Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'chasing recluse group to have reflections'.
Other Suggestions:
changing reclusive group to have reflection
casting reclusive group to have reflecting
causing reclusive group to have reflecting
changing reclusive group to have reflecting
chanting reclusive group to have reflecting
Compendium
- Sources->Dungeons & Dragons->Stranger Things
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
(60 feet from the group). He says he knows their quest is to slay a great monster. He’ll help them if they solve his two riddles. The first riddle is simple. All they have to do is catch him. He runs
Compendium
- Sources->Dungeons & Dragons->Stranger Things
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
(60 feet from the group). He says he knows their quest is to slay a great monster. He’ll help them if they solve his two riddles. The first riddle is simple. All they have to do is catch him. He runs
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Dawn Mother It takes Cht-Chak and the characters only a few hours to reach the Basket and, from there, to follow a trail of lightning scorches to where the Dawn Mother still pursues a group of
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Dawn Mother It takes Cht-Chak and the characters only a few hours to reach the Basket and, from there, to follow a trail of lightning scorches to where the Dawn Mother still pursues a group of
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years. As the characters scrutinize their reflections, ask the players
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years. As the characters scrutinize their reflections, ask the players
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issues licensing for harvesting natural resources, and establishes the rules of business in the night market. However, their success pushes some greedy members of the collective to keep the group
believe the nation is sacrificing its ties to the natural world. Family First Siabsungkoh is a collectivist society centered on family and deep group loyalties. Families are often blended and can grow
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issues licensing for harvesting natural resources, and establishes the rules of business in the night market. However, their success pushes some greedy members of the collective to keep the group
believe the nation is sacrificing its ties to the natural world. Family First Siabsungkoh is a collectivist society centered on family and deep group loyalties. Families are often blended and can grow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one of the most powerful monsters, and you can include multiple copies of weaker monsters so they’re more likely to be encountered. Groups. A group is a collection of creatures that might be
encountered together. Identical creatures always form a group, but you can also form groups using other criteria. A group might be based on a shared creature type, such as Undead or Fiend, or might consist of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one of the most powerful monsters, and you can include multiple copies of weaker monsters so they’re more likely to be encountered. Groups. A group is a collection of creatures that might be
encountered together. Identical creatures always form a group, but you can also form groups using other criteria. A group might be based on a shared creature type, such as Undead or Fiend, or might consist of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
members aren’t tied together, one randomly determined party member becomes lost in the blizzard and separated from the others. If the group tries to reunite with its missing member, have the party
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
members aren’t tied together, one randomly determined party member becomes lost in the blizzard and separated from the others. If the group tries to reunite with its missing member, have the party
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
turns changing their forms into the people who enter and exit the building. 65–66 A human woman shouts at a group of Cyran refugees, "Go home! Stop taking our jobs. Let the Mournland have you!" 67–68 A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kaylan is a devious vampire who arrived in Avernus after dodging a group of vampire hunters on the Material Plane. When Windfall refurbished the Red Belvedere, the tiefling employed Kaylan to design the
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
group of adventurers discovered a mighty demon trapped in the ice in the dragon’s lair. Now the ice is melting and the demon will soon awaken—so the dragon must be lured back.
6 A white dragon
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
bureaucrats are humans. A Grand Secretary appointed by the emperor leads the Octadic Council, a group made up of the leaders of the city’s eight Ministries: Agriculture, Arcana, Bureaucracy, Culture
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kaylan is a devious vampire who arrived in Avernus after dodging a group of vampire hunters on the Material Plane. When Windfall refurbished the Red Belvedere, the tiefling employed Kaylan to design the
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
group of adventurers discovered a mighty demon trapped in the ice in the dragon’s lair. Now the ice is melting and the demon will soon awaken—so the dragon must be lured back.
6 A white dragon
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
bureaucrats are humans. A Grand Secretary appointed by the emperor leads the Octadic Council, a group made up of the leaders of the city’s eight Ministries: Agriculture, Arcana, Bureaucracy, Culture
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
turns changing their forms into the people who enter and exit the building. 65–66 A human woman shouts at a group of Cyran refugees, "Go home! Stop taking our jobs. Let the Mournland have you!" 67–68 A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
doesn’t dwell there, having been exiled by Garl for its refusal to cooperate with the rest of the group. The Gnome Deities table lists the members of the gnome pantheon. For each god, the table notes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
doesn’t dwell there, having been exiled by Garl for its refusal to cooperate with the rest of the group. The Gnome Deities table lists the members of the gnome pantheon. For each god, the table notes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the next, and so on, tracking the distances for each separate group. Mapping the Chase If you have the opportunity to plan out a chase, take the time to draw a rough map that shows the route. Insert
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
again.”
–Vern Cliptoe, Fortitude gardener
Fortitude is governed by the Spotless Seven, a group of politicians elected once every 289 years, or whenever the Great Modron March passes through the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
again.”
–Vern Cliptoe, Fortitude gardener
Fortitude is governed by the Spotless Seven, a group of politicians elected once every 289 years, or whenever the Great Modron March passes through the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the next, and so on, tracking the distances for each separate group. Mapping the Chase If you have the opportunity to plan out a chase, take the time to draw a rough map that shows the route. Insert
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
can only benefit from the spring once. 2 A djinni recluse dwells on the island and grants favors. 3 Pixies beg the characters to help them oust a group of 3d10 trophy hunters (scouts) from the island. 4 The island holds the tomb of an archdruid, which contains a portal to the Feywild.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
can only benefit from the spring once. 2 A djinni recluse dwells on the island and grants favors. 3 Pixies beg the characters to help them oust a group of 3d10 trophy hunters (scouts) from the island. 4 The island holds the tomb of an archdruid, which contains a portal to the Feywild.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
marching order who have a passive Wisdom (Perception) score of 14 or higher spot the ooze following them. Raiders This group of raiders from the surface ventured into the Underdark looking for riches and