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Returning 2 results for 'change wardens reflexes'.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
can attempt, but in general, a Difficulty Class of 10 (DC 10) is easy, while a DC of 15 (DC 15) is challenging. The DM can change DCs if circumstances make an action easier or harder.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
can attempt, but in general, a Difficulty Class of 10 (DC 10) is easy, while a DC of 15 (DC 15) is challenging. The DM can change DCs if circumstances make an action easier or harder.