Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'charge while reveals'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        charge while reverts
                                    
                                
                                    
                                        charge while repeats
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     spell slot or charge expended by a creature in the gullet to cast a spell or activate a property of a magic item is wasted. While an effect is suppressed, it doesn’t function, but the time it
                                                
                                            
                                                
                                                     eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stone giants, an adventurer used a mirror to trick the basilisk into targeting itself with its own petrifying gaze. It has remained a fixture of this cavern ever since. A detect magic spell reveals an
                                                
                                            
                                                
                                                     wand can use an action to expend 1 charge and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when the holder stops waving the wand. The wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     addition, twelve uncut rubies (worth 50 gp each) are being used as pieces for the board game. A successful DC 12 Wisdom (Perception) check reveals that the board resembles a partial map of the temple
                                                
                                            
                                                
                                                    , showing areas 1 to 22. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the guards to change shifts, leaving for areas 4 and 5. Spending 2 charges also brings the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     humanoid, but a successful DC 13 Wisdom (Perception) check reveals that the creature is a mix of humanoid and animal bones. The bones do not animate. When either of the first two pits are sealed, the
                                                
                                            
                                                
                                                     actual door leading to area 18. Manipulating Time Having a mechanical guide spend 1 charge in this area opens one closed pit at random, or closes one pit at random if all the pits are open.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Daehl denies the charge vehemently. He claims that any letter the characters present as evidence is “a clear forgery” until he sees a chance to escape. The cult spy is equivalent to a bandit captain
                                                
                                            
                                                
                                                     to dilute the poison among several flagons. (The dilution also makes the poison unlikely to be lethal; Justran is better at making ale than he is at making poison.) A brief investigation reveals that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining. Characters must be 11th level or higher to pass through this gate (see
                                                
                                            
                                                
                                                     unoccupied space next to the identical gate located there. Treasure The dwarf that was once Falkir Gravelfist wears a steel helm shaped like the head of a boar. A detect magic spell reveals a faint aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     is in combat identifies a number of silver wires connecting the ranger’s cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a troll’s still-beating heart
                                                
                                            
                                                
                                                     first provides advantage on this check. Manipulating Time Having a mechanical guide spend 1 charge in this area causes all the cage doors to rust with age and weaken, allowing the owls to break free
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     components from the Infernal Machine of Lum the Mad. A successful DC 12 Wisdom (Perception) check made to examine the gems reveals that they are connected to the statue with silver wires similar to those seen
                                                
                                            
                                                
                                                     worth 5,000 gp each. Manipulating Time Having a mechanical guide spend 1 charge in this area forces the eidolon to either enter or leave the sacred statue. Doing so causes the eidolon to attack if it is not already in combat with the characters.  Statue of Moloch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     eye and reveals its true, menacing nature. Magic is suppressed inside an eye monger’s gullet, which prevents swallowed creatures from using magic to escape. Eye Monger Large Aberration, Typically
                                                
                                            
                                                
                                                    . Magical effects, including those produced by spells and magic items but excluding those created by artifacts or deities, are suppressed inside the eye monger’s gullet. Any spell slot or charge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     eye and reveals its true, menacing nature. An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it can’t digest, including coins, metal weapons
                                                
                                            
                                                
                                                     items but excluding those created by artifacts or deities, are suppressed inside the eye monger’s gullet. Any spell slot or charge expended by a creature in the gullet to cast a spell or activate a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     Strength check made by someone with a Strength score of 16 or greater, to break it down. Opening the door to this chamber reveals a grisly sight. Three desiccated human corpses are strung up at even
                                                
                                            
                                                
                                                     star spawn seer to investigate the complex beyond the portal and make certain the ritual to charge the Gith Capacitor was not interrupted. Playing the Pillars COMBAT
 The star spawn manglers take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    ). If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin’s own
                                                
                                            
                                                
                                                     mechanical guide spend 1 charge in this area causes the chickens to lay more eggs, to the delight of the ettin. Both his heads call out for their steward to gather the eggs at once.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Eagletalon. A successful DC 10 Intelligence (Arcana or Religion) check made to study the carved pillars reveals that a pillar can be empowered with radiant energy if the name of the hero it represents is
                                                
                                            
                                                
                                                     servants slew them. Gideon then turned them into four minotaur skeletons that attack as soon as any character enters this area. The minotaur skeletons attempt to charge characters, knocking them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     the journal from Kwalish’s original expedition — and a final brain in a jar. Creature. The brain in a jar in this area belongs to the bone devil that founded the monastery. It is in charge of the
                                                
                                            
                                                
                                                     journal is set with all manner of gears. A successful DC 12 Wisdom (Perception) check confirms that these are not just decorative, but appear to be set in some sort of working order. The same check reveals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     nearby forest for signs of trouble. Shortly after the characters arrive, Overseer Hwang Jung-Soon, the official in charge of the site, approaches them. What the Overseer Knows Hwang Jung-Soon (lawful good
                                                
                                            
                                                
                                                     emits dim light for 10 feet and no heat. The detect magic spell reveals that the candle has an aura of evocation magic. If the name Dae Won-Ha is spoken within 10 feet of the candle, it momentarily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ; the other two feed and play with the young troglodytes in the rear cave. 7g. Chieftain’s Cave The last troglodyte chieftain was killed by drow some time ago, leaving Kol’daan in charge. Lurking in the
                                                
                                            
                                                
                                                     sculpture represents the demon-god Laogzed, worshiped by many troglodytes. Treasure. Smashing open the mud sculpture of Laogzed reveals fifty malachite gemstones (10 gp each).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the “Wyllow” section at
                                                
                                            
                                                
                                                     common magic item to which anyone can attune. While holding the staff, a creature can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ”. The characters are charged with disturbing the peace, a minor offense that carries a fine and results in an edict. The charge stems from their conduct in encounter 3, “Street Chase.” Depending on how
                                                
                                            
                                                
                                                     If a character becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons, beneath an old tower in the Sea Ward, and the three keys needed to enter it. When the characters are ready to visit the location, proceed with encounter 7, “Old Tower.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     head upstairs (see “Upstairs Bedrooms” below). Entering area 4 reveals a most macabre version of the inn’s kitchen. The transformed kitchen’s shelves contain all manner of ingredients suitable for a
                                                
                                            
                                                
                                                     goblins and thrown upstairs to be eaten by the chuuls. Chance heard the goblins talking about a ritual with someone named Splugoth in charge. Treasure. In this reality, a small chest by the bed in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     his once-splendid tomb, the ghost lingers here to warn honorable travelers of its dangers. If the characters don’t attack, the ghost reveals the following information, then fades away: Escaping the
                                                
                                            
                                                
                                                     coffin. B40: Southwest Corridor Near the end of this long corridor, a marble slab with a bronze hand ring bolted to it interrupts the floor.
 The slab is a trapdoor. Pulling the ring reveals a ladder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     offense gets more successes than the team on defense, one player on offense can try either to hurl the ball between the metal tines of an electrified mast, hoping to impart an electrical charge to the ball
                                                
                                            
                                                
                                                     damage and is also eliminated. If the ball is thrown at a player and it misses, it loses its electrical charge if it has one. Repeat step 1 to determine which team gets custody of the ball.  How to Win
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     serve Strahd. The elders have died, leaving a pair of brothers named Luvash and Arrigal in charge. Both men are evil and willing to do whatever Strahd demands of them. These Vistani have two problems
                                                
                                            
                                                
                                                    , comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone. Fortunes of Ravenloft If your card reading reveals that a treasure is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
                                                
                                            
                                                
                                                     size modifier) Speed. Your base walking speed is 40 feet. Fey. Your creature type is fey, rather than humanoid. Charge. If you move at least 30 feet straight toward a target and then hit it with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     fed hot beet soup and fresh bread at no additional charge. A cooked wolf steak costs 1 ep. The inn offers a pint of Purple Grapemash No. 3 wine for 3 cp, or a pint of the superior Red Dragon Crush wine
                                                
                                            
                                                
                                                     otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     after a fight: Activation Rods. The two rods in area B7 carry an electric charge and, when touched simultaneously, open the door in area B14. (The githyanki know that the charge deals a painful jolt
                                                
                                            
                                                
                                                    , emitted by organic nodules attached to the wall. A narrow rip in the far wall gapes like a wound and reveals a terrifying kaleidoscope of warped terrain.
 A cloister of seven flumphs lives here. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the deck reveals that the dragon’s weight has pushed down and cracked the wooden planks and gunwales in many places.  D3. Aft Castle Ice coats the captain’s wheel. There’s nothing else of interest here
                                                
                                            
                                                
                                                     chronicles the exploits of the Dark Duchess but says little about the man in charge. A character who succeeds on a DC 15 Intelligence (History) check knows a story or two about Captain Bluemoon. This is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     constructs. To the southeast, an array of runes pulses on a console. In the middle of the south wall stands a small door and, to the west of it, a larger double door.
 In this room, workers would charge
                                                
                                            
                                                
                                                     Threshold of the Heavens, Belephaion reveals his true form Enormous windows fill the walls of this room, granting a breathtaking view of the City of Lost Names. Lowered walkways line three walls like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Supernatural Gift (Charm)
 Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
                                                
                                            
                                                
                                                     Sarlamir’s tomb is the distinctive head of a rusty spear—all that remains of his dragonlance. A detect magic spell reveals an aura of evocation magic, though the spearhead has no obvious properties. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     gemstones native to Khorvaire—mixed with the graymatter fluid here, creating a pool with strange magical properties. Enchanted Pool. A Detect Magic spell reveals an aura of enchantment magic emanating
                                                
                                            
                                                
                                                     Dragonshard Pool Effects table to determine what happens to the item. An item can be affected by the pool only once; subsequent exposures have no effect. The pool has 4 charges. It expends 1 charge each time an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    . Careful examination of the floor reveals many cracked bone fragments among the stalagmites. Once the lair of a chimera, this cavern is now home to Lludd, a clever and long-lived behir who ousted the
                                                
                                            
                                                
                                                     a mote of her power to Kashem in exchange for the dao’s services. Long after the archmage’s departure, Kashem still pursues her original charge to destroy all who enter. When the characters arrive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     empower and ward their spirit mound. A detect magic spell reveals an aura of conjuration magic emanating from the ground in front of the giant stone raven, and an aura of transmutation magic from
                                                
                                            
                                                
                                                     charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    ) check reveals humanoid footprints, as well as rat tracks of unusually large size. The footprints lead down the stairs. Among the rubble is an old ring of stones that contains (and is covered by) the
                                                
                                            
                                                
                                                     masonry reaches thirty feet into the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
 Bodies. Investigation reveals that the four goblins have been dead for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Masters’ Domain This sector is the central sanctum of the Red Wizards in charge of the Doomvault. Locations in the Masters’ Domain are identified on map 5.5.  Map 5.5: Master’s Domain Temples of
                                                
                                            
                                                
                                                     ritual that uses this area’s magic to return soul-bound undead characters to life. If she is allowed to do so, Phaia flees the Doomvault. Aura. A detect magic spell reveals an aura of necromancy on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Maze. A detect magic spell reveals an aura of conjuration magic around the model maze. A creature that touches the maze becomes the target of a maze spell (save DC 15). Once the effect triggers, it
                                                
                                            
                                                
                                                     nearby audience chamber (area X18). The bell amplifies sounds underneath it and transmits those sounds to the audience chamber. Scrying Circle. A detect magic spell reveals an aura of divination magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody
                                                
                                            
                                                
                                                     or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
                                                
                                            
                                        






