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Returning 35 results for 'changing realm gnome to her reflection'.
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Monsters
The Book of Many Things
roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’luu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: alter self (can become Medium when changing
lair lies within the abyssal realm of Hollow’s Heart, a plain of white dust with few structures on it. The lair itself is the city of Zoragmelok, a circular fortress surrounded by adamantine walls
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
of a female gnome in leather armor. She speaks Common and Gnomish, and is surprised to see the characters. Halaster trapped her in the mirror so long ago that she has lost track of time. The gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
of a female gnome in leather armor. She speaks Common and Gnomish, and is surprised to see the characters. Halaster trapped her in the mirror so long ago that she has lost track of time. The gnome
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
range from deadly reefs and wandering islands to predatory beasts and devastating krakens (see chapter 6). Ever-changing, the Siren Sea is a realm of impossible sights and constant danger, the setting of legendary odysseys and the crucible of heroes.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
range from deadly reefs and wandering islands to predatory beasts and devastating krakens (see chapter 6). Ever-changing, the Siren Sea is a realm of impossible sights and constant danger, the setting of legendary odysseys and the crucible of heroes.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gnome who hears about a master illusionist in a faraway realm could embark on a journey to find that person and learn new tricks. A rock gnome artificer might become determined to locate any deposits
Gnome Adventurers I don’t know how many times I’ve seen a gnome
turn a dead end into a wonderful opportunity.
— Delaan Winterhound
When a gnome leaves the burrow, the force behind that decision
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Since being drawn into the Feywild, the Eternal Garden has become a Domain of Delight: a realm subject to the whims of the archfey who rules it. The overall composition and layout of
long ago. In the place where it once stood now looms an ever-changing hedge maze. Leaves growing throughout the garden act as keys to a magic sundial at the heart of the maze that transports those who solve it to the hidden palace.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gnome who hears about a master illusionist in a faraway realm could embark on a journey to find that person and learn new tricks. A rock gnome artificer might become determined to locate any deposits
Gnome Adventurers I don’t know how many times I’ve seen a gnome
turn a dead end into a wonderful opportunity.
— Delaan Winterhound
When a gnome leaves the burrow, the force behind that decision
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Since being drawn into the Feywild, the Eternal Garden has become a Domain of Delight: a realm subject to the whims of the archfey who rules it. The overall composition and layout of
long ago. In the place where it once stood now looms an ever-changing hedge maze. Leaves growing throughout the garden act as keys to a magic sundial at the heart of the maze that transports those who solve it to the hidden palace.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
temple is dedicated to Segojan Earthcaller, the svirfneblin god of deep earth and nature. The rituals and day-to-day duties of the temple are overseen by a deep gnome named Glyphic Shroomlight, a nervous
young novice doing his best in a situation requiring a much older and more experienced cleric (use the acolyte statistics in the Monster Manual, but also give Glyphic the Stone Camouflage, Gnome
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
temple is dedicated to Segojan Earthcaller, the svirfneblin god of deep earth and nature. The rituals and day-to-day duties of the temple are overseen by a deep gnome named Glyphic Shroomlight, a nervous
young novice doing his best in a situation requiring a much older and more experienced cleric (use the acolyte statistics in the Monster Manual, but also give Glyphic the Stone Camouflage, Gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Meditation Rooms Shadowdusk family members use these rooms for silent reflection and contemplation. 23a. Outer Sanctum Soft cushions and woven mats adorn the floor of this fragrant room. Brass
contact beings of the Far Realm. Other family members have used it for similar purposes over the years. It weighs 11 pounds and measures 7 inches wide, 13 inches tall, and 2 inches thick. The black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Meditation Rooms Shadowdusk family members use these rooms for silent reflection and contemplation. 23a. Outer Sanctum Soft cushions and woven mats adorn the floor of this fragrant room. Brass
contact beings of the Far Realm. Other family members have used it for similar purposes over the years. It weighs 11 pounds and measures 7 inches wide, 13 inches tall, and 2 inches thick. The black
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
deep gnome. If the characters approach him openly and present the sack to him, he muffles a gasp as he looks around, then quickly ushers the characters into the stall, admonishing them to talk
paths until they are destroyed. The trapped svirfneblin is named Mev Flintknapper (use the veteran statistics in the Monster Manual, but also give Mev the Stone Camouflage, Gnome Cunning, and Innate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
deep gnome. If the characters approach him openly and present the sack to him, he muffles a gasp as he looks around, then quickly ushers the characters into the stall, admonishing them to talk
paths until they are destroyed. The trapped svirfneblin is named Mev Flintknapper (use the veteran statistics in the Monster Manual, but also give Mev the Stone Camouflage, Gnome Cunning, and Innate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
) check, remembers that the silver circlet, the adamantine crown, and the golden crown were symbols of Phalorm, also known as the Realm of Three Crowns. This kingdom fell to an invasion of goblinoids nearly nine hundred years ago.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
) check, remembers that the silver circlet, the adamantine crown, and the golden crown were symbols of Phalorm, also known as the Realm of Three Crowns. This kingdom fell to an invasion of goblinoids nearly nine hundred years ago.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflect your ever-changing curiosity. TABAXI IN THE FORGOTTEN REALMS
In the Forgotten Realms, tabaxi hail from Maztica, a realm located far across the ocean west of the Sword Coast. The tabaxi of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(a female forest gnome from a world whose name is unknown to her) buries her face in a cushion on the floor to hide her tears. Puff Rivernoggin-Lemonseed (a male lightfoot halfling from what he terms
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, beholders, and other iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world is a reflection—and in some cases, a
dream themselves into a new realm. The spell dream of the blue veil employs this method of transit.
The most direct method is the Leap to Another Realm; a spellcaster casts teleportation circle or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, beholders, and other iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world is a reflection—and in some cases, a
dream themselves into a new realm. The spell dream of the blue veil employs this method of transit.
The most direct method is the Leap to Another Realm; a spellcaster casts teleportation circle or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Encounters d100 Encounter 01–07 An empyrean ascends the staircase to a goodly realm. Flowers sprout from the steps behind it as it walks. The empyrean waves politely at the party. 08–14 A section
this chapter) from a faraway plane. The friendly avian travelers invite the characters to accompany them back to the palace. 22–28 Melvin Manyroads (chaotic good, gnome mage), a planar cartographer
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflect your ever-changing curiosity. TABAXI IN THE FORGOTTEN REALMS
In the Forgotten Realms, tabaxi hail from Maztica, a realm located far across the ocean west of the Sword Coast. The tabaxi of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Forest Gnomes As the companions of nature and its animals, forest gnomes learn from their surroundings as if from a master teacher. They evade incursions into their wooded realm by great numbers of
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(a female forest gnome from a world whose name is unknown to her) buries her face in a cushion on the floor to hide her tears. Puff Rivernoggin-Lemonseed (a male lightfoot halfling from what he terms
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The caves of Gnomengarde are carved into the base of a mountain southeast of Phandalin, around a narrow waterfall. The rock gnome wizards who occupy these caves form strategic
vanished within the last tenday. No one except King Korboz knows that a shapechanging monster (a mimic) has crept into Gnomengarde and is feeding on the gnomes, changing its appearance as it makes its way
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Forest Gnomes As the companions of nature and its animals, forest gnomes learn from their surroundings as if from a master teacher. They evade incursions into their wooded realm by great numbers of
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Encounters d100 Encounter 01–07 An empyrean ascends the staircase to a goodly realm. Flowers sprout from the steps behind it as it walks. The empyrean waves politely at the party. 08–14 A section
this chapter) from a faraway plane. The friendly avian travelers invite the characters to accompany them back to the palace. 22–28 Melvin Manyroads (chaotic good, gnome mage), a planar cartographer