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Returning 28 results for 'choose with rally'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dragon’s Resistance. The kobold has resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10;{"diceNotation":"1d10","rollType":"roll
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Zuggtmoy fails a saving throw, she can choose to succeed instead.
Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical
;t take the same lair action two rounds in a row:
Rally Plants. Up to four Plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see can use their reactions to move up to their speed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
Feats
Dragonlance: Shadow of the Dragon Queen
Constitution, Wisdom, or Charisma score by 1, to a maximum of 20.
Bolstering Rally. As a bonus action, you can encourage one creature you can see within 30 feet of yourself (you can choose yourself). If
Compendium
- Sources->Dungeons & Dragons->Divine Contention
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
!”
The players must choose what to do next: repel the cultists of Talos at the north gate, or stop the zombies from assaulting the quayside. Once the players have made their choice, Jack gives each
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Commanding Rally. As a bonus action, you
grants you these benefits: Ability Score Increase. Increase your Constitution, Wisdom, or Charisma score by 1, to a maximum of 20. Bolstering Rally. As a bonus action, you can encourage one creature
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Commanding Rally. As a bonus action, you
grants you these benefits: Ability Score Increase. Increase your Constitution, Wisdom, or Charisma score by 1, to a maximum of 20. Bolstering Rally. As a bonus action, you can encourage one creature
Compendium
- Sources->Dungeons & Dragons->Divine Contention
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
!”
The players must choose what to do next: repel the cultists of Talos at the north gate, or stop the zombies from assaulting the quayside. Once the players have made their choice, Jack gives each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle
invested it with power (choose or roll a d10): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison (green).
Heart of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
well-rounded fighters of great skill and knowledge. Combat Superiority When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Maneuvers
Strike. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle
invested it with power (choose or roll a d10): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison (green).
Heart of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
well-rounded fighters of great skill and knowledge. Combat Superiority When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Maneuvers
Strike. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
around whom others rally in times of crisis. When a monarch dies, the tribe’s chieftains gather to choose a new one. Disputes over who should be named king or queen are resolved through trials by
. A single Reghed tribe is made up of small clans scattered throughout Icewind Dale, each with its own chieftain. The chieftains choose the most powerful among them to be their king or queen — the one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
around whom others rally in times of crisis. When a monarch dies, the tribe’s chieftains gather to choose a new one. Disputes over who should be named king or queen are resolved through trials by
. A single Reghed tribe is made up of small clans scattered throughout Icewind Dale, each with its own chieftain. The chieftains choose the most powerful among them to be their king or queen — the one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizards choose the School of Evocation or Necromancy as their arcane tradition.
The Dead. Undead soldiers have served in Karrnath’s armies for decades. How do you feel about the undead? Are you a follower
peace and the Treaty of Thronehold. He fled to the city of Stormreach in Xen’drik with a small band of followers, and he continues to rally support against “the monster that sits on our throne
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Rally the Troops. The githyanki magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Reactions
Parry. The githyanki adds
+5
Legendary Resistance (3/Day). If the githyanki fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The githyanki makes two Silver Greatsword attacks.
Silver
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Rally the Troops. The githyanki magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Reactions
Parry. The githyanki adds
+5
Legendary Resistance (3/Day). If the githyanki fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The githyanki makes two Silver Greatsword attacks.
Silver
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizards choose the School of Evocation or Necromancy as their arcane tradition.
The Dead. Undead soldiers have served in Karrnath’s armies for decades. How do you feel about the undead? Are you a follower
peace and the Treaty of Thronehold. He fled to the city of Stormreach in Xen’drik with a small band of followers, and he continues to rally support against “the monster that sits on our throne
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
replace one of your attacks to direct one of your companions to strike. When you do so, choose a willing creature who can see or hear you and expend one Superiority Die. That creature can immediately use
comrades into another position. Add the Superiority Die roll to the attack’s damage roll, and choose a willing creature who can see or hear you. That creature can use its Reaction to move up to half
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
replace one of your attacks to direct one of your companions to strike. When you do so, choose a willing creature who can see or hear you and expend one Superiority Die. That creature can immediately use
comrades into another position. Add the Superiority Die roll to the attack’s damage roll, and choose a willing creature who can see or hear you. That creature can use its Reaction to move up to half
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
mustache. The creature’s companions fire arrows and swing down the rigging to do battle below. As your portal begins to close, the tentacled creature looks up to coldly watch you.
Choose one of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of courage, loyalty, selflessness, and truth, as well as the advancement of just societies. For instance, in Faerûn, ki-rins rally mostly to Torm, although ki-rins also serve his allies Tyr and
(3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.
Magic Weapons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of courage, loyalty, selflessness, and truth, as well as the advancement of just societies. For instance, in Faerûn, ki-rins rally mostly to Torm, although ki-rins also serve his allies Tyr and
(3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.
Magic Weapons
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
mustache. The creature’s companions fire arrows and swing down the rigging to do battle below. As your portal begins to close, the tentacled creature looks up to coldly watch you.
Choose one of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, selflessness, and truth, as well as to the advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki
, telepathy 120 ft.
Challenge 12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, selflessness, and truth, as well as to the advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki
, telepathy 120 ft.
Challenge 12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability to rally in the face of certain death, inspiring other kobolds to follow it in a charge against the invaders of their warren. Kobold Dragonshield
Small humanoid (kobold), lawful evil
Armor
resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8, lightning (blue); 9–10, poison (green
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability to rally in the face of certain death, inspiring other kobolds to follow it in a charge against the invaders of their warren. Kobold Dragonshield
Small humanoid (kobold), lawful evil
Armor
resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8, lightning (blue); 9–10, poison (green