Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 10 results for 'choice which recurring'.
Other Suggestions:
choose which recording
choose which requiring
choose which recurring
choice which requiring
choice which recording
Monsters
Planescape: Adventures in the Multiverse
;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Yugoloth"} chance of summoning its choice of 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Summon Yugoloth (Mezzoloths
", "rollType":"damage", "rollAction":"Discover Secrets", "rollDamageType":"psychic"} psychic damage.
Recurring Wound. A creature that doesn’t have all its hit points and that the baernaloth can
monsters
normal if they have been reduced and it regains all lost hit points. It reforms its physical body in a space of its choice within 10 miles of its location. It then loses all recovery points.
If
":"1d6", "rollType":"recharge", "rollAction":"Apocalyptic Majesty"}. Wisdom Saving Throw: DC 23, creatures of Great Cthulhu’s choice that can see or hear it within 500 ft. First Failure: The
backgrounds
forgotten. Of particular value is an event relating to one of the story threads or trinkets presented below.
Building an Amnesiac
Any character can face misfortune or a choice that steals their memory
. Consider how your character came to lose their memory. Was it lost through injury or illness, or did something more sinister steal it with a toxin or curse? You might decide to leave this choice up to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventuring careers. A name and a few choice details are all you need for casual contacts, but take the time to flesh out a recurring contact, especially one who might become an ally or enemy at some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventuring careers. A name and a few choice details are all you need for casual contacts, but take the time to flesh out a recurring contact, especially one who might become an ally or enemy at some
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Recurring Villains The most effective villains are the ones that return, over and over, to plague their heroic nemeses. When the heroes foil the schemes of an evil mastermind, the clever villain
escapes to fight another day. A well-developed recurring villain can put a face to the sinister conspiracies that lurk in the darkness and thus strengthen the players’ sense of immersion in the world. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Recurring Villains The most effective villains are the ones that return, over and over, to plague their heroic nemeses. When the heroes foil the schemes of an evil mastermind, the clever villain
escapes to fight another day. A well-developed recurring villain can put a face to the sinister conspiracies that lurk in the darkness and thus strengthen the players’ sense of immersion in the world. You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
super-secret basement and clearing out any threats there. See “Secret Door” below. HOOBUR AS A RECURRING NPC
Hoobur Gran’Shoop, gnome archmage, is thoroughly evil, and most likely a few phalanges short
potions of their choice as payment.) Teleportation Panel. Where the characters appeared in the empty corner of the room, the wall contains a glowing teleportation panel keyed to the lighthouse lens. Any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
super-secret basement and clearing out any threats there. See “Secret Door” below. HOOBUR AS A RECURRING NPC
Hoobur Gran’Shoop, gnome archmage, is thoroughly evil, and most likely a few phalanges short
potions of their choice as payment.) Teleportation Panel. Where the characters appeared in the empty corner of the room, the wall contains a glowing teleportation panel keyed to the lighthouse lens. Any
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
automatically fails. You target a weapon of your choice within range and scrawl onto it a rune written in blood. For the duration, while you wield this weapon, it weeps a phantasmal red ichor when within 30
spell and recurring damage end. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot above 2. [Tooltip Not Found] Level 3 Enchantment (Sangromancy) (Druid) Casting Time