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Returning 35 results for 'chains wearing reflections'.
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Monsters
Tyranny of Dragons
Severin has additional features while wearing the Mask of the Dragon Queen that are already accounted for in these statistics.
Special Equipment. Severin has the Mask of the Dragon Queen (see
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
Monsters
Bigby Presents: Glory of the Giants
Hill Rune. The giant has a hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and
quickly rise to positions of leadership.
These hill giants drape themselves in rocks attached to chains or ropes, then use their magic to knock down and pummel their foes with these stones. This magic
Magic Items
Bigby Presents: Glory of the Giants
This gorgeous jewelry piece, crafted by the wizard Bigby himself, consists of four gold rings attached via delicate chains to a wrist cuff studded with sapphires and diamonds.
Random Properties. The
detrimental property
Dexterous Fingers. While wearing the bracelet, you can cast mage hand.
Force Sculpture. By focusing and channeling the bracelet’s magic for 1 minute, you can create a
Monsters
Icewind Dale: Rime of the Frostmaiden
statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
While in mist form, the
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their enemies from all angles with a flurry of entangling chains that hold fast and corrupt the flesh. When their quarry is helpless, they dispatch it and then loot the corpse for trinkets
equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.
Magic Items
The Book of Many Things
wearing or carrying have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a
Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and can’t be used. Any magic items you’re carrying drop in an
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen(see appendix C).
Special Equipment. Severin has the Mask of the Dragon Queen.
Draconic
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the start
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen (see appendix C).
Special Equipment. Severin has the Mask of the Dragon Queen.
Draconic
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Common, Draconic, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen.
Special Equipment. Severin has the Mask of the Dragon Queen (see
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
27. Forge of the Tomb Dwarves Old wooden benches and shelves along the walls of this chamber are covered with gears, chains, trap components, and cages filled with rats. Lit iron braziers hang by
chains from the ceiling. Along the north wall, a stepped dais is set with a bulky contraption: an iron maiden of sorts, attached to a network of steaming pistons, tubes, and bubbling vats of blood. Five
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Master’s Guide). 29b. Underbrew in Chains Affixed to the back wall of the western alcove is a stone-framed painting of a scarred male dwarf wearing black plate armor. He is bound by heavy iron chains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these thieves. Some characters might catch glimpses of these spooky figures as reflections in mirrors, shadows in doorways, or out-of-place figures standing motionless in the moving crowd. Use these
Nightshade’s thief is Sowpig, a Small ghoul with 17 (5d6) hit points. She appears as a little, gray-skinned girl wearing a pig mask and holding an oversized lollipop. Endelyn Moongrave’s thief is the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wrap around you. You have the restrained condition until the chains are destroyed or you are freed. While you have this condition, you can’t cast spells, and any magic items you’re wearing or carrying
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to its intended destination. Caught at Last! When it is finally found, the nimblewright (see appendix B) is wearing a stolen cloak and hiding under a pile of uncollected garbage in an alley. Exactly
encounters (see “Encounter Chains” below). The main villain determines which ward the map depicts and what name is written on it: If Xanathar is the villain, “Grinda Garloth” is written by the X on a map of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
recaptured both times; that’s why Granny Nightshade now chains her to the worktable. As an action, a character using thieves’ tools can pick the lock on Mishka’s ankle cuff with a successful DC 15
Dexterity check. Any key that unlocks the kitchen doors also unlocks Mishka’s chains. If Skabatha isn’t present, Mishka tells the characters about the hag’s daily routine and describes Granny
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wearing a ceremonial animal mask. Within these bounded environments, cultists hunt, kill, and eat wild beasts, indulging their basest primal urges. In the end, however, sacrificial animals are exchanged
fervent supplicants that plead for strength and power. Others come to the cult seeking a life free from authority’s chains — and are liberated of their humanity instead as Baphomet transforms them
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers
Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Innate Spellcasting. The efreeti’s innate
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rise to positions of leadership. These hill giants drape themselves in rocks attached to chains or ropes, then use their magic to knock down and pummel their foes with these stones. This magic, combined
hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and Hill Rebuff reaction.
The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to. Unlike normal vampires, gnoll
speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
While in mist form, the vampire can’t take any actions
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nonbelievers. M8. Brig The brig’s door is made of rusted iron. Inside is a broken chamber pot and four skeletons wearing torn and rotted priest robes and manacles with broken, rusty chains. Skeletons
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Biting mites infest creatures’ clothing in the region. Any creature wearing medium or heavy armor has disadvantage on attack rolls, ability checks, and saving throws for the next 24 hours. 91–95 Tiny
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leading to a stone portico. Oil lamps hang from the portico ceiling by chains, flanking an oaken double door.
The double door opens into an empty antechamber. On the south wall is a shield emblazoned with
likeness of a gaunt, pale-faced man wearing a black cloak.
The statue depicts Strahd, to whom the cultists make sacrifices in the vain hope that he will reveal his secrets to them. Encounter. Roll on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
intricate overhead contraption upon which several more masked goblins are perched. The sounds of chains clanking and gears turning can be heard coming from somewhere under the mountaintop.
Plays and
twenty-five darklings (see appendix C) wearing cloaks and hoods. Endelyn forces them to watch rehearsals as well as performances, not only to torment the darklings but also to make sure the actors and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
place. With each eye that is inserted, the reflections of the characters in the mirror become progressively unhealthier — losing weight, hair, and teeth as they come to resemble undead. When all ten
causing it to emit a magical magnetic field. Each creature in the room wearing metal armor is pulled to the sphere and becomes stuck to it, as does any metal weapon or object that isn’t secured or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reads “Tasha the Wizard—Known for Her Hideous Laughter.”
A halfling couple holds hands as they approach the glass cabinet. One of the halflings is wearing butterfly face paint. As he drops to one knee
onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years. As the characters scrutinize their reflections, ask the players
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The attached outer structures (areas 19a through 19d) have 10-foot-high walls and 20-foot-high domed roofs. All outer doors are held shut with arcane lock spells that only drow wearing the obsidian
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, fear, major image, true seeing
Reactions
Misty Escape (Recharge 6). When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to
, they attack their enemies from all angles with a flurry of entangling chains that hold fast and corrupt the flesh. When their quarry is helpless, they dispatch it and then loot the corpse for trinkets
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
restrained condition until the start of your next turn. These bindings manifest as chains or some other symbol of stasis. You can use this benefit a number of times equal to your proficiency bonus, and you
time on a turn, takes 1d8 force damage. 3 Unbound. When you move, you can use some or all of your walking speed to teleport yourself once, along with any equipment you’re wearing or carrying, up to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
an alcove and putting on her Black Viper mask and hood. She is wearing a sleek black leather suit, and a frilly ball gown lies at her feet. Esvele has slipped away from her overbearing parents
here. Terenzio is dressed in a crude dragon costume and is being chased around the room by his sister, who is wearing a knight’s helm and swinging a wooden sword. Stuffed Unicorn. This inanimate object
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a Cyclops Sentry in the center of the room, with the illithid hovering in the air above and behind the cyclops. Characters who aren’t wearing circlets can’t affect or perceive these creatures
—illusions that exist only in the mind of the character wearing the circlet. Any other characters who don circlets perceive the same illusions. When the characters initiate combat, or after 1 minute, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters make their way through the tunnels, they might encounter these cultists. A typical encounter consists of two lawful evil human cultists dressed in black robes, each carrying a censer and wearing
The Vanthampurs store animal carcasses and other fresh meat in this room. Hanging in the middle of the room from the 10-foot-high ceiling are six 3-foot-long chains, each ending in a hook. Flayed boar
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold weather clothing (thick coats, gloves, and the like) and creatures naturally
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cobwebs. The chains used to raise and lower the chandeliers are fastened to iron hooks mounted on the walls. Set into the north wall is a fireplace, and arranged about the room are basalt tables
above the bed are large chains and manacles, the purpose of which is known only to the duke and the duchess. A 15-foot-diameter shield made from adult black dragon scales is displayed on the north wall






