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Returning 7 results for 'channels spear'.
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magic-items
This spear is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
natural magic found in the elements of nature.
While holding this magic spear, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
magic-items
This spear is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
natural magic found in the elements of nature.
While holding this magic spear, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving
magic-items
This spear is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
natural magic found in the elements of nature.
While holding this magic spear, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack rolls and the saving
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
channels positive energy into its Aura of Radiance. Until the end of the councilor’s next turn, it sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Any creature that starts
Multiattack. The soldier makes two spear attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 7 (1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
channels positive energy into its Aura of Radiance. Until the end of the councilor’s next turn, it sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Any creature that starts
Multiattack. The soldier makes two spear attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 7 (1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Devil (Costs 3 Actions). Bel magically summons an ice devil with an ice spear (as described in the ice devil’s entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet
into channels of molten lava. If the characters defeat the fire giants, Bel commends their victory and offers them the same deal as before. If the characters refuse him a second time, Bel smiles and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Devil (Costs 3 Actions). Bel magically summons an ice devil with an ice spear (as described in the ice devil’s entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet
into channels of molten lava. If the characters defeat the fire giants, Bel commends their victory and offers them the same deal as before. If the characters refuse him a second time, Bel smiles and