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Returning 35 results for 'causing working removal'.
Other Suggestions:
causing walking removed
causing walking remove
casting working remove
causing warding remove
calling warning removal
Monsters
Fizban's Treasury of Dragons
dragon’s lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade
, conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
12 Wisdom saving throw. On a successful save, it dies as normal. If it fails, it immediately rises as a zombie obedient to the ship’s captain. The zombie gains a working knowledge of the ship
days. Taskmaster’s Drums This 4-foot-tall bronze drum comes with a pair of iron mallets. A creature can activate the drums as an action, causing the hammers to float above the drum and strike it to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
12 Wisdom saving throw. On a successful save, it dies as normal. If it fails, it immediately rises as a zombie obedient to the ship’s captain. The zombie gains a working knowledge of the ship
days. Taskmaster’s Drums This 4-foot-tall bronze drum comes with a pair of iron mallets. A creature can activate the drums as an action, causing the hammers to float above the drum and strike it to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
” undisturbed. If asked what it’s working on, it shouts, “Magic!” and chuckles. A character who watches the puppet work and succeeds on a DC 10 Intelligence (Arcana) check ascertains that the puppet
points or if a successful dispel magic spell (DC 15) is cast on it. Hidden inside the puppet is a flask of alchemist’s fire that shatters as the puppet falls to pieces, causing its remnants to catch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chapter 1. The House Tarkanan Assignments table provides hooks for adventurers who are working with the organization, and the discussion of crime syndicates in chapter 1 includes additional ideas
Adventure Hook 1 House Tarkanan disturbed the dead during an expedition to Old Sharn, causing undead to terrorize the city above. 2 House Tarkanan declares war on the dragonmarked houses in Sharn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ancient dwarves. The place includes a vault in which great stones mysteriously change position. Several generations ago, stonecutters working in the quarries discovered the old tunnels, buried miners
decisions “for the good of all.” People causing trouble in Red Larch were driven out of business, intimidated, or even murdered. Several months ago, agents of the Cult of the Black Earth stumbled across
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ancient dwarves. The place includes a vault in which great stones mysteriously change position. Several generations ago, stonecutters working in the quarries discovered the old tunnels, buried miners
decisions “for the good of all.” People causing trouble in Red Larch were driven out of business, intimidated, or even murdered. Several months ago, agents of the Cult of the Black Earth stumbled across
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chapter 1. The House Tarkanan Assignments table provides hooks for adventurers who are working with the organization, and the discussion of crime syndicates in chapter 1 includes additional ideas
Adventure Hook 1 House Tarkanan disturbed the dead during an expedition to Old Sharn, causing undead to terrorize the city above. 2 House Tarkanan declares war on the dragonmarked houses in Sharn
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
occupied by a female genasi, her skin encrusted with patches of faceted crystals. The project she’s working on is a silver skull with jeweled teeth.
Not bothering to look at you, the genasi says, “Your
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
occupied by a female genasi, her skin encrusted with patches of faceted crystals. The project she’s working on is a silver skull with jeweled teeth.
Not bothering to look at you, the genasi says, “Your
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
” undisturbed. If asked what it’s working on, it shouts, “Magic!” and chuckles. A character who watches the puppet work and succeeds on a DC 10 Intelligence (Arcana) check ascertains that the puppet
points or if a successful dispel magic spell (DC 15) is cast on it. Hidden inside the puppet is a flask of alchemist’s fire that shatters as the puppet falls to pieces, causing its remnants to catch
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
space, causing distractions to fade and making it look unfamiliar. If the lighting’s easy to control, you might adjust it to suggest a setting’s light level. More elaborate techniques might involve
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
space, causing distractions to fade and making it look unfamiliar. If the lighting’s easy to control, you might adjust it to suggest a setting’s light level. More elaborate techniques might involve
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins smashed the well winch before fleeing underground. The Miner’s Exchange, where the goblins stole one of the building’s cornerstones, causing the building to tilt. The Shrine of Luck, which
stationed in an old duergar mining outpost somewhere near here, but underground. Goblin Leader. They are working for a goblin named Ruxithid the Chosen. Ruxithid has a “big brain,” bestowed upon him by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins smashed the well winch before fleeing underground. The Miner’s Exchange, where the goblins stole one of the building’s cornerstones, causing the building to tilt. The Shrine of Luck, which
stationed in an old duergar mining outpost somewhere near here, but underground. Goblin Leader. They are working for a goblin named Ruxithid the Chosen. Ruxithid has a “big brain,” bestowed upon him by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the forge echoed with the hammering and songs of a hundred smiths working at once. In time, it might do so again. It was the furnaces of the Great Forge that made this place the apex of the dwarf
of ruination was enough to destroy Gauntlgrym. In the years following, Maegera groggily awoke from time to time, causing earthquakes throughout the region. Eventually, the primordial was returned to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, is causing nightmares among the local nobility.
7 A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to assist the
dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, is causing nightmares among the local nobility.
7 A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to assist the
dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the forge echoed with the hammering and songs of a hundred smiths working at once. In time, it might do so again. It was the furnaces of the Great Forge that made this place the apex of the dwarf
of ruination was enough to destroy Gauntlgrym. In the years following, Maegera groggily awoke from time to time, causing earthquakes throughout the region. Eventually, the primordial was returned to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Brightguard can’t. Artavazda offers each character 800 gp for their aid, plus the potential for additional work. If the characters balk at working with the Brightguard, Artavazda doubles his payment
offer. Should the characters still refuse, the pari understands but requests they visit the Ruz Bazaar to see the pain the Ashen Heirs are causing. Continue with “Afsoun’s Arrest” but then skip the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dangers—unknown to the characters, some more sinister force is at work. For every two hours the characters spend working in Kollema Hall, roll on the Kollema Hall Accidents table to determine whether an
, this magic has somehow activated early, causing a student the characters know to levitate unexpectedly, stranding them 50 feet in the air, out of reach of any solid objects. The student can’t move from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
?”). Kettlesteam is causing trouble in the carnival and refuses to stop until Witch and Light divulge what they know about Zybilna and Prismeer. Due to the terms of her fey pact, Kettlesteam can’t enter
Prismeer. She urges the characters to find out what has happened to Zybilna. If one or more characters are working for Madryck (see the “Warlock’s Quest” adventure hook in the introduction) and the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dangers—unknown to the characters, some more sinister force is at work. For every two hours the characters spend working in Kollema Hall, roll on the Kollema Hall Accidents table to determine whether an
, this magic has somehow activated early, causing a student the characters know to levitate unexpectedly, stranding them 50 feet in the air, out of reach of any solid objects. The student can’t move from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Brightguard can’t. Artavazda offers each character 800 gp for their aid, plus the potential for additional work. If the characters balk at working with the Brightguard, Artavazda doubles his payment
offer. Should the characters still refuse, the pari understands but requests they visit the Ruz Bazaar to see the pain the Ashen Heirs are causing. Continue with “Afsoun’s Arrest” but then skip the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
build, fix, and drive infernal machines. At some point during their visit, the characters see the kenku angrily hammering on a nonfunctional Demon Grinder. It isn’t working, and they can’t figure out
(Medicine) check allows for the successful removal of the bone. After that, Mickey can walk without moaning or hopping, making Mad Maggie more amenable to assisting the characters. The redcaps and madcaps
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
?”). Kettlesteam is causing trouble in the carnival and refuses to stop until Witch and Light divulge what they know about Zybilna and Prismeer. Due to the terms of her fey pact, Kettlesteam can’t enter
Prismeer. She urges the characters to find out what has happened to Zybilna. If one or more characters are working for Madryck (see the “Warlock’s Quest” adventure hook in the introduction) and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
build, fix, and drive infernal machines. At some point during their visit, the characters see the kenku angrily hammering on a nonfunctional Demon Grinder. It isn’t working, and they can’t figure out
(Medicine) check allows for the successful removal of the bone. After that, Mickey can walk without moaning or hopping, making Mad Maggie more amenable to assisting the characters. The redcaps and madcaps
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Even while they are working together, members of the Lords’ Alliance are always advancing their own interests. Everyone knows and expects it—it’s a fact of dealing with the alliance. That doesn’t mean
wound or soothe with equal ease. As the Open Lord of Waterdeep, she holds great sway with all the delegates except Dagult Neverember, who believes that she engineered his removal from the position of Open
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the characters, as well as all the information in the “Location Overview” section, except for the details about the alkilith. She does not know what is causing Lhammaruntosz’s madness, but she does
single character 1 hour. Multiple characters working together can reduce the time proportionately. The noise created by smashing down the doors is loud enough to alert all the Scaly Eye members, who
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the characters, as well as all the information in the “Location Overview” section, except for the details about the alkilith. She does not know what is causing Lhammaruntosz’s madness, but she does
single character 1 hour. Multiple characters working together can reduce the time proportionately. The noise created by smashing down the doors is loud enough to alert all the Scaly Eye members, who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Even while they are working together, members of the Lords’ Alliance are always advancing their own interests. Everyone knows and expects it—it’s a fact of dealing with the alliance. That doesn’t mean
wound or soothe with equal ease. As the Open Lord of Waterdeep, she holds great sway with all the delegates except Dagult Neverember, who believes that she engineered his removal from the position of Open
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
demanding, Bel sighs and snaps his fingers, causing the infernal chains to fall off the fire giants. He promises freedom to any fire giant that kills an intruder, prompting the giants to attack the
professes loyalty to Bel, Krinjak is secretly a spy for Zariel. After taking the characters as close to the sibriex as the River Styx allows, it flies off to warn Zariel that the characters are working for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is claimed and set head-first into the indentation, read: A thunderous trumpeting sound erupts from the mastodon’s trunk, causing a block of stone to seal off the room. The cog under the mastodon’s
, though it takes a character 30 hours to claim it all. Multiple characters working together can shorten the time proportionately. Fifty gemstones (100 gp each) can also be pried loose from the