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Returning 7 results for 'change with repairs'.
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charges with regains
charge with regains
charges with remains
charge with remains
change with regains
Magic Items
Infernal Machine Rebuild
, necessitating seven days’ worth of repairs and reprogramming, as well as the expenditure of 500 gp in parts, before it can be used again. When these repairs are done, the cumulative chance of
you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
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Your possessions change their state or appearance at the DM’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potential to change the direction of a campaign. It isn’t, however, a particularly good way to kill off characters or end a campaign.
If you and your campaign conspire to wreck a ship on which the
damage as normal. Any damage that fails to meet or exceed the damage threshold is considered superficial and doesn’t reduce the ship’s hit points. Ship Repair. Repairs to a damaged ship can be made
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potential to change the direction of a campaign. It isn’t, however, a particularly good way to kill off characters or end a campaign.
If you and your campaign conspire to wreck a ship on which the
damage as normal. Any damage that fails to meet or exceed the damage threshold is considered superficial and doesn’t reduce the ship’s hit points. Ship Repair. Repairs to a damaged ship can be made
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
over to drop off their gear, four cadets march toward them. One of those cadets—a confident-looking moon elf—hurls her kit bag onto the bunk before the character can get there. “Change of plan, greenie
expansive sea cave contains berths for oceangoing vessels, animal pens for livestock, a dry dock for ship repairs, and a blue-level restricted area for cargo storage. New recruits arriving at the Sea Dock are
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
over to drop off their gear, four cadets march toward them. One of those cadets—a confident-looking moon elf—hurls her kit bag onto the bunk before the character can get there. “Change of plan, greenie
expansive sea cave contains berths for oceangoing vessels, animal pens for livestock, a dry dock for ship repairs, and a blue-level restricted area for cargo storage. New recruits arriving at the Sea Dock are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
size of apples into metal crates on a workbench, while a fourth, less threatening robot repairs several wrecked machines.
Three combat robots operate in this area. The robots are indifferent toward
characters later change their minds, Aphelion is always listening and never far away. Destroying the computer terminal doesn’t stop Aphelion, whose consciousness is stored in a server room deep on the ship’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
size of apples into metal crates on a workbench, while a fourth, less threatening robot repairs several wrecked machines.
Three combat robots operate in this area. The robots are indifferent toward
characters later change their minds, Aphelion is always listening and never far away. Destroying the computer terminal doesn’t stop Aphelion, whose consciousness is stored in a server room deep on the ship’s