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Returning 35 results for 'causing reflected gnome to her returner'.
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Monsters
Spelljammer: Adventures in Space
uses an action to reattach the arm.
15–16: “Who Turned Out the Lights?” The autognome’s head falls off and deactivates, causing the autognome to be blinded and deafened until
":"damage","rollAction":"Shock","rollDamageType":"lightning"} lightning damage.An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome
Monsters
Baldur’s Gate: Descent into Avernus
gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon. From the moment it
creature even more psychotic, causing it to brood over irrational hatreds. A group of madcaps will sometimes band together over a shared hatred of something, such as music, creatures with curly hair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the
produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Humans “The dwarf is stoic. The elf is wise. The gnome is cunning. And humans? They can’t make up their mind, so they try to be all of these things at once.”
—Kessler, Sharn bard
Humans have
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Humans “The dwarf is stoic. The elf is wise. The gnome is cunning. And humans? They can’t make up their mind, so they try to be all of these things at once.”
—Kessler, Sharn bard
Humans have
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
occasional adventuresome rock gnome takes up residence in a human or dwarven city. Rock gnome communities are most common in the Western Heartlands and along the coast of the Shining Sea, but gnome
machines to work as tinkers, alchemists, and engineers. In human communities, gnome tutors and sages are popular, since their comparatively long life spans enable them to acquire and pass on knowledge for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
occasional adventuresome rock gnome takes up residence in a human or dwarven city. Rock gnome communities are most common in the Western Heartlands and along the coast of the Shining Sea, but gnome
machines to work as tinkers, alchemists, and engineers. In human communities, gnome tutors and sages are popular, since their comparatively long life spans enable them to acquire and pass on knowledge for
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Autognome An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome. Regardless of what its insides are made of, it has a metallic
can make by 1 until a creature uses an action to reattach the arm.
15–16: “Who Turned Out the Lights?” The autognome’s head falls off and deactivates, causing the autognome to be blinded and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Autognome An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome. Regardless of what its insides are made of, it has a metallic
can make by 1 until a creature uses an action to reattach the arm.
15–16: “Who Turned Out the Lights?” The autognome’s head falls off and deactivates, causing the autognome to be blinded and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are causing trouble in the Cairn Hills. They’re raiding merchants, hoping the dragon will allow them to return home as its loyal servants. Hook. A merchant named Nondy Barducks (a Lawful Neutral, gnome
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cormyr, seeking Sune’s advice on how best to impress their betrothed.
6 A dwarf noble from Citadel Adbar, a dwarven city-stronghold far to the north, recently suffered a magical malady causing
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are causing trouble in the Cairn Hills. They’re raiding merchants, hoping the dragon will allow them to return home as its loyal servants. Hook. A merchant named Nondy Barducks (a Lawful Neutral, gnome
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cormyr, seeking Sune’s advice on how best to impress their betrothed.
6 A dwarf noble from Citadel Adbar, a dwarven city-stronghold far to the north, recently suffered a magical malady causing
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar
redcap that soaks its hat in demon ichor instead of blood. Contact with demon ichor makes the creature even more psychotic, causing it to brood over irrational hatreds. A group of madcaps will sometimes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar
redcap that soaks its hat in demon ichor instead of blood. Contact with demon ichor makes the creature even more psychotic, causing it to brood over irrational hatreds. A group of madcaps will sometimes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
master the art of stealth.
Adult Emerald Dragon Connections d8 Connected Creatures
1 An adult emerald dragon wages a constant battle against deep gnome miners, who scour the tunnels of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rest, violate the cycle and must be thwarted. A gnome druid of spores picks mushrooms with his bullywug zombie companion. Circle Spells 2nd-level Circle of Spores feature Your symbiotic link to
corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
master the art of stealth.
Adult Emerald Dragon Connections d8 Connected Creatures
1 An adult emerald dragon wages a constant battle against deep gnome miners, who scour the tunnels of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
be suppressed, causing its essence to flow back into the containment chamber and the matrix to disappear from view. A vehicle whose elemental is suppressed ceases to be propelled. Controlling the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
be suppressed, causing its essence to flow back into the containment chamber and the matrix to disappear from view. A vehicle whose elemental is suppressed ceases to be propelled. Controlling the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rest, violate the cycle and must be thwarted. A gnome druid of spores picks mushrooms with his bullywug zombie companion. Circle Spells 2nd-level Circle of Spores feature Your symbiotic link to
corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Astral Dreadnought Enormous and terrifying monstrosities known as astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. They
. What one sees reflected in that starry void is the sudden, terrifying realization of one’s own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cave appears to hold nine boulders, but three are Galeb Duhr that are singing while rolled up. Their song is quiet but deep and resonant, causing vibrations in the floor. If the galeb duhr notice the
Several boulders are scattered about this dark, sunken cave. Slumped in a niche in the southwest corner is a dead gnome clutching a well-made pick.
This cave appears to hold nine boulders, but three
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cave appears to hold nine boulders, but three are Galeb Duhr that are singing while rolled up. Their song is quiet but deep and resonant, causing vibrations in the floor. If the galeb duhr notice the
Several boulders are scattered about this dark, sunken cave. Slumped in a niche in the southwest corner is a dead gnome clutching a well-made pick.
This cave appears to hold nine boulders, but three
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Astral Dreadnought Enormous and terrifying monstrosities known as astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. They
. What one sees reflected in that starry void is the sudden, terrifying realization of one’s own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
have been shared between gnome communities over many generations. Bronze Scout A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its
.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Security” and “Curator Alda Arkin”). Encountering Museum Guards As long as the characters aren’t caught entering a restricted area or causing a public incident, the museum’s guards ignore them during
respects history 3 Billie Quartermile (lawful neutral halfling), who loves policy and procedure 4 Milanova Wumplestocking (lawful good gnome), who is very serious but loves a good pun 5 Garent Millaneff
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Security” and “Curator Alda Arkin”). Encountering Museum Guards As long as the characters aren’t caught entering a restricted area or causing a public incident, the museum’s guards ignore them during
respects history 3 Billie Quartermile (lawful neutral halfling), who loves policy and procedure 4 Milanova Wumplestocking (lawful good gnome), who is very serious but loves a good pun 5 Garent Millaneff
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
have been shared between gnome communities over many generations. Bronze Scout A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its
.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
a female gnome and former Scaly Eye member, watches this area from the Ethereal Plane. If the characters display disrespectful behavior toward the interred dead, such as shouting in the hall, looking
the characters, as well as all the information in the “Location Overview” section, except for the details about the alkilith. She does not know what is causing Lhammaruntosz’s madness, but she does
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
a female gnome and former Scaly Eye member, watches this area from the Ethereal Plane. If the characters display disrespectful behavior toward the interred dead, such as shouting in the hall, looking
the characters, as well as all the information in the “Location Overview” section, except for the details about the alkilith. She does not know what is causing Lhammaruntosz’s madness, but she does
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The goblin riding the worg is Snubsuk, the courtyard warden. His job is to lock and unlock the main gate at area K2. The worg charges toward intruders, causing Snubsuk to tumble off the worg’s back and
tells fortunes by studying patterns of raven’s blood spilled on the snow. She is wise enough to have seen through Chief Yarb-Gnock’s disguise and is contemplating whether to blackmail the rock gnome
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The goblin riding the worg is Snubsuk, the courtyard warden. His job is to lock and unlock the main gate at area K2. The worg charges toward intruders, causing Snubsuk to tumble off the worg’s back and
tells fortunes by studying patterns of raven’s blood spilled on the snow. She is wise enough to have seen through Chief Yarb-Gnock’s disguise and is contemplating whether to blackmail the rock gnome
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm
the water wheel axle, which immediately causes the elevator platform to stop. Moving the lever back up reconnects the elevator to the axle, causing the platform to move again. A creature that can reach