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Returning 4 results for 'causing while regained'.
Other Suggestions:
causing while regains
casting while regains
causing while regain
casting while regain
calling while regarded
Magic Items
Waterdeep: Dragon Heist
staff’s charges as a bonus action, causing the target to expend one spell slot of the highest spell level it can cast without casting a spell. If the target has already expended all its spell
slots, nothing happens. Spell slots that are expended in this fashion are regained when the target finishes a long rest, as normal.
Master of Enchantment. When you cast an enchantment spell of 1st
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Blackstaff, you can expend 1 of the staff’s charges as a bonus action, causing the target to expend one spell slot of the highest spell level it can cast without casting a spell. If the target has
already expended all its spell slots, nothing happens. Spell slots that are expended in this fashion are regained when the target finishes a long rest, as normal. Master of Enchantment. When you cast an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Blackstaff, you can expend 1 of the staff’s charges as a bonus action, causing the target to expend one spell slot of the highest spell level it can cast without casting a spell. If the target has
already expended all its spell slots, nothing happens. Spell slots that are expended in this fashion are regained when the target finishes a long rest, as normal. Master of Enchantment. When you cast an
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Mutation Points At the start of each of your turns, you regain Hit Points equal to your Wisdom modifier (minimum of 1 Hit Point regained). Supernatural Hide Cost: 5 Mutation Points You have Resistance to
can deal an extra 2d10 Force damage to a target you hit with a Wild Shape form’s attack. Mutate Beasts. As a Magic action, you can touch a Beast and expend a spell slot, causing the target to mutate