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Returning 35 results for 'chosen charm'.
Other Suggestions:
chosen charge
chosen charmed
choose charm
chosen chaos
closed charm
Monsters
Lost Laboratory of Kwalish
one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Garret and able to hear him. Once within the next 10 minutes, the creature can roll the die and
the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots): charm person, detect magic, disguise self, identify, Tasha's hideous laughterShortsword. Melee
Monsters
Eberron: Rising from the Last War
. Hit: 18 (4d8);{"diceNotation":"4d8","rollType":"roll","rollAction":"Chromatic Orb"} damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.Tarkanan assassins are the
)
Chromatic orb (4d8)
3
Poison spray (2d12)
Ray of sickness (3d8)
4
Friends
Charm person (two creatures)
5
Minor illusion
Thunderwave (2d8)
6
Dancing lights
Sleep (7d8)
Monsters
Thieves’ Gallery
spellcasting ability (spell save DC 15):
At will: friends, message
3/day each: charm person, disguise self
1/day: suggestionInspiring Words (3/Day). When a creature Edgin can see within 60 feet of
confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves’ crew to greatness. But when his past mistakes come calling, Edgin must
Species
Sword Coast Adventurer's Guide
, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
are virtuous. Most are simply very aware of how people respond to them. After dealing with this mistrust throughout youth, a tiefling often develops the ability to overcome prejudice through charm or intimidation.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
research that contains one or more desks and bookshelves. Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for
7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can’t gain this Charm again while you still have it. Craft Options
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of a dragon can result in its power taking root in a character, whether that person is the dragon’s chosen heir or the dragon’s killer. The result of this investiture can vary widely in power and
impact, from a minor charm to a complete transformation. Sometimes, a draconic gift has an obvious visual manifestation, such as when a character is transformed into a dragonborn. Other gifts are invisible
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between. Enchantment
effect, you can’t use this feature on that creature again until you finish a long rest. Instinctive Charm Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, spinning a thread of golden light that winds its way to the chosen reveler. If the mood of the carnival is positive, choose the character who improved the carnival’s mood the most, or ask the players
crowd. Mister Light exudes cheerfulness and follows through with the ceremony regardless of who is chosen. At the end of the celebration, as the carnival begins to wind down, the ceremonial crown
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
Chosen creature that is strapped to the shrine. This energy is what powers the Doomvault but, even more, is also what both creates and keeps hidden the Phylactery Vault. The characters will have to
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
only from people he believes deserve to lose both coin and face. Edgin’s confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves
, message
3/day each: charm person, disguise self
1/day: suggestion
Reactions
Inspiring Words (3/Day). When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Attack: +4 to hit, range 90 ft., one creature. Hit: 18 (4d8) damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.
TARKANAN ASSASSIN: ALTERNATIVE SPELLS
The power
grasp (2d8) Chromatic orb (4d8)
3 Poison spray (2d12) Ray of sickness (3d8)
4 Friends Charm person (two creatures)
5 Minor illusion Thunderwave (2d8)
6 Dancing lights Sleep (7d8)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Chosen of such a power — and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
shapeshifters, and foes of demons and their ilk. The more important thing is that he serves as a “lucky charm” for the characters when they need him. This option works particularly well if the adventurers have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
accident of their birth as a kind of cruel joke they have chosen to embrace. Equally intriguing and disturbing to followers of some faiths in Faerûn are stories spread by tieflings who claim to have
the Ability Score Increase trait.
Devil’s Tongue. You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(Acrobatics), or Intelligence (Arcana) check, as chosen by the player. Using Magic. Instead of making an ability check, a character can cast a spell. The level of the spell determines the benefit: 1st or 2nd
knapsacks and pulls out a smooth, glowing stone. She says: “As promised, here’s a gift—think of it as a good luck charm for the upcoming game!”
The stone is a stone of good luck, and the characters are welcome to keep it indefinitely.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
information: “The Witchlight Monarch is chosen by Mister Light’s Witchlight vane. Witch and Light have no control over who the monarch will be, but it’s always the guest who has contributed the most
to the happiness of the carnival. The monarch is also given a charm that lets them fly.” “Mister Witch’s Witchlight watch is attached to his waistcoat by a chain, so whoever tries to steal it needs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
speaks Common and Elvish. Jeryth Phaulkon When the characters arrive at Phaulkonmere for the first time, Melannor introduces them to the lady of the estate: a noblewoman-turned-demigod and Chosen of
offers membership in the enclave and bestows on each new member a charm of restoration (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). Jeryth also offers Phaulkonmere as a safe
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Charisma (Persuasion) check. Her guards are vigilant for use of magic to charm or coerce her, and attack at once if they see it used. If the party attacks and defeats Nareen and her guards, she
carefully to see who is involved in the bidding. She has already arranged for her chosen buyers to pick up the orb from its hiding place. To cover her tracks, she hopes to incite a fight between
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended. The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of
the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended. The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of
the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hunter of white dragons and a Chosen of Thrym, the evil god of frost giants. When Vlagomir died, his warrior’s spark was bound to the spear. The first time a barbarian, fighter, monk, or ranger
touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character (see “Supernatural Gifts” in the Dungeon Master’s Guide): Vlagomir’s Spark
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Sorcerer, your list of prepared spells
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended. The number of spells on your
spells on your list matches the number in the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended. The number of spells on your
spells on your list matches the number in the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your choice: gaming set, musical instrument, or disguise kit. Head office also grants you the use of a tool kit for your chosen proficiency, a collection of sales brochures, a set of business cards
, you are able to make a focused effort to keep a potential customer’s attention. When you provide a humanoid with a business card from your portfolio keeper, you can cast charm person on them (save
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a
vampire’s Charm ability or a druid’s Wild Shape? Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Subrace Traits If your tiefling has a subrace, choose one of the following options — whichever one corresponds to the infernal being connected to the tiefling’s family. The traits of the chosen
the friends cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Sorcerer, your list of prepared spells
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
volunteers to piles of necrotic sludge, which were disposed of in the sewerage (area N9). Others? The cultists here are but one sect of many that have infiltrated Neverwinter. The other sects have chosen
determining which charm their character receives: the Charm of the Creeping Hand if the die roll is an odd number or the Charm of the Eldritch Eye if the die roll is an even number. While in possession of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
spells, requiring no components:
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level
+ the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spell
3 Charm Person
5 Misty Step
9 Summon Fey
13 Dimension Door
17 Mislead
You also possess a fey blessing. Choose it from the Feywild Gifts table or determine it
: Hunter’s Prey You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one. Colossus Slayer. Your tenacity
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(spell save DC 14):
At will: friends, mage hand, message
2/day each: charm person, mage armor, hold person, invisibility, suggestion, tongues
Reactions
Instinctive Charm (Recharge 4–6). When
takes 40 (9d8) damage of the chosen type and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.
Spellcasting. The evoker casts one of the following
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
RYU College of Glamour Subclass Level 3: Beguiling Magic You always have the Charm Person and Mirror Image spells prepared. In addition, immediately after you cast an Enchantment or Illusion spell
. You always have the chosen spells prepared, and whenever you gain a Bard level, you can replace one of the spells with another spell that meets these requirements. Level 14: Peerless Skill When you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feature. To start, choose three level 1 Wizard spells. Charm Person, Disguise Self, and Fog Cloud are recommended. The number of spells on your list increases as you gain Rogue levels, as shown in
Arcane Trickster Spellcasting table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Rogue, your list of prepared spells can include five Wizard
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, slender figure in black is Charm, a darkling elder (see appendix C) who works for Endelyn Moongrave as a thief but poses as a traveling merchant. When the characters arrive, Charm is gossiping with
(see appendix A) to cut loose Charm’s shadow and transform it into a separate creature. See chapter 4 for more information on Endelyn and her magic scissors. Charm, a darkling elder, sips tea in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(3/day). As a bonus action, Garret can give one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Garret and able to hear him. Once within the next 10
): charm person, detect magic, disguise self, identify, Tasha’s hideous laughter
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage






