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Returning 22 results for 'ceiling when repeating'.
Other Suggestions:
calling when revealing
calling when repelling
cling when revealing
calling when replacing
calling when repeating
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
arcanaloth headmaster is here in its Halaster disguise. The room has a 30-foot-high domed ceiling and the following features: Statue. Opposite the door, a life-size statue of Halaster stands atop a 3-foot
stone shelves that circle the room to a height of 10 feet.
Symbol. Inscribed on the floor and covered with a circular rug sewn with repeating eye-like patterns is a nearly invisible, 10-foot-diameter
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
effect can’t trigger that particular angel’s effect again until 24 hours have elapsed. Anaya This angel reaches toward the ceiling, its face a mask of hatred. A creature that makes contact with this
face, concealing its visage. Upon making contact with this angel, the character hears a soft voice repeating two words over and over in the Celestial language: “Kill me.” There is no obvious way for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
arcanaloth headmaster is here in its Halaster disguise. The room has a 30-foot-high domed ceiling and the following features: Statue. Opposite the door, a life-size statue of Halaster stands atop a 3-foot
stone shelves that circle the room to a height of 10 feet.
Symbol. Inscribed on the floor and covered with a circular rug sewn with repeating eye-like patterns is a nearly invisible, 10-foot-diameter
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
effect can’t trigger that particular angel’s effect again until 24 hours have elapsed. Anaya This angel reaches toward the ceiling, its face a mask of hatred. A creature that makes contact with this
face, concealing its visage. Upon making contact with this angel, the character hears a soft voice repeating two words over and over in the Celestial language: “Kill me.” There is no obvious way for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shackles and chains bolted to the ceiling near the north wall. A lantern-shaped device resting atop the table appears to be the source of the music. An old man lies asleep in the chair, his horn-rimmed
Raxyg”; see area 71) within earshot of the fiend, it is stunned for 1 minute. Once the stunned effect wears off, repeating the arcanaloth’s name has no effect on it for the next 24 hours. If killed, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
55. Unkh’s Tomb Four marble columns support the ceiling of this grand tomb. Twin staircases ascend to an upper gallery, where a carving in the form of a giant maze adorns the wall. On the floor of
ceiling, and when you look up, you see a distorted view of the room you left behind.
Characters standing near the wall carving can see characters trapped in the maze but can’t hear them. Similarly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shackles and chains bolted to the ceiling near the north wall. A lantern-shaped device resting atop the table appears to be the source of the music. An old man lies asleep in the chair, his horn-rimmed
Raxyg”; see area 71) within earshot of the fiend, it is stunned for 1 minute. Once the stunned effect wears off, repeating the arcanaloth’s name has no effect on it for the next 24 hours. If killed, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
55. Unkh’s Tomb Four marble columns support the ceiling of this grand tomb. Twin staircases ascend to an upper gallery, where a carving in the form of a giant maze adorns the wall. On the floor of
ceiling, and when you look up, you see a distorted view of the room you left behind.
Characters standing near the wall carving can see characters trapped in the maze but can’t hear them. Similarly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leading to a stone portico. Oil lamps hang from the portico ceiling by chains, flanking an oaken double door.
The double door opens into an empty antechamber. On the south wall is a shield emblazoned with
mahogany desk faces the fireplace of this private library, and two overstuffed chairs fill the room’s corners. Floor-to-ceiling bookshelves line the south wall. A rolling wooden ladder allows access
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leading to a stone portico. Oil lamps hang from the portico ceiling by chains, flanking an oaken double door.
The double door opens into an empty antechamber. On the south wall is a shield emblazoned with
mahogany desk faces the fireplace of this private library, and two overstuffed chairs fill the room’s corners. Floor-to-ceiling bookshelves line the south wall. A rolling wooden ladder allows access
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creature that steps inside the corridor triggers a trap. When the creature touches the corridor floor, the floor tiles depress, and a slab of stone lodged in the ceiling lowers to the ground, sealing
damage on a successful one. The stone slab seals off the corridor until the next dawn, when the slab rises into its ceiling cavity and the trap resets. In the meantime, a creature can use an action to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creature that steps inside the corridor triggers a trap. When the creature touches the corridor floor, the floor tiles depress, and a slab of stone lodged in the ceiling lowers to the ground, sealing
damage on a successful one. The stone slab seals off the corridor until the next dawn, when the slab rises into its ceiling cavity and the trap resets. In the meantime, a creature can use an action to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
course.
4: Sun Thick vines cover every wall in this chamber, which splits into three parallel hallways separated by walls that don’t quite reach the ceiling. The ceiling emanates a scorching, fiery
the Fool card.
This room is a version of the Surface of the Sun trap in chapter 4, but it differs from that trap in the following ways: Hotter Ceiling. Characters inside the room take 11 (2d10) fire
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
course.
4: Sun Thick vines cover every wall in this chamber, which splits into three parallel hallways separated by walls that don’t quite reach the ceiling. The ceiling emanates a scorching, fiery
the Fool card.
This room is a version of the Surface of the Sun trap in chapter 4, but it differs from that trap in the following ways: Hotter Ceiling. Characters inside the room take 11 (2d10) fire
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridge. The walls above the ridge gleam with gem deposits.
Floating near the 15-foot-high ceiling is a grell. A character who has a passive Wisdom (Perception) score of 16 or higher notices the grell
information only to the character’s player. The madness does not end until the character is no longer attuned to the psi crystal. While the madness lasts, the character can hear a repeating telepathic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridge. The walls above the ridge gleam with gem deposits.
Floating near the 15-foot-high ceiling is a grell. A character who has a passive Wisdom (Perception) score of 16 or higher notices the grell
information only to the character’s player. The madness does not end until the character is no longer attuned to the psi crystal. While the madness lasts, the character can hear a repeating telepathic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the ceiling above him.
The digger is a disciple of Ilvaash named Shalfi Lewin. Shalfi is chaotic evil and uses the stat block of an aberrant zealot (see appendix A) but also has a +7 bonus to
carries on Klaudel’s work, reading and rereading the text the spectator doesn’t understand and repeating its words with a slightly different pronunciation each time. Klaudel’s obsession has become Jomlus’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the ceiling above him.
The digger is a disciple of Ilvaash named Shalfi Lewin. Shalfi is chaotic evil and uses the stat block of an aberrant zealot (see appendix A) but also has a +7 bonus to
carries on Klaudel’s work, reading and rereading the text the spectator doesn’t understand and repeating its words with a slightly different pronunciation each time. Klaudel’s obsession has become Jomlus’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rows of pillars, each carved in the likeness of a different past ruler, support the high ceiling of this grand entrance hall. A breathtaking mosaic spans the walls, depicting the rise and fall of an
two of their d6s again, repeating these steps until someone wins or only one player remains, winning by default. If multiple players simultaneously roll three of a kind, the player with the highest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rows of pillars, each carved in the likeness of a different past ruler, support the high ceiling of this grand entrance hall. A breathtaking mosaic spans the walls, depicting the rise and fall of an
two of their d6s again, repeating these steps until someone wins or only one player remains, winning by default. If multiple players simultaneously roll three of a kind, the player with the highest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the middle of this room, its wings partially outstretched. A wall of iron bars stretching from floor to ceiling forms a protective barrier around the chamber’s entrance, keeping visitors separated
chair!” in Abyssal, repeating the line every minute until the creature gets out of the chair. Round Table. Zybilna uses the round table for meetings with her counselors. Characters who examine its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the middle of this room, its wings partially outstretched. A wall of iron bars stretching from floor to ceiling forms a protective barrier around the chamber’s entrance, keeping visitors separated
chair!” in Abyssal, repeating the line every minute until the creature gets out of the chair. Round Table. Zybilna uses the round table for meetings with her counselors. Characters who examine its