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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the third piece of the Rod of Seven Parts. When a character holds this piece, they instinctively know that the next closest
Elisabeth Durst, who run a small cult devoted to Barovia’s Darklord, Strahd von Zarovich. Given the domain’s many greater threats, this minor cult and the house draw scant attention. If the characters ask
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Before running your first game session in the necropolis, review the “Iriolarthas the Demilich” and “The Fall of Ythryn” sections below, as well as the “Dealing with the Arcane Brotherhood” and “Auril’s Wrath” sections at the end of the chapter.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Be sure to review the “Auril the Frostmaiden” section in appendix C before running this chapter, since Auril is no ordinary villain. The characters can locate and obtain both The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins as the characters follow Lord Soth into the Northern Wastes, accompanied by troops from Kalaman. Once there, the characters must explore several mystical sites to discover the location of the City of Lost Names.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter begins with a few opportunities for heroics in town, but three separate dungeons are the focus: the abandoned temple of Talhundereth, the haunted Crypt of the
Talhund, and the subterranean Gibbet Crossing, all described later in this chapter. The locations of each dungeon are crudely marked on the map that the characters found at the end of the previous chapter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter This chapter focuses on the characters’ exploration of the ice caves. There’s a good chance that Vellynne Harpell is present as well, serving as an NPC guide. If she died earlier
in the adventure, the characters can use Professor Skant as a substitute guide, assuming they retrieved Vellynne’s professor orb from Auril’s island in chapter 5. If neither Vellynne nor Professor
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Characters who learn of Xardorok’s plot to forge a dragon of chardalyn and unleash it upon Ten-Towns might decide to launch a preemptive strike on Xardorok’s fortress. This
chapter describes the fortress of Sunblight in detail, in the event the adventurers decide to attack it. But the characters are in for a surprise: by the time they arrive, Xardorok has already finished his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Review the chardalyn dragon’s stat block and description in appendix C before running this chapter of the adventure. Stopping the dragon will be a daunting task for the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The fanatics have already begun their lengthy ritual. They believe themselves safely ensconced in Ilvaash’s domain, called the Briny Maze. At the heart of the Briny Maze, Ilvaash
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins as the characters venture through a hidden passage into the City of Lost Names. As they traverse this Path of Memories, they encounter an ancient magic-user
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the sixth piece of the Rod of Seven Parts. A character who holds this piece knows instinctively that the seventh piece is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the fifth piece of the Rod of Seven Parts. A character who holds that piece instinctively knows that the sixth piece is located
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins as the characters venture through a hidden passage into the City of Lost Names. As they traverse this Path of Memories, they encounter an ancient magic-user
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter begins with a goblin ambush on the road to Phandalin, leaving it up to the characters to chase their attackers to a cave lair. Before getting into the adventure’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Running This Chapter Diagram 2.1 is a flowchart that presents the key events of this chapter in sequence. The adventurers should be 5th level when they arrive in Elturel. They begin on the east side
consciousness, the adventurers make plans to leave Elturel in search of the key to saving the city: the Sword of Zariel.
Diagram 2.1: Chapter 2 Flowchart
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Running This Chapter Diagram 1.1 is a flowchart that presents the key events of this chapter in sequence. The adventurers begin as 1st-level characters, advancing to 2nd level if they survive the
level. After conquering the sewer complex below the villa and obtaining valuable information at Candlekeep, the characters advance to 5th level before entering the Nine Hells in chapter 2. The
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running This Chapter Once the characters decide to visit the Clifftop Observatory, they have three options for reaching the site: By Boat. Dragon’s Rest has a rowboat the characters can take around
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter takes place in the wilds surrounding Phandalin, a region known as the Triboar Trail. The area is composed of foothills and rolling, sparsely wooded plains that
one hundred miles through the abandoned village of Conyberry, then running north of Phandalin on its way to the High Road along the coast.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins as the characters follow Lord Soth into the Northern Wastes, accompanied by troops from Kalaman. Once there, the characters must explore several mystical sites to discover the location of the City of Lost Names.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter Before running the Witchlight Carnival, follow the steps below to help make the experience smoother: Familiarize yourself with the layout of the Witchlight Carnival. The map that
appears in this chapter is a smaller version of the carnival poster map. Read the chapter and familiarize yourself with the carnival’s attractions. The characters can go anywhere at any time, so you
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter takes place in the wilds surrounding Phandalin, a region known as the Triboar Trail. The area is composed of foothills and rolling, sparsely wooded plains that
one hundred miles through the abandoned village of Conyberry, then running north of Phandalin on its way to the High Road along the coast.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Be sure to review the “Auril the Frostmaiden” section in appendix C before running this chapter, since Auril is no ordinary villain. The characters can locate and obtain both The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter kicks off once the characters venture into Wave Echo Cave, shown on map 4.1. The characters need not face significant dangers on their way to the cave. If you’d like
to make the journey more interesting, consider rolling on the Triboar Trail Random Encounters table in chapter 3. Reroll a result of “Cragmaw goblin band” since the characters dealt with the goblins in that chapter.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the third piece of the Rod of Seven Parts. When a character holds this piece, they instinctively know that the next closest
Elisabeth Durst, who run a small cult devoted to Barovia’s Darklord, Strahd von Zarovich. Given the domain’s many greater threats, this minor cult and the house draw scant attention. If the characters ask
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter The characters can return to the sanctum in Sigil to rest and confer with Alustriel and Tasha before they head to the Cave of Shattered Reflection. If the characters don’t return
demiplanes in any order, so read through all three—the “Torment of Kas,” “Neverwinter’s New King,” and “Dead Gods” sections—before running this chapter. Once the characters dismantle the three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter This chapter takes the adventure beyond Ten-Towns into the far reaches of Icewind Dale, to places the adventurers might visit as they investigate tall tales or undertake quests
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter begins with a few opportunities for heroics in town, but three separate dungeons are the focus: the abandoned temple of Talhundereth, the haunted Crypt of the
Talhund, and the subterranean Gibbet Crossing, all described later in this chapter. The locations of each dungeon are crudely marked on the map that the characters found at the end of the previous chapter
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter Before running the Witchlight Carnival, follow the steps below to help make the experience smoother: Familiarize yourself with the layout of the Witchlight Carnival. The map that
appears in this chapter is a smaller version of the carnival poster map. Read the chapter and familiarize yourself with the carnival’s attractions. The characters can go anywhere at any time, so you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter This chapter takes the adventure beyond Ten-Towns into the far reaches of Icewind Dale, to places the adventurers might visit as they investigate tall tales or undertake quests
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter The events of this chapter unfold in two parts. First, the characters are introduced to the quaint village of Vogler during its annual Kingfisher Festival, where they meet many
of the town’s inhabitants. Familiarize yourself with the “Vogler Gazetteer” section in this chapter, which introduces many of the people and places in the town. In the second part of the chapter, war
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins with an overview of the city of Kalaman. After familiarizing yourself with the “Kalaman Gazetteer” section, continue the adventure with the characters and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter When the characters step through the magic mirror in the Witchlight Carnival’s Hall of Illusions, they arrive in Hither. Before your first game session in this place, follow
in appendix B. Read this chapter in its entirety. Look over the map of Hither. Locations marked on the map are described later in the chapter.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter This chapter focuses on the characters’ exploration of the ice caves. There’s a good chance that Vellynne Harpell is present as well, serving as an NPC guide. If she died earlier
in the adventure, the characters can use Professor Skant as a substitute guide, assuming they retrieved Vellynne’s professor orb from Auril’s island in chapter 5. If neither Vellynne nor Professor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter In this chapter, the characters explore the halls of Lavoglia, better known as the Palace of Heart’s Desire. Most likely, they’ve learned of Zybilna’s betrayal at the hands of
can free Zybilna and count on her help in return—perhaps even gaining a wish spell for their trouble. Before your first game session in this chapter, follow these steps to help make the players
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the second piece of the Rod of Seven Parts. The characters can knit the pieces together or keep them separate, as described in
, Alustriel shares the information in the “Exploring Mount Ironrot” section later in this chapter. This chapter first describes Mount Ironrot, including locations and encounters awaiting the characters