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                        Returning 35 results for 'chain call'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     clothes, and a belt pouch containing 10 gp
Feature: Supply Chain
From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections when looking for items or information.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     enormous chains of infernal iron that hold Elturel are the only physical connection between the city and the ground. Each chain link is 30 feet long and 20 feet wide, and is formed of a welded loop of
                                                
                                            
                                                
                                                     infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     from the door, cross his or her fists, and call out, âA Believer approaches!â Grund drops cages on anyone who doesnât follow this protocol. Dropping Cages. Each cageâs chain runs through a pulley
                                                
                                            
                                                
                                                     chain and is 10 feet tall. The bottom panels appear to be a 10-foot ceiling from the hallway. The panels are thin plaster painted to resemble stone. When the characters can see the eastern end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Shields Starting Equipment Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priestâs Pack, and 9 GP; or (B) 150 GP  Paladins are united by their oaths to stand against the
                                                
                                            
                                                
                                                     even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     a dazzling array of medals and five different secret pockets 
   4  A gold-rimmed monocle sized for a cyclops, complete with a gold chain 
   5  A gilded pseudodragon skull that the faerie dragon
                                                
                                            
                                                
                                                     folk. As such, some Fey teach their children to call Nathair Sgiathachâs name in times of trouble, on the chance that the faerie dragon might be lurking invisibly nearby, as well as to put out ceremonial offerings of the faerie dragonâs favorite food: apple pie.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                                
                                                    . When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1 Character  Gain all the traits in the Core Paladin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ; draped in a cape of girallon fur and monkey tails; and wielding the traditional oval shield and yklwa of Chult. Residents call it Na Nâbuso, the Great King. The statue isnât nearly as ancient as the
                                                
                                            
                                                
                                                     Nyanzaru The fort contains a winch for raising and lowering an immense iron chain stretched between the fort and the lighthouse. When the chain is raised, no ship can sail into or out of the harbor. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
 Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
 Call to Honor (1/Day). To use this action, the sword wraith must have taken damage
                                                
                                            
                                                
                                                    
 Medium undead, lawful evil
 Armor Class 16 (chain shirt, shield)
 Hit Points 45 (6d8 + 18)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
 12(+1)
 
  CON
 17(+3)
 
  INT
 6(â2)
 
  WIS
 9(â1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , revealing a series of parallel waterfalls cascading from a ridge that runs alongside the river. A chain of sparsely forested islands lies along the far side of the river opposite the base of the falls
                                                
                                            
                                                
                                                    .
 Dukha explains this is where he met the riverine Tinjhorna. He moors the boat amid the islands opposite the falls so the group can attempt to call upon the riverineâand to keep it safe in case the spirit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    : +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
 Call to Honor (1/Day). If the commander has taken damage during this combat, it gives itself advantage on attack rolls
                                                
                                            
                                                
                                                     slaughtered without quarter. Sword Wraith Warrior
 Medium Undead, Typically Lawful Evil
 Armor Class 16 (chain shirt, shield)
 Hit Points 45 (6d8 + 18)
 Speed 30 ft.
   STR
  18 (+4) 
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the town guard is Eliander Fireborn. The guard also patrols the area around Saltmarsh on horseback. Groups assigned to this duty are more heavily armed and armored; they wear chain mail and wield
                                                
                                            
                                                
                                                    . Townsfolk tend to see them as brutish thugs, though they are quick to call them when trouble arises. Local Law Enforcement The town guard arrests lawbreakers and imprisons them in the town jail. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     arms and tries to get those around her to listen. A bored-looking human in a chain shirt and shield decorated with the sigil of Neverwinter stands next to the dwarf. He finally bangs his spear against
                                                
                                            
                                                
                                                     his shield to quiet the tumult.
 The dwarf is Grizzelda Copperwraught, who the settlers call âthe Growler,â but never within earshot of her. She was personally hired by Lord Neverember to oversee the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
                                                
                                            
                                                
                                                     warns the cultists in areas K2 and K3. If the characters openly approach the gate and call out, read the following text: Clattering sounds and muffled voices come from inside the gatehouse. Then a human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     any member of Valorâs Call. She is looking forward to making her onstage debut as her alter ego, Charmay, in a one-woman play she wrote herself titled Lamentations of a Warlock. Skylla is currently
                                                
                                            
                                                
                                                     quickly falls asleep. He would like very much to be allowed to return to Brigganock Mine. As an action, a character using thievesâ tools can try to pick the lock on Golmoâs chain, doing so with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     pouch containing 10 gp Feature: Supply Chain From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the vessel, and beyond that a hole punched through the bottom of the trench leads into area T3 20 feet below. Any other search of the ship reveals nothing except for ancient, rusted chain mail and
                                                
                                            
                                                
                                                     call, three flameskullsâthe remains of the hateful crew of the Girscamenâcome to the abolethâs defense via the passage to area T2. As the flameskulls enter the area, a familiar haint, Violette, appears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     responsible for keeping guard over the gate that separates the entrance from the rest of the lair. The gate is normally closed and down. It is raised and lowered by means of a chain and pulley mechanism
                                                
                                            
                                                
                                                    . 2. Guard Post This bare, spartan room has a stone bench along the south wall that continues around the angle to the west wall. A chain-and-pulley mechanism is mounted on the north wall, next to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     who command the consuls. Fist of Bane
 Medium humanoid (human), lawful evil
 Armor Class 18 (chain mail, shield)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 16 (+3)
 
  DEX
 11 (+0
                                                
                                            
                                                
                                                     16 (chain mail)
 Hit Points 45 (6d8 + 18)
 Speed 30 ft.
   STR
 17 (+3)
 
  DEX
 11 (+0)
 
  CON
 16 (+3)
 
  INT
 12 (+1)
 
  WIS
 15 (+2)
 
  CHA
 16 (+3)
Saving Throws Wis +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
                                                
                                            
                                                
                                                     Razortooth Rock, a pointed stone overlook that resembles the mighty fangs of the awakened predators who call it home. Tall, leafy greenery surrounds the stony pillar and its vine-draped trees, making
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     extraplanar island to call home. No Rhyme or Reason. A morkothâs island has the qualities of a dreamscape in which nature and predictability take a back seat to strangeness and chaos. Upon it is a
                                                
                                            
                                                
                                                    
 5th level (3 slots): geas, scrying
 6th level (1 slot): chain lightning
 Actions
 Multiattack. The morkoth makes three attacks: two with its bite and one with its tentacles or three with its bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     (chain shirt)
 Hit Points 82 (15d8 + 15)
 Speed 30 ft.
   STR
 10(+0)
 
  DEX
 14(+2)
 
  CON
 12(+1)
 
  INT
 16(+3)
 
  WIS
 12(+1)
 
  CHA
 17(+3)
Saving Throws Dex +5, Cha +6
                                                
                                            
                                                
                                                     indebted to her, and she employs thugs and enforcers to collect on her loans. If those resources prove inadequate, Istrid can call on her old adventuring companions for assistance.  Istrid Horn
 Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     call for the guest in the hostel. The guards then escort the visitor across the bridge, through the entrance chamber, and into the Questionerâs Hall. The guards remain with the visitor until the
                                                
                                            
                                                
                                                     guards escort the questioners back to the hostel, ending the ceremony. Treasure. Lurg wears a gold chain belt worth 30 gp and carries the key to his desk (see area T14). T5: Mimic Door A stone door set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , so they can be climbed like a ladder to the passage. Treasure The giant has a satchel made of chain mail. Inside are 600 gp, thirteen bloodstones worth 50 gp, and a potion of invisibility. W3. Causeway
                                                
                                            
                                                
                                                     if the characters look into the shaft: Intense heat and light radiate up from the bottom of this smooth-sided shaft, and the crackle of flames is easily discernible from below. A chain ladder is coiled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    , and other clothing hanging on pegs. A thick chain (for the chiefâs cave bear) is set into one wall. An old shield and some of the chiefâs well-used weapons lie on the floor near one of the corners. 9
                                                
                                            
                                                
                                                    . Seven hill giants, including the sergeant from area 25 (who has AC 16 from chain mail and 115 hit points), six hill giant servants (use the ogre statistics), and eight ogres are scattered around the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Breathless Cave Giant spiders are seized in death among dead cave lizards, giant bats, a carrion crawler, and a female drow decked in fine chain mail, with ruby-pommeled knives at her hips. No injuries
                                                
                                            
                                                
                                                     chapter 7). Treasure The drow wears a suit of elven chain and carries a pair of fine daggers decorated with rubies (1,000 gp each), as well as a scroll of primordial ward (see appendix B). See area N7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    , worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
                                                
                                            
                                                
                                                     giant size. The cave also holds six battleaxes (which the giants can hurl) and a well-made chain shirt of giant size. 16. Common Quarters Caverns Currently one frost giant, two frost giant servants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
 Call to War: Formation of the Host When the three
                                                
                                            
                                                
                                                     chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     have already told him.
 Berserkers These wild mountain folk are covered head to toe in thick gray mud, which makes them hard to see in the fog and well hidden in the mountains they call home. While so
                                                
                                            
                                                
                                                    . Characters who dig up the grave find the skeletal remains of a human clad in rusted chain mail (a soldier). Among the bones lie corroded weapons. If the grave isnât intact, it has been violated. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Szass Tamâs suspicious nature, and the existential threat that discovery of the Phylactery Vault would pose, movement within the Doomvault is regulated with what one might call excessive precautions
                                                
                                            
                                                
                                                    ). Glyph Keys. A magic crystal pendant on a bronze chain, a glyph key allows creatures to manipulate a handful of specific magic gates within the Doomvault. A glyph key is attuned to a zone or zones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     condition for 1 hour. Sildarâs Gear. The equipment piled among the supplies includes a bloody suit of chain mail, a shortsword in a leather scabbard, a heavy crossbow, and an unsheathed longsword with the
                                                
                                            
                                                
                                                     emblem of Neverwinter worked into its hilt. The chain mail and weapons belong to Sildar Hallwinter. None of these items is magical, but Sildar is grateful if at least his longsword is returned to him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Medium Humanoid (Dwarf), Any Alignment
 Armor Class 18 (chain mail, shield)
 Hit Points 39 (6d8 + 12)
 Speed 25 ft.
   STR
  18 (+4) 
 
  DEX
  11 (+0) 
 
  CON
  14 (+2) 
 
  INT
  11
                                                
                                            
                                                
                                                    
 Multiattack. The duergar makes three Psychic-Attuned Hammer or Javelin attacks and uses Call to Attack.
 Psychic-Attuned Hammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (human), neutral evil
 Armor Class 13 (chain shirt)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
   STR
  15 (+2)
 
  DEX
  11 (+0)
 
  CON
  14 (+2)
 
  INT
  10 (+0)
 
  WIS
  11 (+0
                                                
                                            
                                                
                                                     wounds, fog cloud, thunderwave
 2nd level (3 slots): darkvision, hold person, protection from poison
 3rd level (3 slots): call lightning, sleet storm, tidal wave*
 4th level (3 slots): control
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                    Appendix 1. Creature Statistics DUERGAR STONE GUARD
 Medium humanoid (dwarf), lawful evil
 Armor Class 18 (chain mail, shield)
 Hit Points 39 (6d8 + 12)
 Speed 25 ft.
   STR
 18(+4)
 
  DEX
                                                
                                            
                                                
                                                     attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Actions
 Multiattack. The duergar makes three hammer or javelin attacks and uses Call to Attack, or Enlarge if it is available
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     credit. Alix Branwyn  The Athar arenât fools. They let the powers that be call themselves gods, while the faction works subtly to discover the secret behind the curtain of the multiverse and look on the
                                                
                                            
                                                
                                                     Mercykillersâif thereâs no meaning, there canât be order. Conversely, the Doomguard, Hands of Havoc, and Heralds of Dust all find enough common points with Bleakers to call them allies. Doomguard Who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the strangers pause at the bridge to either give the hand sign of the cult (a triangle formed with thumbs and forefingers of both hands) or call out, âI serve the Black Earth!â In combat, the gargoyles
                                                
                                            
                                                
                                                     within 15 feet of the pillars, but they can move freely otherwise. The bulettes spend most of their time dozing, but they are light sleepers. A bulette can break it chain with a successful DC 20
                                                
                                            
                                        






