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Returning 17 results for 'chasing willing revere'.
Other Suggestions:
casting willing reverts
casting willing revert
casting willing reveal
casting willing revive
casting willing reverse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for halflings, with a few big chairs for visitors of taller stock. Four halfling children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a
incentive, Speaker Huddle is willing to pay them 100 gp for the mooseâs head, though she can be talked up to 125 gp with a successful DC 15 Charisma (Persuasion) check. She suggests that the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and clothing. Because both the Seelie Court and the Unseelie Court appreciate and revere true beauty among the fey, hags are almost never found in either place. The Summer Queen and the Queen of Air
few accepted as courtiers are either so influential that their entry canât be refused, or young and humble enough to be willing to use magic to put on a prettier appearance. Other hags arenât upset by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to glory? Do you despise elves you encounter and seek out conflict, or are you willing to forget the ancient war between your people? Corellon and Lolth
The elves of Eberron werenât created by the
the influence of Lolth. Meanwhile, the elves revere their ancestorsâmany of whom still linger and guide themâas opposed to distant gods.
This is an opportunity to explore these traditional races in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dark Six The Dark Six are the shadows of the Sovereign Host. These dark gods shape the world and are present at all times, speaking to those willing to hear them. Where the Sovereigns govern
.
The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters all the information in the beginning of this section. Alustriel and Tasha are willing to submit to magical means of determining the truth. They never deceived the characters, and they never
wanted anything more than to stop Vecnaâs ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: âFinally, it ends in Pandesmos.â The women repeat
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
they donât have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
qualities their warriors hold most dear. Take care not to question or insult this veneration in their presence. VALKUR, HERO-GOD OF THE NORTHLANDERS
While Northlanders revere many other gods â Auril
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
strive for ascension and are willing to commit the darkest atrocities to achieve it. SERPENT GODS
The yuan-ti revere a number of powerful entities as gods, including the following.
Dendar, the Night
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
other things. They have no known physical forms, instead preferring to roister along in commandeered vessels, such as willing party guests, animated statues, or meticulously trimmed topiary hedges
Lorfiril, elven god of revelry and mirthâregularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
distance. Since I didnât strike them down with lightning from afar, they were willing to approach peaceably. Still, they stopped when they were within bowshot and seemed to be arguing about whether to shoot
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through âthe Vast Obliviumâ in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
are friendly if the party includes one or more surface dwellers. They are willing to give the party a day or twoâs worth of food and water rations. Society of Brilliance The characters stumble upon a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blueâeyed peopleâlarge, hale, territorial folk who donât trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
people. A spirit mound is where members of the tribe gather to revere Uthgar, honor their ancestors, make sacrifices to their totem animal spirit, and choose a new great chief when the old one dies
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
wield this power are enlightened souls infused with radiance and the power of their deitiesâ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
willing creature within 30 feet of yourself to have Advantage on Dexterity (Stealth) checks. This blessing lasts until you finish a Long Rest or you use this feature again.
Level 3: Trickery Domain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mercilessly eliminates the weak and the infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated
leader of the cult is willing to comply â for a price. In exchange for its less than honorable services, the leader will strike a deal with the war chief to provide food, tools, slaves, or some other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
revere Silvanus, Malar, and occasionally SelĂ»ne. Given the Dambrathansâ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
, admonishing them to douse any bright lights they carry, as the lights hurt the pechsâ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The swordâs name (âLongtoothâ) is engraved into the
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
woods and valley well. Theyâre willing to serve as guides for 5 gp per day, or to provide directions to important landmarks in exchange for free drinks. They think itâs foolish to travel âthis cursed
wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet






