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Returning 35 results for 'changes diameter'.
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Monsters
Candlekeep Mysteries
exhaustion. When the target finishes a short or long rest, the target loses every level of exhaustion gained from this attack.
Change Shape. The gingwatzim changes from its true form—a 3-foot
-diameter sphere of luminous ectoplasm—into one of its two alternate forms, or from one of those forms back into its true form. In object form, it can’t move or make attacks but otherwise retains
Monsters
Waterdeep: Dungeon of the Mad Mage
changes. He prefers to remain unseen, skulking about invisibly or peering through scrying sensors that resemble wide-open eyes surrounded by sparkling motes of light.
Halaster’s abilities far
ghostly, 1-foot-diameter humanoid eye surrounded by motes of light. The sensor is stationary, though Halaster can reorient the eye to face in any direction. Halaster can see through the eye as though he
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
11. Spinning Cylinder The stone corridor changes abruptly to a spinning cylinder, apparently made of some light-colored metal. The inner surface rotates rapidly. It is painted in a dizzying black-and
-white spiral pattern, and it glistens as if coated with some substance.
The 30-foot-long cylinder is 10 feet in diameter and spins counterclockwise at about 10 feet per second. The inner surface is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Bore Worm Trobriand modeled this 100-foot-long, 15-foot-diameter drilling machine after a purple worm. Unless Trobriand commands it to do otherwise, the worm tirelessly moves through well-worn
rating of 16 (15,000 XP) and is a purple worm, with these changes: The worm is a construct. It has immunity to poison and psychic damage, as well as bludgeoning, piercing, and slashing damage from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
distance equal to the longest dimension of its form. For example, a spherical planet 5,000 miles in diameter has an air envelope 15,000 miles in diameter, with the planet at the center of it. An air
). Overlapping Air Envelopes When two bodies come close enough to each other, their air envelopes merge, and the quality of the air around the smaller body changes to match that of the larger body. When
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gingwatzim changes from its true form—a 3-foot-diameter sphere of luminous ectoplasm—into one of its two alternate forms, or from one of those forms back into its true form. In object form, it can’t
form—that of a luminous (but not too bright) sphere of ectoplasm roughly 3 feet in diameter. A newly formed gingwatzim appears as near to its creator as possible and follows its creator’s commands
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) piercing damage.
Soul Intake Deep inside the wreck is a 5-foot-diameter, cylindrical pipe made of iron that runs almost the full height of the fortress. This pipe was designed to siphon
tormented souls from the River Styx, feeding them into a 10-foot-diameter cistern below the command deck to power the fortress. The pipe can be accessed by a hatch on every deck except the command deck
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
transform it into a festering swamp. Today, the wells fluctuate between spewing out the foul water and drinking it back in, such that the landscape changes from a flooded marsh to a muddy morass at
irregular intervals. Each well is ringed by hewn stone, is 10 feet in diameter, and rises 3d10 feet above ground level. Each well is inhabited by 1d4 will-o’-wisps that float up to greet new arrivals. These
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. The Runestone The tip of the giant stalagmite at the center of area 13a is pierced by a large hole. Set within this hole is a 10-foot-diameter, circular lozenge of translucent white crystal
appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20-foot-diameter magic circle inscribed on the floor has glyphs that shed dim purple light. Seven human corpses cocooned in burlap are piled in the middle of the circle.
Nester. Floating next to the
repeating himself. He attacks anyone who tries to leave the lecture before its conclusion. Nester is an archmage, with these changes: Nester is undead and chaotic evil. He understands Auran, Common
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
boulders at this end of the field are all at least 2 feet in diameter and weigh 500 pounds or more. The cyclopes speak only Giant. If any character addresses them in that language, they ignore any
cyclops defends itself if attacked, and killing them changes nothing. The characters still need to propel a stone farther than the cyclops did to get back to the sundial. When the characters beat the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
boulders at this end of the field are all at least 2 feet in diameter and weigh 500 pounds or more. The cyclopes speak only Giant. If any character addresses them in that language, they ignore any
cyclops defends itself if attacked, and killing them changes nothing. The characters still need to propel a stone farther than the cyclops did to get back to the sundial. When the characters beat the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unless attacked by them. They are giant wasps, with these changes: The wasps are constructs with AC 16 (natural armor), 24 hit points each, and darkvision out to a range of 60 feet. They have immunity
creature to touch the dodecahedron gains 1d10 temporary hit points that last for 1 hour. Orb of Gonging. This common wondrous item is a hollow, 5-inch-diameter orb that weighs 5 pounds. Its outer shell is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
he had mistaken the prisoner’s identity. Grum’shar attacks the characters in the hope of salvaging his reputation. He is an apprentice wizard (see appendix B), with these changes: Grum’shar is chaotic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
behind an 8-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like rays of the sun. The disk can be removed to
. The gemstone is 6 inches in diameter and has the following properties: It is indestructible until the golem completes its mission. The sapphire has 3 charges. As an action, the golem can expend 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
west and east walls. When that happens, all creatures in the hallway or the adjacent rooms must roll initiative. On initiative count 15, a 40-foot-diameter sphere of solid granite phases out of the
the west end of the hall. The statue is immobile until activated and has the statistics of a stone golem, with the following changes: It is Huge and has 195 (17d12 + 85) hit points. It knows no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unlock this gate.”
Gong. A 3-foot-diameter bronze gong hangs from a sturdy wooden frame anchored to the floor near the west wall. The gong is embossed with carvings of ears of corn. A padded wooden
skittish, ill-bred, and unkempt male human in his thirties named Kavil Mereshanter. Kavil is a mage, with these changes: Kavil is neutral evil. He speaks Dwarvish, Common, Giant, and Undercommon. Kavil was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
60-foot-diameter fountain adorned with eight statues that represent the Dark Seldarine (the drow pantheon). Cracked tiles fanning out from the fountain form a web-like mosaic on the floor.
Guards
, with these changes: The Sing-Alongs are lawful good. Each has a Charisma of 14 and the following skill: Performance +4. They have these racial traits: They speak, read, and write Common and Halfling
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
arrive. By entering the cave, the characters have committed a blasphemy that Kayalithica can’t forgive. She is a stone giant, with the following changes: Kayalithica is neutral evil and has 170 hit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
changes to that stat block: Damage Immunity. Replace the living spell’s damage immunity with immunity to the type (or types) of damage dealt by the chosen spell. Magical Strike. Replace the damage that
5–6). The living spell creates a 40-foot-diameter sphere of fog within 60 feet of it (the fog spreads around corners). When a creature enters the fog for the first time on a turn or starts its turn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
changes: Instead of darkvision, each artist has blindsight out to a range of 30 feet. The artists are blind beyond this radius and immune to the blinded condition. They have no effective attacks and are
worth 0 XP. If the characters turn or destroy any of the artists, a tyrannosaurus zombie (see appendix D) bursts up from a cavity beneath the floor and attacks, leaving a 20-foot diameter hole and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Words of the Oracle Etched into the floor of area 11 and hidden under a thin layer of frost is a 20-foot-diameter, mithral-inlaid circle inscribed with the kong (king) rune (see "Giant Runes" in the
Nym acting alone? “No. They are pawns of a much greater evil named Iymrith — a blue dragon in the guise of a storm giant.”
Where is Iymrith now? “Maelstrom.” (The oracle’s answer changes to “Nearby
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
plate, a 10-foot-diameter stone sphere painted to look like a bloodshot eyeball careens from an alcove at the top of the sloped hallway and down the passage toward area 26c. With a successful DC 20
changes direction to follow the sloped tunnel until it comes to rest in area 26c. The sphere can move through other creatures’ spaces, and creatures can move through its space, treating it as difficult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dim light for an additional 10 feet.
Altar and Shield. Between the alcoves, an iron altar traced with silver and shaped like a giant anvil rests beneath a round, 10-foot-diameter iron shield
fiends quickly turn hostile if attacked. The arcanaloths’ attitude changes to friendly if the characters appeal to their love of magic by giving them a single very rare magic item, multiple rare magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
60-foot-diameter hut with a beaded curtain entrance in the northeast wall, facing an outdoor campfire. The interior of the hut is one large chamber dominated by a shallow, 10-foot-diameter, circular
yakfolk warrior with the following changes: He has 70 hit points and a challenge rating of 4 (1,100 XP). He wields a flame tongue greatsword. While the sword is ablaze, it deals an extra 7 (2d6) fire
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the top of any column or by a creature flying at that elevation or higher. The lake is 400 feet in diameter and 100 feet deep at its center. The figure is Alagarthas, a wood elf prince from the
knight (chaotic good) with these changes: Alagarthas is unarmed and unarmored (AC 10). He speaks Common and Elvish, and he has darkvision out to a range of 60 feet. He has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
barrels lie around and underneath them. Refuse covers the dried mud floor, in the middle of which are two 20-foot-diameter circular holes topped with crisscrossing wooden beams held in place by mud cement
keeps her greatclub close by so that she can bop creatures on the noggin. She is a hill giant with the following changes: She has 160 hit points and a speed of 0 feet. Her Dexterity is 1 (-5), giving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
TUBES
Dweomercore has a system of copper tubes, through which cylindrical copper canisters are propelled by air pressure. Each tube is 3 inches in diameter, and each canister is 9 inches long and just
. They will attempt to enlist the characters to cause such a distraction. The sisters are tiefling mages, with these changes: The sisters are lawful evil. Each sister has these racial traits: She has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dark, icicle-festooned roof of the great ice cavern beyond.
Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty
-foot-diameter, rubble-strewn circular chamber. Eyeballs drift inside the orb, like fish in a bowl. Some have cataracts, while others are bloodshot or pus-filled, but all turn and gaze at you as you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blocked by a 10-foot-diameter, circular iron grate that Tiny creatures can slip through. Forcing open the grate while fighting off the current requires a successful DC 30 Strength (Athletics) check. 12c
what Extremiton sees when it looks through the eyes of the virtual Durnan in the alternate version of Waterdeep. The view changes abruptly whenever the ulitharid switches characters in the simulation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“modrons” found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
Disintegration trait results in the replica falling into a pile of parts — gears, plates, screws, and wires — rather than turning to dust. Each collapsed modron also spits out a six-inch-diameter magically
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
toads lurk in the far corners of the room. They leap forward and attack anyone not accompanied by Wyllow.
Calendar Stone. Set into the floor is a 15-foot-diameter stone device engraved with a
multitude of images.
The device has a circular center 9 feet in diameter, around which are two concentric rings of stone. The center stone is fixed in place. Its engravings depict birds, butterflies, fish
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
takes 5 (2d4) force damage. White Gates. White gates are placed in the dungeon to block passage between zones. When the characters see a white gate for the first time, read: A ten-foot-diameter circle
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Standing 6½ feet tall and weighing 250 pounds, each is as big as a powerfully built male human. They have the statistics of commoners, with the following changes: The children are Medium giants of
telescopes. Piles of rocks, which the giants use for ammunition, are next to two of the telescopes. A fountain with a spout shaped like a silver dragon bound in chains feeds water into a 40-foot-diameter, 5






