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                        Returning 4 results for 'choose which relay'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the nodule as a significant clue. If the characters attack before Valsyx can relay his message, he shrieks for aid. Regardless of how Valsyx shouts his warning, Charnyz takes 1 round to understand
                                                
                                            
                                                
                                                     illusion-related challenge. The characters must choose one among them to look away while Charnyz creates illusory copies of a small water snake that slithers in her dell. The chosen contender must then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     loudly whenever someone approaches within 10 feet of the door. The cultists can hear the barking but choose to ignore it. A dogsled is stored here, along with the dogs’ harnesses and reins. Kennel Boy
                                                
                                            
                                                
                                                     Kadroth’s beck and call. It’s a mostly thankless role that comes with a mountain of verbal abuse. The only time Thoob feels rewarded is when Kadroth orders him to relay instructions to another cultist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     as many characters as possible to sit for a sketch; and relay a secret communication to the Grand Master. This message takes the form of a written note from Garret’s infernal patron, ordering the Grand
                                                
                                            
                                                
                                                     can be found as a prisoner in area M6 of the monastery. If he does start out with the party, he might choose to leave them at the monastery, joining with the Grand Master. Gearbox LN monodrone A simple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     fails a saving throw, she can choose to succeed instead.
 Magic Resistance. Isperia has advantage on saving throws against spells and other magical effects.
 Spellcasting. Isperia is a 15th-level
                                                
                                            
                                                
                                                    
 Languages all
 Challenge 23 (50,000 XP)
 Legendary Resistance (3/Day). If Aurelia fails a saving throw, she can choose to succeed instead.
 Magic Resistance. Aurelia has advantage on saving throws
                                                
                                            
                                        






