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Returning 20 results for 'claiming checks'.
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clashing checks
climbing checks
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mythic Odysseys of Theros
thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.Scimitar. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
Monsters
Mythic Odysseys of Theros
thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
accusations while smugly claiming no responsibility. Characters can press Kirina on these details by making a DC 14 Charisma (Intimidation or Persuasion) check. If the characters encouraged Prince Simbon to
take his role more seriously in the “Support for Prince Simbon” section, Simbon vows to use his influence to reveal Kirina’s goals—this gives characters advantage on this check. If one or more checks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mocks the characters, claiming to be the last champion of Manivarsha and the only Manivarshi who can rightfully claim the Riverine’s Shankha. If Jijibisha is separated from the Riverine’s Shankha, she
has disadvantage on ability checks and attack rolls until she regains it. She fights to the death. A character who succeeds on a DC 20 Intelligence (History) check has heard of Jijibisha Manivarshi and can confirm that she was favored to win the Shankha Trials the year Manivarsha was destroyed.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. 3 The Whispered One is coming, but there’s still time to prevent him from claiming power over the spokes of the Great Wheel. 4 The entire multiverse is inside an impossibly vast bag of holding. The
Gift (Charm)
You are scarred by knowledge you shouldn’t possess. Your eyes turn black, except for your pupils, which turn white. This charm grants you advantage on Charisma (Persuasion) checks made to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
past a guard with a successful DC 16 Charisma (Deception) check. If the party’s preparations convincingly support their story—such as wearing guard uniforms while claiming they’re new guards—the DC
wish, a character who succeeds on one of the above checks by 5 or more might also learn one piece of information from the “Gathering Intelligence” section, perhaps by overhearing a conversation or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
follow hollow routines, their existences reduced to shadow plays without weight or substance. Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich
any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
Actions
Scimitar. Melee
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
as if they’d been recognized. If characters lie to Mondath—claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding whether to join
—then compare their Charisma (Deception) checks to Mondath’s Wisdom check to determine whether she believes them. You can allow advantage or disadvantage on the roll when someone’s lies are especially
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
effect is the same as if they’d been recognized. If characters lie to Mondath — claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding
whether to join — then compare their Charisma (Deception) checks to Mondath’s Wisdom check to determine whether she believes them. You can allow advantage or disadvantage on the roll when someone’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
conquer the Feywild and enslave its inhabitants, claiming those creatures’ magic for themselves. When the fey united to defend their realm, the fomorians fought them and were subjected to a terrible curse
checks, saving throws, and attacks based on Strength or Dexterity.
The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
shift Oggdug’s attitude from Hostile to Indifferent by hiring him (see the “Hiring the Ogre” section below) or taking the Influence action to make one of the following ability checks. Consider these
into this area and joins the fray. At your discretion, the ogre might fight alongside the characters in hopes of claiming the dragon’s hoard for himself. Treasure. The provisions and supplies in this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Arveiaturace”, for more information). The dragon is out hunting when the characters first arrive at the Dark Duchess, but she checks on the ship regularly to make sure her hoard is undisturbed. At the end of
, claiming that’s what Silvanus would want her to do. Tinjong’s Cave. If the characters need a place to rest and recuperate, Tinjong leads them to her cave overlooking the sea. It contains no furnishings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fog with nowhere to go but back up. Extremiton, in the guise of Durnan, discourages exploration of Undermountain by claiming that the Mad Mage has magically sealed it off. Characters who are brought
might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and chair, where Kadroth takes his meals. Kadroth’s black cat, Touche, is the chamber’s sole occupant, although Mere (see area C7) routinely checks on the fire to make sure the room stays warm. C13
crimes. He has little to say about his captors, since they don’t share information with him: His captors arrived under false pretenses, claiming to be neutral arbiters employed by the Council of Speakers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Discipline. The fist of Bane has advantage on all ability checks and saving throws made during combat.
Actions
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning
on all ability checks and saving throws made during combat.
Actions
Multiattack. The iron consul makes one attack with its spear and can use its Voice of Command ability.
Spear. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, characters have advantage on Charisma (Deception) checks made to fool devils and cult members in the dungeon under Vanthampur Villa.
A character who listens at the double door or one of the secret doors
combat whenever possible. He sheds crocodile tears for Elturel, claiming that he was visiting a parish a few miles outside the city when it disappeared, and expressing horror in response to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
is questioned, he lies, claiming to be a prisoner of the Red Wizards. If the characters spare him, he accompanies the party until he sees an opportunity to escape. Also present is a reduced-threat clay
disadvantage on ranged attack rolls and ability checks made to search or see in this area. In addition, whenever a creature starts its turn in the chamber proper (not in an entryway next to the glyphs), it must
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dungeons (see “Tresendar Manor” below). If effective roleplaying or ability checks get the characters on Brawn’s good side, he can be convinced to provide further details of the layout of dungeon areas
in town a month ago. Now, she is downright frenetic. She proselytizes for Tymora in the streets, in taverns, and in people’s homes. Garaele is well known for haranguing the folk of Phandalin, claiming






