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Returning 35 results for 'changes restraints gnomes to have reborn'.
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Species
Acquisitions Incorporated
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
same time, many verdan undergo changes in coloring as they age. Male verdan typically have little to no hair, while females sport shocks of wiry hair that they try to tame in a variety of styles. But
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Gnome Engineers Rock gnome engineers maintain and operate the Scarlet Marpenoth. These gnomes are apprentice wizards (see appendix B), with these changes: The gnomes are neutral good. They are Small
darkvision out to a range of 60 feet. They speak Common and Gnomish. The gnomes know a great deal about submarines and very little about everything else. They are treated well by Jarlaxle, but a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Gnome Engineers Rock gnome engineers maintain and operate the Scarlet Marpenoth. These gnomes are apprentice wizards (see appendix B), with these changes: The gnomes are neutral good. They are Small
darkvision out to a range of 60 feet. They speak Common and Gnomish. The gnomes know a great deal about submarines and very little about everything else. They are treated well by Jarlaxle, but a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
silver wires to a third creature that appears to be a two-headed owlbear. More silver wire connects their restraints to a complex control panel standing between them.
The experiment underway in this
releases the restraints on the tables, freeing all the creatures in this area. Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
silver wires to a third creature that appears to be a two-headed owlbear. More silver wire connects their restraints to a complex control panel standing between them.
The experiment underway in this
releases the restraints on the tables, freeing all the creatures in this area. Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
their previous lives, and their alignment changes to lawful evil. If a character pleased Zariel with their loyalty in life, she might allow them to keep their memories as she promotes them to an NPC
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
their previous lives, and their alignment changes to lawful evil. If a character pleased Zariel with their loyalty in life, she might allow them to keep their memories as she promotes them to an NPC
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
13. Speaking Stones A circle of stone menhirs predating Blingdenstone stands at the center of this small cavern. The gnomes believe this henge is a cluster of truly ancient galeb duhr, venerated as
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
13. Speaking Stones A circle of stone menhirs predating Blingdenstone stands at the center of this small cavern. The gnomes believe this henge is a cluster of truly ancient galeb duhr, venerated as
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
accumulates changes to its form due to interaction with the energies of the Abyss. These long-lived demons often become demon lords, beings of such power that they can hold sway over entire realms within the
best serves the lord’s desires. Of course, keeping control of a layer involves fighting off other demons that are looking to expand their domains. From time to time, a layer changes hands or is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
accumulates changes to its form due to interaction with the energies of the Abyss. These long-lived demons often become demon lords, beings of such power that they can hold sway over entire realms within the
best serves the lord’s desires. Of course, keeping control of a layer involves fighting off other demons that are looking to expand their domains. From time to time, a layer changes hands or is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
during their flight from Blingdenstone to Mithral Hall. Only the memory of their valiant effort remains today — and even that is fading due to the deep gnomes’ penchant for forgetting their own history
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
during their flight from Blingdenstone to Mithral Hall. Only the memory of their valiant effort remains today — and even that is fading due to the deep gnomes’ penchant for forgetting their own history
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the rear of the contraption is a closed, three-foot-square steel hatch. Two dead gnomes in armor lie on the floor next to the vehicle and a puddle of oil.
The dead gnomes are two mimics that attack
machine used by the miners of Little Lockford to burrow new tunnels. The vehicle has the properties of an apparatus of Kwalish, with these changes: Treads. Instead of legs and a tail, it has treads that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the rear of the contraption is a closed, three-foot-square steel hatch. Two dead gnomes in armor lie on the floor next to the vehicle and a puddle of oil.
The dead gnomes are two mimics that attack
machine used by the miners of Little Lockford to burrow new tunnels. The vehicle has the properties of an apparatus of Kwalish, with these changes: Treads. Instead of legs and a tail, it has treads that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
savants in a wide variety of fields. University, Upper Menthis Khavish Theater Established by and for gnomes, the Khavish has ample seating for small creatures, and its shows make extensive use of
changes locations to avoid the Sharn Watch. It’s always last seen somewhere in Lower Menthis. Lower Menthis Diamond Theater A cheap theater once known for bawdy humor, the Diamond has gained fame due to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
savants in a wide variety of fields. University, Upper Menthis Khavish Theater Established by and for gnomes, the Khavish has ample seating for small creatures, and its shows make extensive use of
changes locations to avoid the Sharn Watch. It’s always last seen somewhere in Lower Menthis. Lower Menthis Diamond Theater A cheap theater once known for bawdy humor, the Diamond has gained fame due to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
). He uses the assassin stat block with the following changes: He is neutral evil, and can speak and understand Common and Giant Owl. Andras has advantage on Wisdom (Perception) checks that rely on
button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and releases the restraints on the tables, freeing Francache, Big Gadai
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
). He uses the assassin stat block with the following changes: He is neutral evil, and can speak and understand Common and Giant Owl. Andras has advantage on Wisdom (Perception) checks that rely on
button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and releases the restraints on the tables, freeing Francache, Big Gadai
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these changes: The swarm is made up of Tiny constructs. It doesn’t require air, food, drink, or sleep. The swarm has vulnerability to lightning damage, is immune to exhaustion, and can’t be charmed
Qaz’arrt. The drow guard the control room and keep the gnomes on task. Lorella sits in the pilot’s swivel chair, which is bolted to the floor and can be lowered or raised to accommodate a Small or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
who specialize in that school are gnomes. Different human cultures produce warlocks with different pacts, and so on. Similarly, different cleric domains might reflect entirely separate religions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
who specialize in that school are gnomes. Different human cultures produce warlocks with different pacts, and so on. Similarly, different cleric domains might reflect entirely separate religions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these changes: The swarm is made up of Tiny constructs. It doesn’t require air, food, drink, or sleep. The swarm has vulnerability to lightning damage, is immune to exhaustion, and can’t be charmed
Qaz’arrt. The drow guard the control room and keep the gnomes on task. Lorella sits in the pilot’s swivel chair, which is bolted to the floor and can be lowered or raised to accommodate a Small or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
with this flaw has disadvantage on all attack rolls, ability checks, and saving throws until the behavior changes to match the flaw. Voiding a Contract Voiding an infernal contract releases all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
with this flaw has disadvantage on all attack rolls, ability checks, and saving throws until the behavior changes to match the flaw. Voiding a Contract Voiding an infernal contract releases all
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two rock gnomes (commoners) clean the hut during the day and are confined in an iron cage outside at night. Treasure. Characters who search the hut find, amid the clutter, a basket containing ten
pieces of bead jewelry (worth 25 gp each). One of the gnomes also hides a 500 gp gemstone on her person. She gives it to the characters as a reward if they free her from captivity. 5F. Farmers’ Hut At
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two rock gnomes (commoners) clean the hut during the day and are confined in an iron cage outside at night. Treasure. Characters who search the hut find, amid the clutter, a basket containing ten
pieces of bead jewelry (worth 25 gp each). One of the gnomes also hides a 500 gp gemstone on her person. She gives it to the characters as a reward if they free her from captivity. 5F. Farmers’ Hut At
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
memories and personality, and the victim gains the skills and talents it needs to perform its intended function. The process that creates a thrall changes almost everything about the victim. The
the most desperate colonies bother using goblins, kobolds, gnomes, and other small humanoids for anything except food. Small humanoids do make a good food source because they tend to gather in large
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
memories and personality, and the victim gains the skills and talents it needs to perform its intended function. The process that creates a thrall changes almost everything about the victim. The
the most desperate colonies bother using goblins, kobolds, gnomes, and other small humanoids for anything except food. Small humanoids do make a good food source because they tend to gather in large
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
plane of lawful evil. A devil does not choose to be lawful evil or tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceases to be lawful evil, it changes into something
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
plane of lawful evil. A devil does not choose to be lawful evil or tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceases to be lawful evil, it changes into something
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
their fallen leader shifts subtly at first and then changes dramatically as they look back or reminisce about the time before. The fallen leader might have been a benevolent ruler, an influential citizen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
their fallen leader shifts subtly at first and then changes dramatically as they look back or reminisce about the time before. The fallen leader might have been a benevolent ruler, an influential citizen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures along the bucket chain (in areas 12, 18, and area 34) begin receiving empty buckets. The empty buckets don’t immediately cause concern, for shift changes and work breaks are common. But if 15
fifteen years old and stands 9 feet tall. He has the statistics of a half-ogre, with the following changes: He is lawful evil. He wears a chain shirt (AC 13). He has Intelligence and Wisdom scores of 10 (+0
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures along the bucket chain (in areas 12, 18, and area 34) begin receiving empty buckets. The empty buckets don’t immediately cause concern, for shift changes and work breaks are common. But if 15
fifteen years old and stands 9 feet tall. He has the statistics of a half-ogre, with the following changes: He is lawful evil. He wears a chain shirt (AC 13). He has Intelligence and Wisdom scores of 10 (+0