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Returning 35 results for 'chief refuse guard to have required'.
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Magic Items
Dungeon Master’s Guide
control and shares your Initiative count, taking its turn immediately after yours.
On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don
’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
Magic Items
Dungeon Master’s Guide
command word to render it inanimate.
On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required
). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
refuse to abandon their undead state until the duty they had in life is fulfilled. For example, a foresworn might be pledged to protect a family’s bloodline from harm or guard a dangerous artifact
Magic Items
Curse of Strahd
The Sunsword is a unique blade once possessed by Strahd’s brother, Sergei von Zarovich. In its original form, it had a platinum hilt and guard, and a thin crystal blade as strong as steel
.
Strahd employed a powerful wizard named Khazan to destroy the weapon after Sergei’s death. The first part of the process required the hilt and the blade to be separated, which Khazan accomplished
Backgrounds
Baldur’s Gate: Descent into Avernus
military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village
usually gain access to friendly military encampments and fortresses where your rank is recognized.
BALDUR’S GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ages, it grows tougher and develops spore clusters on its body. Other vegepygmies defer to these so-called chiefs. A chief can expel its spores in a burst, infecting nearby creatures. If a creature
across a metal object can be mistaken for rust, and a successful DC 15 Intelligence (Nature) or Wisdom (Survival) check is required to identify it.
Effects of the Mold
Any creature that comes within
Monsters
Fizban's Treasury of Dragons
the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward
serves as a mobile rookery for a flock of pteranodon;pteranodons and eats fish they drop.
4
A young dragon turtle has been enslaved by an aboleth and forced to guard the creature’s lair
Backgrounds
Guildmasters’ Guide to Ravnica
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
monsters
Compelled Contest. The reveler can’t refuse a contest of skill with Musical Instruments. As an Influence action, a creature can make a Charisma (Performance) check using a Musical Instrument
Rhythm", "rollDamageType":"Psychic"} Psychic damage, and the target is affected by the Otto's Irresistible Dance;Irresistible Dance spell (no Concentration required to maintain the spell). Success: Half
monsters
no action required), or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Magic Resistance. The hag has Advantage on saving throws against spells and
influence.
Secret. Weasel hags’ love of teeth goes beyond a mere quirk. They can’t refuse a tooth willingly given by its owner and can’t harm the owner for a time.PsychicShape-Shift. The
spells
Choose a corpse, or a number or corpses, within range that are equivalent to the size of the creature you are animating (the GM determines how many corpses are required). Your spell imbues the target
, such as to guard a particular chamber or corridor. If you issue no commands, the creature takes the Dodge Action. Once given an order, the creature continues to follow it until its task is complete. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
warrior
Guard drake
Hobgoblin iron shadow
Meenlock
Ogre bolt launcher
Ogre howdah
Quetzalcoatlus
Rutterkin
Shadow mastiff
Tortle druid
Vegepygmy chief
Yuan-ti broodguard
Challenge 2 Adult kruthik
Aurochs
Bard
Berbalang
Darkling elder
Duergar hammerer
Duergar kavalrachni
Duergar mind master
Duergar stone guard
Duergar xarrorn
Grung elite
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
warrior
Guard drake
Hobgoblin iron shadow
Meenlock
Ogre bolt launcher
Ogre howdah
Quetzalcoatlus
Rutterkin
Shadow mastiff
Tortle druid
Vegepygmy chief
Yuan-ti broodguard
Challenge 2 Adult kruthik
Aurochs
Bard
Berbalang
Darkling elder
Duergar hammerer
Duergar kavalrachni
Duergar mind master
Duergar stone guard
Duergar xarrorn
Grung elite
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
antagonize peaceful members of the keep might attract the attention of the soldiers of the keep, of whom there are many (use the Guard stat block). Those who refuse to keep the peace might be arrested and
detained for a few days, fined up to 50 GP, or ousted from the keep until they can behave. The following stat blocks are used in this section: Commoner Curate Gray Ooze Glob Guard Guard Captain Knight Noble
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vegepygmy 2 Darkling elder, guard drake, meenlock, shadow mastiff, vegepygmy chief 3 Flail snail, redcap, shadow mastiff alpha, sword wraith warrior, vampiric mist 4 Warlock of the Archfey 5 Adult oblex
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
grow up to be a powerful ally or a dangerous adversary? Most war chiefs treasure their positions so highly that they would refuse to relinquish the title, even to a clearly superior creature. Thus, a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vegepygmy 2 Darkling elder, guard drake, meenlock, shadow mastiff, vegepygmy chief 3 Flail snail, redcap, shadow mastiff alpha, sword wraith warrior, vampiric mist 4 Warlock of the Archfey 5 Adult oblex
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the face of increased Daask attacks against the clan, and some of Ilyra’s influence has eroded as a result. Halak Boromar is the family’s chief enforcer. A recent immigrant from the Talenta Plains
, Halak leads the Clawfoots, the Boromars’ personal guard, and is an accomplished warrior. Ilsa Boromar is the family’s leader in Callestan. She is ruthless in protecting her family’s interests. Castar, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of running into him. If that happens, he escorts them out and alerts the City Guard if they refuse to leave.
Encounter 4: Mausoleum The City of the Dead is a public park dotted with mausoleums. The place is closed at night, with two City Guard soldiers (guards) stationed at each entry gate. A character can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
grow up to be a powerful ally or a dangerous adversary? Most war chiefs treasure their positions so highly that they would refuse to relinquish the title, even to a clearly superior creature. Thus, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the face of increased Daask attacks against the clan, and some of Ilyra’s influence has eroded as a result. Halak Boromar is the family’s chief enforcer. A recent immigrant from the Talenta Plains
, Halak leads the Clawfoots, the Boromars’ personal guard, and is an accomplished warrior. Ilsa Boromar is the family’s leader in Callestan. She is ruthless in protecting her family’s interests. Castar, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on checks made to ram the gate. Eight deep gnomes guard the gate. One of them carries a spell gem (see appendix B) that contains a see invisibility spell and uses it to scan for invisible creatures
fleeing the drow, the guards decide that Chief Dorbo Diggermattock should hear their tale. The armed escort that brings the characters into the settlement leads them to an audience with the chief in area 14.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
whom are described below. Proconsul Gadaric Main Gadaric is Andru’s chief advisor. His appearance is that of the stereotypical elderly court wizard. He is hot-headed and a bit unreliable. Captain
Mahaxara Khal Mahaxara, the current captain of the Royal Guard, is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for courtly politics.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of running into him. If that happens, he escorts them out and alerts the City Guard if they refuse to leave.
Encounter 4: Mausoleum The City of the Dead is a public park dotted with mausoleums. The place is closed at night, with two City Guard soldiers (guards) stationed at each entry gate. A character can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution Each member that approaches the door is given a number by the guard. There is no mathematical equation here; the only valid response to a number given by the guard is the number of letters
the Potential Passwords table. Potential Passwords Number Provided Response Required One Three Two Three Three Five Four Four Five Four Eight Five Nine Four Eleven Six Thirteen Eight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on checks made to ram the gate. Eight deep gnomes guard the gate. One of them carries a spell gem (see appendix B) that contains a see invisibility spell and uses it to scan for invisible creatures
fleeing the drow, the guards decide that Chief Dorbo Diggermattock should hear their tale. The armed escort that brings the characters into the settlement leads them to an audience with the chief in area 14.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution Each member that approaches the door is given a number by the guard. There is no mathematical equation here; the only valid response to a number given by the guard is the number of letters
the Potential Passwords table. Potential Passwords Number Provided Response Required One Three Two Three Three Five Four Four Five Four Eight Five Nine Four Eleven Six Thirteen Eight
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, gnoll flesh gnawer, grung wildling, kobold dragonshield, kobold scale sorcerer, meazel, nilbog, quickling, thorny vegepygmy 2 Darkling elder, grung elite warrior, guard drake, hobgoblin iron shadow
, meenlock, shadow mastiff, vegepygmy chief, yuan-ti broodguard 3 Archer, flail snail, redcap, shadow mastiff alpha, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, girallon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, gnoll flesh gnawer, grung wildling, kobold dragonshield, kobold scale sorcerer, meazel, nilbog, quickling, thorny vegepygmy 2 Darkling elder, grung elite warrior, guard drake, hobgoblin iron shadow
, meenlock, shadow mastiff, vegepygmy chief, yuan-ti broodguard 3 Archer, flail snail, redcap, shadow mastiff alpha, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, girallon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
whom are described below. Proconsul Gadaric Main Gadaric is Andru’s chief advisor. His appearance is that of the stereotypical elderly court wizard. He is hot-headed and a bit unreliable. Captain
Mahaxara Khal Mahaxara, the current captain of the Royal Guard, is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for courtly politics.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other refuse left over from previous meals. No one ever cleans this place. Characters who undertake the “Peace Out” quest (see "Peace Out") are brought here to meet and dine with Chief Yarb-Gnock. The
creature can reach a hut by scaling the icy cliff, but doing this requires a successful DC 15 Strength (Athletics) check. K9. Main Keep Foyer Four goblins in cold weather clothing guard this drafty hall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other refuse left over from previous meals. No one ever cleans this place. Characters who undertake the “Peace Out” quest (see "Peace Out") are brought here to meet and dine with Chief Yarb-Gnock. The
creature can reach a hut by scaling the icy cliff, but doing this requires a successful DC 15 Strength (Athletics) check. K9. Main Keep Foyer Four goblins in cold weather clothing guard this drafty hall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and