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Returning 9 results for 'charm swift'.
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charm shaft
monsters
: Charm Monster, Dispel Magic, Invisibility, Misty Step, Pass without TraceLegendary Action Uses: 3. Immediately after another creature’s turn, Nyarlathotep can expend a use to take one of the
.
Swift Claw. Nyarlathotep makes a Rending Claw attack.
Incite Delirium. Wisdom Saving Throw: DC 20, one creature within 120 ft. of Nyarlathotep of its choice; Failure: The target uses its Reaction to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
talent for negotiation and her father’s charm. As the first woman to serve as Town Speaker of Bryn Shander, and a young one at that, she has much to prove.
Ideal: “The people of Icewind Dale are
. Shalvus believes that success will ensure his swift rise through the Zhentarim ranks.
Ideal: “I’ll do what it takes to prove myself to the Zhentarim.”
Bond: “I love animals, and I’m very protective
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
often seen circling high above the yakfolk village. 3. Mill An enormous wooden water wheel is attached to an iron axle and mounted above a swift-flowing river that spills down the mountainside. As
finishing a long rest in the forest, each character who aided in Halani’s safe return gains a charm of the slayer (see the “Supernatural Gifts” section in chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
often seen circling high above the yakfolk village. 3. Mill An enormous wooden water wheel is attached to an iron axle and mounted above a swift-flowing river that spills down the mountainside. As
finishing a long rest in the forest, each character who aided in Halani’s safe return gains a charm of the slayer (see the “Supernatural Gifts” section in chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
talent for negotiation and her father’s charm. As the first woman to serve as Town Speaker of Bryn Shander, and a young one at that, she has much to prove.
Ideal: “The people of Icewind Dale are
. Shalvus believes that success will ensure his swift rise through the Zhentarim ranks.
Ideal: “I’ll do what it takes to prove myself to the Zhentarim.”
Bond: “I love animals, and I’m very protective
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words “To Kres — Fly high and stoop swift.” The ring is worth 25 gp. The finger upon
characters want to retrieve the ring to complete a quest (see “Search for Kressando Rosznar”), they’ll have to kill Azrok, charm him into relinquishing it, or steal it while he’s incapacitated. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words “To Kres — Fly high and stoop swift.” The ring is worth 25 gp. The finger upon
characters want to retrieve the ring to complete a quest (see “Search for Kressando Rosznar”), they’ll have to kill Azrok, charm him into relinquishing it, or steal it while he’s incapacitated. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the guilds in the absence of the Guildpact.
Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: encode thoughts (see chapter 2), friends
3/day each: charm person
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the guilds in the absence of the Guildpact.
Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: encode thoughts (see chapter 2), friends
3/day each: charm person