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dead. The corpse flower swallows one unsecured Humanoid corpse within 10 feet of it, along with any equipment the corpse is wearing or carrying.A corpse flower can sprout atop the grave of an evil
malevolent bent and despises the living.
With or without corpses nested in its body, a corpse flower exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become
Classes
Tasha’s Cauldron of Everything
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Classes
Tasha’s Cauldron of Everything
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
races
frozen and inhospitable tundra of the North to the scorched plains of the South. First recorded emerging from temperate forests in the lands that are now the Bürach Empire, humans were not considered
. They live shorter lives than many other peoples, causing their cultural customs to fade quicker and preventing them from becoming stifled by their own traditions. Every human culture has been touched
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their patron’s affiliation. Aurum Missions d6 Mission 1 Retrieve a journal from a ship that sailed to Xen’drik and never returned. 2 Locate the grave of a certain dragonmarked scion, and retrieve
the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their patron’s affiliation. Aurum Missions d6 Mission 1 Retrieve a journal from a ship that sailed to Xen’drik and never returned. 2 Locate the grave of a certain dragonmarked scion, and retrieve
the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
: Dragonlance. The ruined temple lies in the mountains between Solace and Haven. The Primordial Nexus is a remnant shard of the god Chaos, who was trapped by Reorx long before recorded history began
orc Gatekeeper called Rhasshaven seeks the characters’ help. The Dreaming Dark replaces the Elder Elemental Eye. Forgotten Realms. The Sword Coast’s Dessarin Valley is plagued by evil related to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
: Dragonlance. The ruined temple lies in the mountains between Solace and Haven. The Primordial Nexus is a remnant shard of the god Chaos, who was trapped by Reorx long before recorded history began
orc Gatekeeper called Rhasshaven seeks the characters’ help. The Dreaming Dark replaces the Elder Elemental Eye. Forgotten Realms. The Sword Coast’s Dessarin Valley is plagued by evil related to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrorn’s Grave The Dwarvish word for bulette is “ghohlbrorn,” and one of King Melair’s greatest battles was fought against such a creature. After defeating the bulette, the king had its body
the north hold four identical statues, each one bearing the likeness of a 10-foot-tall dwarven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrorn’s Grave The Dwarvish word for bulette is “ghohlbrorn,” and one of King Melair’s greatest battles was fought against such a creature. After defeating the bulette, the king had its body
the north hold four identical statues, each one bearing the likeness of a 10-foot-tall dwarven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Plots Adventures in body horror realms are often tests of endurance, whether players are attempting to hold out until rescue arrives, endeavoring to mount a rescue themselves, or trying
Learn who’s organizing the local dinner parties before more epicureans die of autophagia.
2 Stop whatever is stealing the livers from the town’s guard.
3 Find out what is causing the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
? No, you don’t. So close your mouth and open your eyes and ears, and dip your quill.
— Oshgir the half-orc, to Kimitar Thaeless,
glyphscribe of Deneir
Known by many as the Realms Below, the vast
, captured by drow, and then escaped his captivity by killing an overseer and fleeing to Blingdenstone. This account was recorded by a traveling scribe of Deneir named Kimitar Thaeless and submitted
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Plots Adventures in body horror realms are often tests of endurance, whether players are attempting to hold out until rescue arrives, endeavoring to mount a rescue themselves, or trying
Learn who’s organizing the local dinner parties before more epicureans die of autophagia.
2 Stop whatever is stealing the livers from the town’s guard.
3 Find out what is causing the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
? No, you don’t. So close your mouth and open your eyes and ears, and dip your quill.
— Oshgir the half-orc, to Kimitar Thaeless,
glyphscribe of Deneir
Known by many as the Realms Below, the vast
, captured by drow, and then escaped his captivity by killing an overseer and fleeing to Blingdenstone. This account was recorded by a traveling scribe of Deneir named Kimitar Thaeless and submitted
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters worked as protection for gravediggers in Neverdeath Graveyard. They fought undead, grave robbers, and sometimes even devils who served evil cultists. 2 Hoping to put their Neverwinter experiences
. Adventure became less of a priority as they settled into domestic life. 5 Obsessed with the concept of the multiverse, the characters studied the realms that make up existence, traveling between
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many necromancers practice their craft, a
otherwise be lost to the grave. How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many necromancers practice their craft, a
otherwise be lost to the grave. How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters worked as protection for gravediggers in Neverdeath Graveyard. They fought undead, grave robbers, and sometimes even devils who served evil cultists. 2 Hoping to put their Neverwinter experiences
. Adventure became less of a priority as they settled into domestic life. 5 Obsessed with the concept of the multiverse, the characters studied the realms that make up existence, traveling between
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, planes, and possibilities. Travel between incredible realms is common, especially via portal-rich locales like Sigil and the Outlands (detailed in this book). Adventurers are likely to see multiple
devices—will accompany you through this product. These magic items are detailed in chapter 1 of this book, and they offer details about remarkable realms and candid snippets from residents of the planes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, planes, and possibilities. Travel between incredible realms is common, especially via portal-rich locales like Sigil and the Outlands (detailed in this book). Adventurers are likely to see multiple
devices—will accompany you through this product. These magic items are detailed in chapter 1 of this book, and they offer details about remarkable realms and candid snippets from residents of the planes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
with a being from celestial realms Warlock The Hexblade 1st Serves a shadowy entity that bestows dread curses Wizard War Magic 2nd Mixes evocation and abjuration magic to dominate the battlefield
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the enmity between Bahamut and Tiamat (Bahamut is often called the King of Metallic Dragons in the world of the Forgotten Realms, and Tiamat the Queen of Chromatic Dragons. In other worlds they have
schemes. When he refused, Runara killed him, adding one more dragon grave to the island. Runara has grown weary of strife, and Stormwreck Isle’s wounds are a constant reminder to her of the cost of such
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
with a being from celestial realms Warlock The Hexblade 1st Serves a shadowy entity that bestows dread curses Wizard War Magic 2nd Mixes evocation and abjuration magic to dominate the battlefield
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the enmity between Bahamut and Tiamat (Bahamut is often called the King of Metallic Dragons in the world of the Forgotten Realms, and Tiamat the Queen of Chromatic Dragons. In other worlds they have
schemes. When he refused, Runara killed him, adding one more dragon grave to the island. Runara has grown weary of strife, and Stormwreck Isle’s wounds are a constant reminder to her of the cost of such
Compendium
- Sources->Dungeons & Dragons->Monster Manual
techniques while helping their mentors accomplish great works. Inferno masters have ambitious goals, such as causing massive volcanic eruptions, opening portals to burning planes, destroying Artifacts
space, that creature takes 7 (2d6) Fire damage. A creature can take this damage only once per turn.
The salamanders of the Elemental Plane of Fire delight in meeting visitors from other realms. For them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the Realms, including a Netherese demilich. It also contains a mythallar (described in appendix D), a magic item that can raise an entire city into the air and alter the weather in a fifty-mile
that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken.
Chardalyn is cold to the touch and readily accepts
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
different forms. Forgotten Realms The most comprehensive histories suggest Toril (the world of the Forgotten Realms setting) has not always known dragons, at least not in their current forms. Many
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
Compendium
- Sources->Dungeons & Dragons->Monster Manual
techniques while helping their mentors accomplish great works. Inferno masters have ambitious goals, such as causing massive volcanic eruptions, opening portals to burning planes, destroying Artifacts
space, that creature takes 7 (2d6) Fire damage. A creature can take this damage only once per turn.
The salamanders of the Elemental Plane of Fire delight in meeting visitors from other realms. For them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
, the ship’s crew suffers disadvantage on all quality checks. Enchantment Storms infused with enchantment magic disarm a creature’s sense of danger, enthralling mariners and causing them to speed into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
, the ship’s crew suffers disadvantage on all quality checks. Enchantment Storms infused with enchantment magic disarm a creature’s sense of danger, enthralling mariners and causing them to speed into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the Realms, including a Netherese demilich. It also contains a mythallar (described in appendix D), a magic item that can raise an entire city into the air and alter the weather in a fifty-mile
that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken.
Chardalyn is cold to the touch and readily accepts