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Returning 35 results for 'channel rune guard to have recently'.
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Magic Items
Storm King's Thunder
This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following
properties, which work only while it’s on your person.
Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance
Magic Items
Icewind Dale: Rime of the Frostmaiden
The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. A detect magic spell reveals a magical aura of enchantment around the amulet.
Every shield
its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A humanoid that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Orb of the Stein Rune Wondrous item, rare (requires attunement) This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins
that run across the surface. The orb has the following properties, which work only while it’s on your person. Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Orb of the Stein Rune Wondrous item, rare (requires attunement) This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins
that run across the surface. The orb has the following properties, which work only while it’s on your person. Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Slaad explorers recently discovered a place where tadpoles can grow on their own, albeit slowly. The quasi-organic chambers of this region emerge from a whirlpool and disappear into a nearby vortex
quickly if sliced off. The slaadi call this mysterious area Spawn Hollow and guard it fiercely. They know about the rift and worry that the mind flayers of Illithinoch might try to expel them. They don’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Slaad explorers recently discovered a place where tadpoles can grow on their own, albeit slowly. The quasi-organic chambers of this region emerge from a whirlpool and disappear into a nearby vortex
quickly if sliced off. The slaadi call this mysterious area Spawn Hollow and guard it fiercely. They know about the rift and worry that the mind flayers of Illithinoch might try to expel them. They don’t
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Guards table to help you roleplay each guard. Former Guards d6 Ex-Guard 1 Turolga Flathelm (neutral dwarf), a gruff woman who has a soft spot for stray cats 2 Ballidyr Josephon (neutral human), a
gnome), a cheerful woman who fidgets constantly To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Guards table to help you roleplay each guard. Former Guards d6 Ex-Guard 1 Turolga Flathelm (neutral dwarf), a gruff woman who has a soft spot for stray cats 2 Ballidyr Josephon (neutral human), a
gnome), a cheerful woman who fidgets constantly To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
recently excavated tunnel leads to Xeluan’s tomb and is guarded at all times, as described below: Ten members of the town guard stand watch atop giant blocks of stone that were once part of a great
might dwell here at your discretion. Once the characters near the fountain, the caverns narrow into a small underwater channel the characters must swim through, as detailed in area X6. If the characters use this route, they enter the tomb soaking wet.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
recently excavated tunnel leads to Xeluan’s tomb and is guarded at all times, as described below: Ten members of the town guard stand watch atop giant blocks of stone that were once part of a great
might dwell here at your discretion. Once the characters near the fountain, the caverns narrow into a small underwater channel the characters must swim through, as detailed in area X6. If the characters use this route, they enter the tomb soaking wet.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parchment in the southwest corner, facing the north door. Elan recently acquired a spell scroll of legend lore from Wormriddle the night hag and is carefully copying the spell from the scroll to his
, flumphs, and stirges (see “Arch Gate” below).
Guard. An invisible nycaloth stands against the south wall, protecting the arch gate. The nycaloth becomes visible when it attacks or casts a spell.
The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parchment in the southwest corner, facing the north door. Elan recently acquired a spell scroll of legend lore from Wormriddle the night hag and is carefully copying the spell from the scroll to his
, flumphs, and stirges (see “Arch Gate” below).
Guard. An invisible nycaloth stands against the south wall, protecting the arch gate. The nycaloth becomes visible when it attacks or casts a spell.
The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
F: Hobgoblin Lair Hobgoblins quartered in this cave recently suffered heavy losses, including their former captain. Only four hobgoblins remain. They’ve fortified their outpost and drafted a
voracious ooze to guard it. You can add monsters, such as allied Goblin Warriors, to the cave to make this scenario longer and more difficult, or you can remove some monsters to make it easier and shorter. One or two Hobgoblin Warriors might be out on a patrol elsewhere.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Town Gates The town’s north and south gates have recently been repaired and are now manned at all hours by 5 guards and 1 veteran guard captain. Each night, the heavy wood gates are pulled shut
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
company of fifteen guards inhabit the tower, led by the wizard Gallio Elibro and his guard captain Hazz Yarrum. Two halflings serve the household as cooks and porters. Refer to “Meeting Gallio Elibro” when the characters present themselves for their quest.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Town Gates The town’s north and south gates have recently been repaired and are now manned at all hours by 5 guards and 1 veteran guard captain. Each night, the heavy wood gates are pulled shut
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
provide comfort for off-duty guards.
The room includes a table and chairs for eating, a couch and several chairs for lounging, and a privy. A trunk on the east wall contains a dozen spare guard
approach (as detailed in the “Evading Guards” section), the DC of those checks decreases by 2 against the off-duty guards. Locked Door. The door to area T3 is locked. Each guard in the vault has a key
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Masterpiece Imbroglio An Adventure for 5th-Level Characters A group of scholars and sages known as the Cognoscenti Esoterica recently purchased a painting of Constantori, a famous courtier rumored to
adventure, the characters must retrieve the portrait of Constantori from the Agile Hand’s guildhouse and return it to Adrisa Carimorte, a member of the Cognoscenti Esoterica. Two adventurers hide from a guard outside the guildhouse of the Agile Hand
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
company of fifteen guards inhabit the tower, led by the wizard Gallio Elibro and his guard captain Hazz Yarrum. Two halflings serve the household as cooks and porters. Refer to “Meeting Gallio Elibro” when the characters present themselves for their quest.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Masterpiece Imbroglio An Adventure for 5th-Level Characters A group of scholars and sages known as the Cognoscenti Esoterica recently purchased a painting of Constantori, a famous courtier rumored to
adventure, the characters must retrieve the portrait of Constantori from the Agile Hand’s guildhouse and return it to Adrisa Carimorte, a member of the Cognoscenti Esoterica. Two adventurers hide from a guard outside the guildhouse of the Agile Hand
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
provide comfort for off-duty guards.
The room includes a table and chairs for eating, a couch and several chairs for lounging, and a privy. A trunk on the east wall contains a dozen spare guard
approach (as detailed in the “Evading Guards” section), the DC of those checks decreases by 2 against the off-duty guards. Locked Door. The door to area T3 is locked. Each guard in the vault has a key
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
much they’ve recently eaten. Shifting Skin. Visitors to Spawn Hollow feel their skin slowly shifting over their muscles. Watchful Eyes. Visitors to the Labyrinth of Eyes constantly feel as though
they’re being watched. Gnawbles The rifts connect to different parts of the Far Realm, but they all have one thing in common: somewhere in each rift, the fanatics’ magical bolstering rune has faded and
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Background Ironspine Keep has stood abandoned for many years. Representatives of the Lord’s Alliance, an organization of the strongest cities on the Sword Coast, recently funded an expedition to
reclaim the fortress. The fortress would allow the Lord’s Alliance to keep a closer watch over dangers in the region. The characters are initially hired to help guard Ironspine Keep, which is expected to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
much they’ve recently eaten. Shifting Skin. Visitors to Spawn Hollow feel their skin slowly shifting over their muscles. Watchful Eyes. Visitors to the Labyrinth of Eyes constantly feel as though
they’re being watched. Gnawbles The rifts connect to different parts of the Far Realm, but they all have one thing in common: somewhere in each rift, the fanatics’ magical bolstering rune has faded and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. Hobgoblin Guards Guards. Two hobgoblins stand guard here, one in front of each door. They attack intruders, ganging up on one enemy at a time.
Arch. A stone arch embedded in the middle of the
triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 49 on level 9, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Background Ironspine Keep has stood abandoned for many years. Representatives of the Lord’s Alliance, an organization of the strongest cities on the Sword Coast, recently funded an expedition to
reclaim the fortress. The fortress would allow the Lord’s Alliance to keep a closer watch over dangers in the region. The characters are initially hired to help guard Ironspine Keep, which is expected to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. Hobgoblin Guards Guards. Two hobgoblins stand guard here, one in front of each door. They attack intruders, ganging up on one enemy at a time.
Arch. A stone arch embedded in the middle of the
triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 49 on level 9, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The vault’s walls and floors are made of thick stone. The characters can use the stone shape spell or similar magic to create a passage into the vault, though a guard patrol spots them if the
warded with an abjuration rune that sounds an audible alarm if the window opens (see “Caught in the Act”). A character who searches a window for traps notices the rune with a successful DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hunters and giant beavers are wary of trespassers, and thanks to their alliance, the lakeside community has recently suffered fewer losses from the ongoing derro attacks. Curiously, the derro drag away the
corpses of hunters they kill in these raids. The hunters of Therno Lake don’t know it, but the derro have been animating these corpses as zombies to help guard their outpost.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The vault’s walls and floors are made of thick stone. The characters can use the stone shape spell or similar magic to create a passage into the vault, though a guard patrol spots them if the
warded with an abjuration rune that sounds an audible alarm if the window opens (see “Caught in the Act”). A character who searches a window for traps notices the rune with a successful DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hunters and giant beavers are wary of trespassers, and thanks to their alliance, the lakeside community has recently suffered fewer losses from the ongoing derro attacks. Curiously, the derro drag away the
corpses of hunters they kill in these raids. The hunters of Therno Lake don’t know it, but the derro have been animating these corpses as zombies to help guard their outpost.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Labyrinth of Eyes Locations The Labyrinth of Eyes has been the lair of the beholder Golcuus for decades. Recently, the fanatics warped the once-proud Golcuus into a miserable creature called an
oculorb. With Golcuus less dangerous, the fanatics secured access to the maze’s farthest chamber and inscribed their bolstering rune. The characters can access the Labyrinth of Eyes from area X10 in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Labyrinth of Eyes Locations The Labyrinth of Eyes has been the lair of the beholder Golcuus for decades. Recently, the fanatics warped the once-proud Golcuus into a miserable creature called an
oculorb. With Golcuus less dangerous, the fanatics secured access to the maze’s farthest chamber and inscribed their bolstering rune. The characters can access the Labyrinth of Eyes from area X10 in