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Returning 14 results for 'changeling warning reflect'.
Other Suggestions:
changelings working reflect
changelings waving reflect
changelings warning reflect
changeling working reflect
changelings warring reflect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
playersâ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a characterâs fears, but it might also convey a warning from a celestial or other supernatural
creature.
Explore the characterâs past. Give the player an opportunity to add depth to one element of the characterâs story.
Reflect anxiety. An anxious character might dream about showing up in a
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
and fun for the entire group. Revisit these considerations and safety tools often, until theyâre just as much a part of your game as character sheets and dice.
Content Warning. With this in mind, be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
presence.
You canât hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moment to pause and reflect in such a place, or stop for a quick snack. Set flowers in your cap or hair to protect against evil faeries. When the hair on your neck stiffens or the skin on your arm
looks like a plucked chicken, know that Charmalaine is near â and heed her warning. Put a frog under your cap to bring good luck, but not for too long, or itâs bad luck for a fortnight. If you step on a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clockwork Dragon These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken
) fire damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Deep Crow
The only warning youâll get is that fearsome, far-off caw, echoing from the darkness like
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
improves the koboldâs attitude to Friendly, and the kobold grants them entry, warning them cryptically about the âmany-legsâ to the west (see area A3). On a failed check, the kobold becomes Hostile and
â recommendation.
Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
slipped past the basilisk can use the mirror to reflect the basiliskâs gaze. Treasure. Characters who search the room thoroughly find a chest behind the bed. The chest has been made invisible by a spell
results. (Warning Dzaanâs simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters attempt to pick any of the candied apples, one candy dryad ceases hiding and issues the following warning in Elvish: âHalt! These candied apples are reserved for children and the
struck a partnership with the hag. The last few pages of the book are blank because Edithâs story isnât over. At the end of the adventure, the book magically completes its final pages to reflect the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
warning or threatens to reveal one of the characterâs secrets. 16â20 All bright light weakens to dim light for 24 hours. Sources that provide dim light, such as candles, do not shed any light. 21â25
hit points. 51â55 One player characterâs appearance changes for the next 24 hours to reflect the regionâs haunted history. For example, they might manifest the distinctive facial scar associated with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the south balcony (area G22), who calls out, âHey, you, get lost! Canât you read the signs?â If this warning is ignored, the lookout shouts the same thing again, putting the guildhouse on high
alert, then shoots a crossbow bolt into the ground near the characterâs feet as a final warning. Drop Box. The staircase in front of the double door to area G10 has a loose plank near the top. This plank
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
who succeeds on a DC 20 Wisdom (Perception) check while beginning to open the lid notices that it opens stiffly, with resistance from the inside. Those near the chest have a brief moment of warning
floor in the western half of the area is of porphyry, and the pillars are made of serpentine. Their well-polished surfaces reflect the strange light that permeates the place. The scenes on the west
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pause and reflect rather than allow his emotions to rule him. Corellon can be resplendent with joy or shaking with anger, but a word or a look from Sehanine is enough to check or subtly alter
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanineâs eye with rays coming out of it â a warning to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storing them in their lairs. A metallic dragonâs treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other
the dragon or other non-evil creatures in the mist, warning such creatures of the danger. Gems and pearls within 1 mile of the dragonâs lair sparkle and gleam, shedding dim light in a 5-foot radius






