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Returning 35 results for 'chose when reach'.
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Monsters
Mythic Odysseys of Theros
breath weapon is available, it can use the breath in place of its head or its claws.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5
","rollType":"to hit","rollAction":"Head"} to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType":"damage","rollAction":"Head","rollDamageType":"piercing"} piercing
Monsters
Van Richten’s Guide to Ravenloft
in this stat block.Multiattack. The horror makes two Limbs attacks.
Limbs. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Limbs"} to hit, reach 5 ft., one target
to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these
Monsters
Van Richten’s Guide to Ravenloft
","rollType":"to hit","rollAction":"Limbs"} to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning
multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay
Monsters
Van Richten’s Guide to Ravenloft
, reach 5 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends
can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result
Monsters
Van Richten’s Guide to Ravenloft
Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Limbs"} to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs
the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable
Monsters
Van Richten’s Guide to Ravenloft
saving throw or be knocked prone.Multiattack. The horror makes two Limbs attacks.
Limbs. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Limbs"} to hit, reach 5 ft., one
the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Sorcerous Versatility 4th-level sorcerer feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic
within you flowing in new ways: Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you. Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Sorcerous Versatility 4th-level sorcerer feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic
within you flowing in new ways: Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you. Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bardic Versatility 4th-level bard feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus
as you use your skills and magic: Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise. Replace one cantrip you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bardic Versatility 4th-level bard feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus
as you use your skills and magic: Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise. Replace one cantrip you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eldritch Versatility 4th-level warlock feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of
focus in your occult studies: Replace one cantrip you learned from this class’s Pact Magic feature with another cantrip from the warlock spell list. Replace the option you chose for the Pact Boon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eldritch Versatility 4th-level warlock feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of
focus in your occult studies: Replace one cantrip you learned from this class’s Pact Magic feature with another cantrip from the warlock spell list. Replace the option you chose for the Pact Boon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
increases when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level. Sea. When this effect is activated, you can choose one other
when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level. Tundra. When this effect is activated, each creature of your choice in your aura
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
increases when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level. Sea. When this effect is activated, you can choose one other
when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level. Tundra. When this effect is activated, each creature of your choice in your aura
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Stone Bridge See chapter 2 for more information on the Stone Bridge. When the characters reach the middle of the bridge, read the following text: You see half a dozen figures on the bridge ahead
idea that someone is trying to stop Gargosh from completing his quest. Cavil chose this spot because it’s where Torhild Flametongue, the dwarf king of Besilmer, reportedly fell to his death long ago
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Stone Bridge See chapter 2 for more information on the Stone Bridge. When the characters reach the middle of the bridge, read the following text: You see half a dozen figures on the bridge ahead
idea that someone is trying to stop Gargosh from completing his quest. Cavil chose this spot because it’s where Torhild Flametongue, the dwarf king of Besilmer, reportedly fell to his death long ago
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Andir Valmakos Despite his aptitude for magic and his parents’ being wizards themselves, Andir completed his apprenticeship and chose not to immediately seek out other Mages of High Sorcery. Instead
prepared:
At will: light, ray of frost
1st level (2 slots): thunderwave
Actions
Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Andir Valmakos Despite his aptitude for magic and his parents’ being wizards themselves, Andir completed his apprenticeship and chose not to immediately seek out other Mages of High Sorcery. Instead
prepared:
At will: light, ray of frost
1st level (2 slots): thunderwave
Actions
Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
above. Ancient, forgotten sanctuaries hold wonders beyond imagination, and divine whispers reach those with the minds and hearts to listen. The gods haven’t wholly abandoned Krynn, and as threats
the burning mountain that followed. They sank Istar beneath the waves, shattered the continent, and withdrew from the world. They chose to cause the immense suffering of the disaster and the centuries
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
above. Ancient, forgotten sanctuaries hold wonders beyond imagination, and divine whispers reach those with the minds and hearts to listen. The gods haven’t wholly abandoned Krynn, and as threats
the burning mountain that followed. They sank Istar beneath the waves, shattered the continent, and withdrew from the world. They chose to cause the immense suffering of the disaster and the centuries
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wield the blade. The disagreement blossomed into a full-fledged conflict, and the other troglodytes quickly chose sides. On one side of the stream, troglodytes loyal to H’slaat seized S’slaar’s mate
random encounters) to the distance they must travel before they reach the purple worm nursery. If the characters simply watch the standoff unfold, see “Resolving the Standoff” later in this section
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wield the blade. The disagreement blossomed into a full-fledged conflict, and the other troglodytes quickly chose sides. On one side of the stream, troglodytes loyal to H’slaat seized S’slaar’s mate
random encounters) to the distance they must travel before they reach the purple worm nursery. If the characters simply watch the standoff unfold, see “Resolving the Standoff” later in this section
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table. Fighter Features
chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
fallen clutches something against their chest. You’re not sure what it is, but you feel the urge to reach for it. Before you can, the object glows and then flashes with intense light.
Kiri-Jolith, God
the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the character’s player chose during character creation. The echoes of battle don’t mean
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table. Fighter Features
chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table. Fighter Features
chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table. Fighter Features
chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
fallen clutches something against their chest. You’re not sure what it is, but you feel the urge to reach for it. Before you can, the object glows and then flashes with intense light.
Kiri-Jolith, God
the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the character’s player chose during character creation. The echoes of battle don’t mean
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pepper they chose. On a successful saving throw, they manage to eat it. On a failed saving throw, they eat the pepper but have disadvantage on the next saving throw they make during the challenge. If a
character fails a saving throw by 10 or more, they either reflexively reach for milk or leave the table. Either way, they lose.
Vi offers color commentary during the event, encouraging the crowd to
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. (You have selected Daggers and Shortswords, which
Object. Take the Utilize action, or take the Magic action to use a magic item that requires that action. Level 3: Second-Story Work You’ve trained to get into especially hard-to-reach places, granting
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. (You have selected Daggers and Shortswords, which
Object. Take the Utilize action, or take the Magic action to use a magic item that requires that action. Level 3: Second-Story Work You’ve trained to get into especially hard-to-reach places, granting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
member currently on a base reach home plate. Catching If a batter hits the ball, the defensive team moves to catch it. One fielder of your choice must succeed on a DC 20 Dexterity (Acrobatics) check
striking out or by having their ball caught, at which point the two teams switch places. Play Ball! Once the characters chose their team or decline, the game begins. The Righteous Hands are first to bat
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
and men, magic will swell and pool, ripe for the taking. This sign of the end is also their gift.
Level 3: Apocalyptic Spells When you reach a Sorcerer level specified in the Apocalyptic Spells table
Spell Scroll, which casts the spell with the benefit of the Metamagic option you chose. The Spell Scroll remains ensorcelled until it is used or you finish a Long Rest. Level 6: Bear Witness You have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pepper they chose. On a successful saving throw, they manage to eat it. On a failed saving throw, they eat the pepper but have disadvantage on the next saving throw they make during the challenge. If a
character fails a saving throw by 10 or more, they either reflexively reach for milk or leave the table. Either way, they lose.
Vi offers color commentary during the event, encouraging the crowd to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
kingdom of Phalorm discovered the dwarven delving. The miners chose to bury their dead here. Until the Believers of Red Larch discovered it, the chamber was forgotten again. The dwarves enchanted the
movements are fearsome signs of impending doom. Treasure Larrakh was part of the attack on the Mirabar delegation described in chapter 3. (News of the delegation’s disappearance doesn’t reach Red Larch