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Returning 35 results for 'charger 13 secrets of the score'.
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Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 13 – Secrets of the Spire Once the characters restore the Mosaic Mimir’s missing data, the magic device relates the information from “The Last Great Modron March” section in chapter 4. From
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 13 – Secrets of the Spire Once the characters restore the Mosaic Mimir’s missing data, the magic device relates the information from “The Last Great Modron March” section in chapter 4. From
Classes
Player’s Handbook
12
+4
Ability Score Improvement
8
4
11
3
5
13
+5
Mystic Arcanum (level 7 spell)
8
4
12
3
5
14
+5
Subclass feature
8
4
12
3
5
15
+5
Mystic Arcanum (level 8 spell
)
9
4
13
3
5
16
+5
Ability Score Improvement
9
4
13
3
5
17
+6
Mystic Arcanum (level 9 spell)
9
4
14
4
5
18
+6
—
10
4
14
4
5
19
+6
Epic Boon
10
4
Classes
Player’s Handbook
Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any
;
—
—
4
+2
Ability Score Improvement
4
7
4
3
—
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—
—
—
—
—
5
+3
Memorize Spell
4
9
4
3
2
—
—
&mdash
Classes
Player’s Handbook
Subclass feature
1d10
11
+20 ft.
12
+4
Ability Score Improvement
1d10
12
+20 ft.
13
+5
Deflect Energy
1d10
13
+20 ft.
14
+5
Disciplined Survivor
1d10
14
+25 ft
+2
Ability Score Improvement, Slow Fall
1d6
4
+10 ft.
5
+3
Extra Attack, Stunning Strike
1d8
5
+10 ft.
6
+3
Empowered Strikes, Subclass feature
1d8
6
+15 ft.
7
+3
Classes
Player’s Handbook
;
10
+4
Tireless
4
9
4
3
2
—
—
11
+4
Subclass feature
4
10
4
3
3
—
—
12
+4
Ability Score Improvement
4
10
4
3
3
—
—
13
;
4
+2
Ability Score Improvement
2
5
3
—
—
—
—
5
+3
Extra Attack
3
6
4
2
—
—
—
6
+3
Roving
3
6
4
2
—
—
&mdash
Classes
Player’s Handbook
12
+4
Ability Score Improvement
6d6
13
+5
Subclass feature
7d6
14
+5
Devious Strikes
7d6
15
+5
Slippery Mind
8d6
16
+5
Ability Score Improvement
8d6
17
+6
1d6
2
+2
Cunning Action
1d6
3
+2
Rogue Subclass, Steady Aim
2d6
4
+2
Ability Score Improvement
2d6
5
+3
Cunning Strike, Uncanny Dodge
3d6
6
+3
Expertise
3d6
Classes
Player’s Handbook
;
4
+2
Ability Score Improvement
4
5
7
4
3
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5
+3
Sorcerous Restoration
5
5
9
4
3
2
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&mdash
;
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8
+3
Ability Score Improvement
8
5
12
4
3
3
2
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—
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9
+4
—
9
5
14
4
3
3
3
1
—
—
&mdash
Classes
Player’s Handbook
Ability Score Improvement
D10
4
16
4
3
3
3
2
1
—
—
—
13
+5
—
D10
4
17
4
3
3
3
2
1
1
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14
+5
Subclass feature
D10
4
17
4
3
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4
+2
Ability Score Improvement
D6
3
7
4
3
—
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—
—
—
—
5
+3
Font of Inspiration
D8
3
9
4
3
2
—
—
&mdash
Classes
Player’s Handbook
Improvement
4
5
13
+5
Indomitable (two uses), Studied Attacks
4
5
14
+5
Ability Score Improvement
4
5
15
+5
Subclass feature
4
5
16
+5
Ability Score Improvement
4
6
Fighter Subclass
2
3
4
+2
Ability Score Improvement
3
4
5
+3
Extra Attack, Tactical Shift
3
4
6
+3
Ability Score Improvement
3
4
7
+3
Subclass feature
3
4
8
Classes
Player’s Handbook
Brutal Strike
4
+3
3
10
+4
Subclass feature
4
+3
4
11
+4
Relentless Rage
4
+3
4
12
+4
Ability Score Improvement
5
+3
4
13
+5
Improved Brutal Strike
5
+3
4
14
Defense, Weapon Mastery
2
+2
2
2
+2
Danger Sense, Reckless Attack
2
+2
2
3
+2
Barbarian Subclass, Primal Knowledge
3
+2
2
4
+2
Ability Score Improvement
3
+2
3
5
+3
Classes
Player’s Handbook
;
—
—
4
+2
Ability Score Improvement
2
5
3
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—
—
—
5
+3
Extra Attack, Faithful Steed
2
6
4
2
—
—
—
6
+3
Aura of
Protection
2
6
4
2
—
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7
+3
Subclass feature
2
7
4
3
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—
8
+3
Ability Score Improvement
2
7
4
3
—
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—
9
Classes
Player’s Handbook
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12
+4
Ability Score Improvement
3
5
16
4
3
3
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2
1
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13
+5
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3
5
17
4
3
3
3
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1
1
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14
+5
Improved Blessed
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4
+2
Ability Score Improvement
2
4
7
4
3
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5
+3
Sear Undead
2
4
9
4
3
2
Classes
Player’s Handbook
Score Improvement
3
4
16
4
3
3
3
2
1
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13
+5
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3
4
17
4
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14
+5
Subclass feature
3
4
17
4
3
3
3
2
1
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4
+2
Ability Score Improvement
2
3
7
4
3
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5
+3
Wild Resurgence
2
3
9
4
3
2
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&mdash
Monsters
Baldur’s Gate: Descent into Avernus
Spellcasting. The skull lasher is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit"} to hit with spell attacks). It has
":"poison"} poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of the skull lasher’s next turn. If the skull lasher casts this spell using a
Magic Items
Guildmasters’ Guide to Ravnica
awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of the
guild’s recognition and favor.
A signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13
Monsters
Waterdeep: Dragon Heist
Special Equipment. Barnibus carries a wand of magic detection.
Spellcasting. Barnibus is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20
inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library.
Barnibus uses spells that help him investigate crimes, pry secrets
Monsters
Guildmasters’ Guide to Ravnica
is Intelligence (spell save DC 13). The thought spy can innately cast the following spells, requiring no components:
At will: charm person, disguise self, encode thoughts (see chapter 2)
1/day each
infiltration, tactics that they supplement with rigorously developed mental abilities. To ensure that no secrets slip through Dimir's fingers, they infiltrate rival guilds. In addition to traditional means of gathering intelligence, thought spies use their magic to spy on the thoughts of their targets.
Monsters
Keys from the Golden Vault
3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Ceremonial Blade", "rollDamageType":"poison"} poison damage. If the target is a creature, it must succeed on a DC 13 Constitution
", "rollDamageType":"psychic"} psychic damage.
Spellcasting. Markos casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13
Monsters
Tyranny of Dragons
Action Surge (Recharges when Langdedrosa Finishes a Short or Long Rest). On his turn, Langdedrosa can take one additional action.
Improved Critical. Langdedrosa’s weapon attacks score a
breathes lightning in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Chill Touch"} to hit, range 120 ft., one creature. Hit: 13 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Chill Touch","rollDamageType":"necrotic"} necrotic damage, and
Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and
Monsters
Strixhaven: A Curriculum of Chaos
"}. Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10);{"diceNotation":"8d10", "rollType
.
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: guidance, light
2/day
Monsters
Guildmasters’ Guide to Ravnica
"} to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Scythe","rollDamageType":"slashing"} slashing damage plus 13 (3d8);{"diceNotation":"3d8
secrets, then wiping those secrets from their victims’ minds to ensure that they are never shared.
Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a
Magic Items
Keys from the Golden Vault
esteemed associates.
Sentience. Constantori’s Portrait is a sentient, lawful evil item with an Intelligence score of 14, a Wisdom score of 12, and a Charisma score of 8. It can hear within a range
, though Constantori’s mouth doesn’t move. Whenever conversation occurs within the portrait’s auditory range, the painting eagerly gathers secrets, the names of secret tellers, significant
Monsters
Van Richten’s Guide to Ravenloft
target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.Dr. Mordenheim’s supposed beloved and greatest
Heart’s secrets. She roams without destination but keeps a hidden sanctuary at Hope’s Heart on the Isles of Agony. Although she has tried to leave Lamordia, the Mists prevent her from doing so
Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Consume Suffering"} hit points.
Discover Secrets. The baernaloth uses Spellcasting to cast detect thoughts. A creature targeted by the spell cast in this way takes 13 (3d8);{"diceNotation":"3d8
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
Magic Items
Waterdeep: Dragon Heist
13, a flying speed of 60 feet, a Dexterity of 16 (+3), and a score of 1 (−5) in all other abilities, and it is immune to poison and psychic damage.
It travels to within 5 feet of its intended
Classes
Tasha’s Cauldron of Everything
multiclass character, you must have at least an Intelligence score of 13 to take a level in this class, or to take a level in another class if you are already an artificer.
Proficiencies Gained. If
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
Monsters
Guildmasters’ Guide to Ravnica
":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. The vampire can also grapple the target (escape DC 13) if it is a creature and the vampire has a hand free.
Mind Siphon (Recharge 5
the so-called mind drinkers. His secrets are passed on only to other members of his guild, and mind drinkers who leave House Dimir become enemies of the guild — the only exceptions to a rule
Monsters
Guildmasters’ Guide to Ravnica
.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage
criminals and compel truth from them.A Sphinx’s Lair
A sphinx presides over an ancient temple, sepulcher, or vault, within which are hidden divine secrets and treasures beyond the reach of mortals
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
’s reach.
The target takes 13 (2d12);{"diceNotation":"2d12", "rollType":"damage", "rollAction":"Malevolent Flare", "rollDamageType":"psychic"} psychic damage.
On a successful save, the target
forbidden and dangerous magical secrets. The arcane nature of a witchkite’s hoard seeps into the dragon’s core, granting it spellcasting abilities and twisting its fiery breath into malevolent
Monsters
The Book of Many Things
DC 13 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Price of Defiance", "rollDamageType":"radiant"} radiant damage on a failed save, or half as
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
Monsters
Ghosts of Saltmarsh
":"damage","rollAction":"Fling","rollDamageType":"bludgeoning"} bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13
creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies, all of these regional effects fade immediately.Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks