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Returning 35 results for 'charm waiting realms'.
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Backgrounds
Acquisitions Incorporated
sometimes one casualty is left a little less than dead, just waiting to discover what a lucky break that accident actually was.
You were a victim of a legal incident that was ostensibly the fault of
and realms of magic and mystery just a dungeon away, you left your old life behind. Now a world of adventure is yours. Just initial here and sign here and here. Absolve Acq Inc of all former claims, and
Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers
monsters
dimensions.
—August Derleth, The Lurker at the Threshold
Hunting horrors serve Nyarlathotep’s bidding across the cosmos, and even into the unknown outter realms. Cultists who venerate the
cavernous lairs, waiting for the shadows to lengthen so they can hunt anew.PoisonPrey’s Doom. The horror unravels a target’s life force with a bite. The hunting horror studies one creature it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Appendix D: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Swashbuckling Rapier-wielding sailors fight off boarding sahuagin. Ghouls lurk in derelict ships, waiting to devour treasure hunters. Dashing rogues and charming paladins weave their way through
palace intrigues and leap from balconies onto waiting horses below. The swashbuckling adventures of pirates and musketeers suggest opportunities for a dynamic campaign. The characters typically spend more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Swashbuckling Rapier-wielding sailors fight off boarding sahuagin. Ghouls lurk in derelict ships, waiting to devour treasure hunters. Dashing rogues and charming paladins weave their way through
palace intrigues and leap from balconies onto waiting horses below. The swashbuckling adventures of pirates and musketeers suggest opportunities for a dynamic campaign. The characters typically spend more
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Appendix D: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools to
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools to
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Artificer Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in
artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Artificer Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in
artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
of Darkhold; the fortified abbey of Helm’s Hold; sites of great battles such as Boareskyr Bridge and the Fields of the Dead; realms of some security, such as Elturgard and Hartsvale; and the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
of Darkhold; the fortified abbey of Helm’s Hold; sites of great battles such as Boareskyr Bridge and the Fields of the Dead; realms of some security, such as Elturgard and Hartsvale; and the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, not loyalty. He’s waiting for his companion, Sylvia, to return (see area 31). If threatened, Flyndol commands the giant rats to cover his escape. If escape is impossible, he surrenders but won’t
give his captors any useful information unless they charm him. He carries nothing of value. Fountains Each fountain consists of a blue marble basin enclosed by a 1-foot-high stone retaining wall with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, not loyalty. He’s waiting for his companion, Sylvia, to return (see area 31). If threatened, Flyndol commands the giant rats to cover his escape. If escape is impossible, he surrenders but won’t
give his captors any useful information unless they charm him. He carries nothing of value. Fountains Each fountain consists of a blue marble basin enclosed by a 1-foot-high stone retaining wall with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inhabited by the spirits of I’jin or Kubazan receive advice when entering this area: Fickle I’jin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is I’jin’s favorite color
charms in “Other Rewards,” chapter 7 of the Dungeon Master’s Guide. Black Key. The recipient gains a charm of nine lives. When you drop to 0 hit points as a result of taking damage, you can choose to drop
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inhabited by the spirits of I’jin or Kubazan receive advice when entering this area: Fickle I’jin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is I’jin’s favorite color
charms in “Other Rewards,” chapter 7 of the Dungeon Master’s Guide. Black Key. The recipient gains a charm of nine lives. When you drop to 0 hit points as a result of taking damage, you can choose to drop
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Featured Domains The following sections explore some of the most notorious Domains of Dread. Each of these realms is a setting unto itself and might host adventures of your design. These featured
overview of the domain’s most infamous locations. In many cases, these locations are represented on a map of the domain. Each map also notes additional sites waiting to be detailed in your adventures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Featured Domains The following sections explore some of the most notorious Domains of Dread. Each of these realms is a setting unto itself and might host adventures of your design. These featured
overview of the domain’s most infamous locations. In many cases, these locations are represented on a map of the domain. Each map also notes additional sites waiting to be detailed in your adventures
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, they have opinions and biases, and may be drawing conclusions from incomplete information. No one in the Realms knows everything about any subject, even its oldest and most learned sages, and the
to not even warrant mention in this tome. What lurks in the uncharted areas, waiting to tantalize or perhaps terrorize, is all the more formidable because it can’t be anticipated.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon failed to protect
2 A dragonchess set with the white knights replaced by the symbols of a war god; the board is set up for the start of a new game, and the dragon has been waiting decades for
the god to make the first move
3 A large tapestry depicting a bloody battle between two realms of the surface world; the dragon claims it is the tiny dragon embroidered in one corner
4 A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, they have opinions and biases, and may be drawing conclusions from incomplete information. No one in the Realms knows everything about any subject, even its oldest and most learned sages, and the
to not even warrant mention in this tome. What lurks in the uncharted areas, waiting to tantalize or perhaps terrorize, is all the more formidable because it can’t be anticipated.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon failed to protect
2 A dragonchess set with the white knights replaced by the symbols of a war god; the board is set up for the start of a new game, and the dragon has been waiting decades for
the god to make the first move
3 A large tapestry depicting a bloody battle between two realms of the surface world; the dragon claims it is the tiny dragon embroidered in one corner
4 A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Firan Zal’honanFiran Zal’honan’s mysterious research
leads him to discover an accursed
amber sarcophagus A mask of charm and congeniality conceals one of the most ingenious and utterly ruthless
piebald raven. Consider the following plots when featuring Firan in an adventure: The characters happen upon Firan, who claims to be waiting for them. He offers insight into rare magic or their ongoing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Firan Zal’honanFiran Zal’honan’s mysterious research
leads him to discover an accursed
amber sarcophagus A mask of charm and congeniality conceals one of the most ingenious and utterly ruthless
piebald raven. Consider the following plots when featuring Firan in an adventure: The characters happen upon Firan, who claims to be waiting for them. He offers insight into rare magic or their ongoing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ready to travel at a moment’s notice, with franchisees always rushing headlong into the next amazing opportunity. As a Horizon Walker, you’re a master of travel, blazing trails into unknown realms by
passing through the even-more-unknown realms of the planes. Whatever path your franchise walks, your combat and magical skill helps ensure a safe journey for you and your companions. Moreover, the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
or to define what could be? The perspective of substance emphasizes physical reality. In this view, math is embodied in the natural forces of the multiverse, waiting to be discovered by those with the
possibility. The perspective of theory focuses on the abstract realms of conjecture and possibility. Its scholars view math as a lens through which a mind can understand the cosmos, not something that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions in Eberron It’s not hard to find Eberron equivalents for the factions of the Forgotten Realms. The Harpers The Library of Korranberg or Morgrave University It’s a bit of a stretch, but
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
or to define what could be? The perspective of substance emphasizes physical reality. In this view, math is embodied in the natural forces of the multiverse, waiting to be discovered by those with the
possibility. The perspective of theory focuses on the abstract realms of conjecture and possibility. Its scholars view math as a lens through which a mind can understand the cosmos, not something that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ready to travel at a moment’s notice, with franchisees always rushing headlong into the next amazing opportunity. As a Horizon Walker, you’re a master of travel, blazing trails into unknown realms by
passing through the even-more-unknown realms of the planes. Whatever path your franchise walks, your combat and magical skill helps ensure a safe journey for you and your companions. Moreover, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions in Eberron It’s not hard to find Eberron equivalents for the factions of the Forgotten Realms. The Harpers The Library of Korranberg or Morgrave University It’s a bit of a stretch, but
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Spring Eladrin Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them
innately cast the following spells, requiring no material components:
At will: charm person, Tasha’s hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Spring Eladrin Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them
innately cast the following spells, requiring no material components:
At will: charm person, Tasha’s hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
master’s home, so they have advantage on skill checks and saving throws against attempts to distract, bamboozle, or charm them. The ceiling of the entryway is two stories tall. In some homes, it’s open
to the sky. In those cases, the fountain is sunk into the floor and doubles as a drain for rainwater. 2. Sitting Area This is both a waiting area and a meeting area for guests who aren’t known to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rage of Demons Once the dark heart talisman is placed and the characters signal Vizeran, there’s no turning back. The waiting is the hard part. Time seems to drag as you remain alert, weapons drawn
shapeshifters, and foes of demons and their ilk. The more important thing is that he serves as a “lucky charm” for the characters when they need him. This option works particularly well if the adventurers have