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Returning 35 results for 'ceilings warning rivals'.
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ceilings working rituals
ceilings wearing rivals
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
ceilings, without making an ability check.
Unusual Nature. The alkilith doesn’t require air, food, drink, or sleep.Multiattack. The alkilith makes three Tentacle attacks.
Tentacle. Melee Weapon
demonic nature of the alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through
Monsters
Fizban's Treasury of Dragons
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at
their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Monsters
Fizban's Treasury of Dragons
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its
their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The party is forced to work with an evil being, one from the Darkon Rivals table or another Darklord.
5 The dead of Darkon wish to aid the characters, flocking to them in a growing legion
.
6 The characters suffer desperate, fractured dreams sent from mysterious allies or their future selves, warning them of calamity.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The party is forced to work with an evil being, one from the Darkon Rivals table or another Darklord.
5 The dead of Darkon wish to aid the characters, flocking to them in a growing legion
.
6 The characters suffer desperate, fractured dreams sent from mysterious allies or their future selves, warning them of calamity.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Cult of Rakdos SUNG CHOI Jace walked into the Rakdos club, pushing into a wall of scents and sounds. The ceilings were surprisingly high inside, draped with banners and spiked chains. An impish
ridiculous. Members of the Cult of Rakdos have witnessed the grandiose speeches and self-important plans of other guilds and concluded that their rivals take themselves far too seriously. Since death comes for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Cult of Rakdos SUNG CHOI Jace walked into the Rakdos club, pushing into a wall of scents and sounds. The ceilings were surprisingly high inside, draped with banners and spiked chains. An impish
ridiculous. Members of the Cult of Rakdos have witnessed the grandiose speeches and self-important plans of other guilds and concluded that their rivals take themselves far too seriously. Since death comes for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
corpses create a sense of unease and dread, warning visitors that Deadstone Cleft is a place of death. As cold wind passes through the canyon, it produces a moan that seems to issue from the gaping mouths
an ability check.
Ceilings. The central canyon — as well as areas 5, area 7, and area 12 — are open to the sky. Unless otherwise noted, caves have 50-foot-high ceilings with 30-foot-high passages
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
corpses create a sense of unease and dread, warning visitors that Deadstone Cleft is a place of death. As cold wind passes through the canyon, it produces a moan that seems to issue from the gaping mouths
an ability check.
Ceilings. The central canyon — as well as areas 5, area 7, and area 12 — are open to the sky. Unless otherwise noted, caves have 50-foot-high ceilings with 30-foot-high passages
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
warning signs around it read, “Danger: Elemental Forces.” A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
throughout the Furygale Repository: Map 5.1: furygale repository View Player Version Ceilings and Walls. The walls and ceilings are as hard and durable as stone. The structure’s ceiling rises 20 feet
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
warning signs around it read, “Danger: Elemental Forces.” A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
throughout the Furygale Repository: Map 5.1: furygale repository View Player Version Ceilings and Walls. The walls and ceilings are as hard and durable as stone. The structure’s ceiling rises 20 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
mouth braced by two rectangular stone slabs topped with a heavy lintel stone. All the caves have 7-foot-high ceilings and crude wooden gates for doors. Each cave features a different layout but has
10 Intelligence (Religion) check can ascertain that the bones are a warning to stay away.
B: Boar Pen. The gate to this room is lashed shut with rope. It holds a boar that is the anchorite’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
mouth braced by two rectangular stone slabs topped with a heavy lintel stone. All the caves have 7-foot-high ceilings and crude wooden gates for doors. Each cave features a different layout but has
10 Intelligence (Religion) check can ascertain that the bones are a warning to stay away.
B: Boar Pen. The gate to this room is lashed shut with rope. It holds a boar that is the anchorite’s
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
hit with it, the target takes extra necrotic damage equal to half its hit point maximum. The weapon also functions as a trident of fish command and a weapon of warning. It can confer the benefit of a
innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
hit with it, the target takes extra necrotic damage equal to half its hit point maximum. The weapon also functions as a trident of fish command and a weapon of warning. It can confer the benefit of a
innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
afterlife awaiting them can be powerful. From a personal standpoint, this sort of interlude can serve to reinforce a character’s choices and actions or offer a warning of what’s to come if their priorities
character’s dead rivals could have known. Whatever a character learns during their temporary death, they can carry with them back into the mortal world. Such might make dying one of the most helpful things to happen in a character’s greater heroic career.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
afterlife awaiting them can be powerful. From a personal standpoint, this sort of interlude can serve to reinforce a character’s choices and actions or offer a warning of what’s to come if their priorities
character’s dead rivals could have known. Whatever a character learns during their temporary death, they can carry with them back into the mortal world. Such might make dying one of the most helpful things to happen in a character’s greater heroic career.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through which even nastier demons can
Confusion.
Magic Resistance. The alkilith has advantage on saving throws against spells and other magical effects.
Spider Climb. The alkilith can climb difficult surfaces, such as upside down on ceilings
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whims and ambitions. They might claim to speak for their overlords to further their own ambitions or seek to reveal rivals’ selfish goals to gain standing with their demonic masters. Yochlol Medium
climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The yochlol ignores movement restrictions caused by webs.
Actions
Multiattack. The yochlol
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Fortress Badlands Locations (T1-T2) The following locations are keyed to map 6.2. Map 6.2: fortress badlands View Player Version Unless noted otherwise, entryways and ceilings in the caves are 10
telepathically warning intruders to leave immediately or face annihilation. Creatures that don’t comply are attacked. Kites. The three kites are hideous amalgamations of flesh and bone that serve as aerial
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whims and ambitions. They might claim to speak for their overlords to further their own ambitions or seek to reveal rivals’ selfish goals to gain standing with their demonic masters. Yochlol Medium
climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The yochlol ignores movement restrictions caused by webs.
Actions
Multiattack. The yochlol
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Fortress Badlands Locations (T1-T2) The following locations are keyed to map 6.2. Map 6.2: fortress badlands View Player Version Unless noted otherwise, entryways and ceilings in the caves are 10
telepathically warning intruders to leave immediately or face annihilation. Creatures that don’t comply are attacked. Kites. The three kites are hideous amalgamations of flesh and bone that serve as aerial
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through which even nastier demons can
Confusion.
Magic Resistance. The alkilith has advantage on saving throws against spells and other magical effects.
Spider Climb. The alkilith can climb difficult surfaces, such as upside down on ceilings
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventurers to defend it.
Ancient Black Dragon Connections d4 Connected Creatures
1 An ancient black dragon, after studying blasphemous texts dedicated to alien gods, issues a warning that
to become an elder brain dragon (described in chapter 6), so the elder brain can wreak ruin upon its rivals.
3 The decades-long machinations of an ancient black dragon and an evil archmage are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventurers to defend it.
Ancient Black Dragon Connections d4 Connected Creatures
1 An ancient black dragon, after studying blasphemous texts dedicated to alien gods, issues a warning that
to become an elder brain dragon (described in chapter 6), so the elder brain can wreak ruin upon its rivals.
3 The decades-long machinations of an ancient black dragon and an evil archmage are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
falling block traps or weak ceilings supported by a single pillar, which the beholder can disintegrate after it passes that point to deter pursuit. Eyes in the Sky Because a beholder’s paranoia knows no
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
city’s noble families, a place where they can scheme against their rivals and send their more rambunctious offspring to unleash some of their destructive tendencies without harming the family’s
capable and confident of their position, despite my warning. I wasn’t allowed the opportunity to explore the property fully, but I did note signs that the Hemzars are prepared to rear and train far more
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
falling block traps or weak ceilings supported by a single pillar, which the beholder can disintegrate after it passes that point to deter pursuit. Eyes in the Sky Because a beholder’s paranoia knows no
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
city’s noble families, a place where they can scheme against their rivals and send their more rambunctious offspring to unleash some of their destructive tendencies without harming the family’s
capable and confident of their position, despite my warning. I wasn’t allowed the opportunity to explore the property fully, but I did note signs that the Hemzars are prepared to rear and train far more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
. The drow like to hollow out enormous stalagmites and stalactites, creating populated spires that rise from the floors and ceilings.
Drow
Medium humanoid (elf), neutral evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
. The drow like to hollow out enormous stalagmites and stalactites, creating populated spires that rise from the floors and ceilings.
Drow
Medium humanoid (elf), neutral evil
Armor Class 15