Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'ceilings wardens rituals'.
Other Suggestions:
ceilings warding ritual
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks
dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so that they sometimes created
monsters
Spider Climb. The clergy can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The clergy has the following weaknesses:
Self-Loathing
blood—and in its use during their rituals and when casting spells—not only as necessary but sacred. Their hunger reaches beyond the limits of their fangs and claws, calling to the blood of
monsters
wings to move up to 5 feet horizontally for every 1 foot it descends in the air.
Spider Climb. The bat hound can climb difficult surfaces, including along ceilings, without needing to make an ability
rituals that manipulate the curse of vampirism to transform a hound into a relentless stalker. Unswervingly loyal companions, bat hounds aid vampiric masters in tracking prey, able to outrun horses and
monsters
difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Hypersensitivity. The night creature takes 20 Radiant damage if it starts its turn in sunlight. While
the night creature regains Hit Points equal to that amount.Night creatures are fiendish spirits bound into vampire-blood-tainted corpses through profane rituals. The hulking brutes are fanatically
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Guildhall Features The guildhall has the following features: Ceilings. Ceilings are 10 feet high unless the text says otherwise. Doors. The doors are made of thick, sturdy wood. A locked door can be
opened with a successful DC 20 Dexterity check using thieves’ tools, or forced open with a successful DC 20 Strength (Athletics) check. Illumination. Magical moonstones in the ceilings shed bright
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Guildhall Features The guildhall has the following features: Ceilings. Ceilings are 10 feet high unless the text says otherwise. Doors. The doors are made of thick, sturdy wood. A locked door can be
opened with a successful DC 20 Dexterity check using thieves’ tools, or forced open with a successful DC 20 Strength (Athletics) check. Illumination. Magical moonstones in the ceilings shed bright
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
possible. Three anchorites — Flenz, Narux, and Yargath — defend the hill. When not performing rituals in the circle of standing stones, they patrol the surrounding woods, forage for food, and lurk in caves
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
possible. Three anchorites — Flenz, Narux, and Yargath — defend the hill. When not performing rituals in the circle of standing stones, they patrol the surrounding woods, forage for food, and lurk in caves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
somehow using faerzress to spread chaos and madness, the demon worshipers have begun conducting rituals to infect Gracklstugh. Intent on weakening the city and breaking the power of King Horgar
features are prevalent throughout the Whorlstone Tunnels.
Ceilings and Floors. The average ceiling height is 50 feet, dropping to 25 feet in narrow tunnels.
Narrow Tunnels. The narrowest tunnels are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
somehow using faerzress to spread chaos and madness, the demon worshipers have begun conducting rituals to infect Gracklstugh. Intent on weakening the city and breaking the power of King Horgar
features are prevalent throughout the Whorlstone Tunnels.
Ceilings and Floors. The average ceiling height is 50 feet, dropping to 25 feet in narrow tunnels.
Narrow Tunnels. The narrowest tunnels are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, clinging to ceilings to ambush smaller prey and to avoid competing hunters. They’re drawn to light and the scent of blood, recognizing them as signs of food. These scavengers avoid ingesting inorganic
difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The carrion crawler uses Paralyzing Tentacles and makes one Bite attack.
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, clinging to ceilings to ambush smaller prey and to avoid competing hunters. They’re drawn to light and the scent of blood, recognizing them as signs of food. These scavengers avoid ingesting inorganic
difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The carrion crawler uses Paralyzing Tentacles and makes one Bite attack.
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Underground Cave The underground cave was Murgaxor’s (and is now Y’demi’s) private chambers. It contains space for rituals, research, and quiet contemplation. It is depicted on map 6.3 and has the
into them. Ceilings. The ceilings are 10 feet high and gently curved and smoothed like the walls. Light. All areas are lit by continual flame spells cast on wall sconces. Scry-Proof. Any attempt to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Underground Cave The underground cave was Murgaxor’s (and is now Y’demi’s) private chambers. It contains space for rituals, research, and quiet contemplation. It is depicted on map 6.3 and has the
into them. Ceilings. The ceilings are 10 feet high and gently curved and smoothed like the walls. Light. All areas are lit by continual flame spells cast on wall sconces. Scry-Proof. Any attempt to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Unnatural Origin. Long ago, the drow first subjected elf prisoners to horrible rituals that transformed the captives into
abominations dedicated to her, but no such ritual was performed. In retribution for this lack of respect, the Spider Queen twisted the drow’s creation rituals to serve her own purposes. Lolth’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Unnatural Origin. Long ago, the drow first subjected elf prisoners to horrible rituals that transformed the captives into
abominations dedicated to her, but no such ritual was performed. In retribution for this lack of respect, the Spider Queen twisted the drow’s creation rituals to serve her own purposes. Lolth’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, expecting to see these new abominations dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so
to sleep.
Spider Climb. The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, expecting to see these new abominations dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so
to sleep.
Spider Climb. The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the crystals’ magic. Valendar needs to return to his fellow wardens. After he’s spoken to the characters, he departs, sneaking through the vault’s secret escape tunnel to meet Riffel outside
scout the Three Moons Vault before the wardens’ attack on the castle. Valendar underestimated Teremini, assuming she was a powerless lackey of Lord Soth. Valendar believes the wardens’ defeat was his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the crystals’ magic. Valendar needs to return to his fellow wardens. After he’s spoken to the characters, he departs, sneaking through the vault’s secret escape tunnel to meet Riffel outside
scout the Three Moons Vault before the wardens’ attack on the castle. Valendar underestimated Teremini, assuming she was a powerless lackey of Lord Soth. Valendar believes the wardens’ defeat was his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and ceilings in patches. One patch of green slime covers a 5-foot square. Green slime has Blindsight with a range of 30 feet, and it drops from walls and ceilings when it detects movement below
hags, and other fell creatures might know rituals that can prolong the water’s potency, at your discretion. Rockslide Deadly Hazard (Levels 1–4) When a rockslide occurs, every creature in its path makes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and ceilings in patches. One patch of green slime covers a 5-foot square. Green slime has Blindsight with a range of 30 feet, and it drops from walls and ceilings when it detects movement below
hags, and other fell creatures might know rituals that can prolong the water’s potency, at your discretion. Rockslide Deadly Hazard (Levels 1–4) When a rockslide occurs, every creature in its path makes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
noted, all areas of the dungeon have the following features. Ceilings. The ceilings are 10 feet high. Light. The dungeon is dark. Old but still functional torches and lanterns are affixed to the walls of
necromantic rituals have caused the humanoids slain here to come back as three shadows. All were professional grapplers hired by the operatives of the Six for the attack on Tresendar Manor, and were
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
noted, all areas of the dungeon have the following features. Ceilings. The ceilings are 10 feet high. Light. The dungeon is dark. Old but still functional torches and lanterns are affixed to the walls of
necromantic rituals have caused the humanoids slain here to come back as three shadows. All were professional grapplers hired by the operatives of the Six for the attack on Tresendar Manor, and were