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Returning 35 results for 'claiming words regards'.
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Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Shortly after claiming rulership of Avernus, Zariel demoted L’zeth to a horned devil. For a while, L’zeth nursed its damaged pride. Eventually, the despondent devil reignited its ambitions and
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Shortly after claiming rulership of Avernus, Zariel demoted L’zeth to a horned devil. For a while, L’zeth nursed its damaged pride. Eventually, the despondent devil reignited its ambitions and
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
plot, involving the ruins of an Istarian city, captures the imagination of Dragon Highlord Verminaard. He tasks his devotee, Kansaldi Fire-Eyes, with claiming a devastating new weapon for the Dragon
lands with armies on the march. How do we live through a year with no harvest?
I don’t know how long we’ll hold out or who’ll read this. I hope only these words serve as a warning to someone.
Ollen Nahled,
Commander at Wheelwatch Outpost
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
plot, involving the ruins of an Istarian city, captures the imagination of Dragon Highlord Verminaard. He tasks his devotee, Kansaldi Fire-Eyes, with claiming a devastating new weapon for the Dragon
lands with armies on the march. How do we live through a year with no harvest?
I don’t know how long we’ll hold out or who’ll read this. I hope only these words serve as a warning to someone.
Ollen Nahled,
Commander at Wheelwatch Outpost
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conversing with the Emperor With a few imperious words, the White Jade Emperor (lawful neutral, hill dwarf noble) dismisses everyone except his guards. As the crowd disperses, Secretary Wei remains
the situation. The secretary flatly denies the accusation, claiming that Zhong Yin and the characters were sent on a scholarly investigation into the Old City, but stole relics from the site and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conversing with the Emperor With a few imperious words, the White Jade Emperor (lawful neutral, hill dwarf noble) dismisses everyone except his guards. As the crowd disperses, Secretary Wei remains
the situation. The secretary flatly denies the accusation, claiming that Zhong Yin and the characters were sent on a scholarly investigation into the Old City, but stole relics from the site and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
below.
“Looking for friends, hmm?” comes a cloyingly shrill voice. The words emanate from a crack in the cavern wall fifteen feet above the ledge. A rotten stench emanates from within.
It’s easy
. 3 The Whispered One is coming, but there’s still time to prevent him from claiming power over the spokes of the Great Wheel. 4 The entire multiverse is inside an impossibly vast bag of holding. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
whisper fearfully, claiming they saw whistlers. If asked, a worker tells the characters that whistlers are beings that emerge from the shadows, whistling a creepy tune as they steal away the unwary
any report of Yarana’s words. A worker mentions this to the Sugar Man if the characters don’t. In response to any description of the whistlers, the Sugar Man scoffs openly. He is taken aback if a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
whisper fearfully, claiming they saw whistlers. If asked, a worker tells the characters that whistlers are beings that emerge from the shadows, whistling a creepy tune as they steal away the unwary
any report of Yarana’s words. A worker mentions this to the Sugar Man if the characters don’t. In response to any description of the whistlers, the Sugar Man scoffs openly. He is taken aback if a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
below.
“Looking for friends, hmm?” comes a cloyingly shrill voice. The words emanate from a crack in the cavern wall fifteen feet above the ledge. A rotten stench emanates from within.
It’s easy
. 3 The Whispered One is coming, but there’s still time to prevent him from claiming power over the spokes of the Great Wheel. 4 The entire multiverse is inside an impossibly vast bag of holding. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them farewell with the words, “I will remember you.” Jalynfein Oblodra This young male drow was cast out of Menzoberranzan after he lost his sight, yet he survived and found his way here. The blind
” sidebar). Xetzirbor This mind flayer regards the characters with interest. Xetzirbor refuses to disclose its timeline but hints that it knows about the demonic incursion. The mind flayer tries to entice
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them farewell with the words, “I will remember you.” Jalynfein Oblodra This young male drow was cast out of Menzoberranzan after he lost his sight, yet he survived and found his way here. The blind
” sidebar). Xetzirbor This mind flayer regards the characters with interest. Xetzirbor refuses to disclose its timeline but hints that it knows about the demonic incursion. The mind flayer tries to entice
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
itself. Without riders, the snails are an even match, but a jockey can try to improve a snail’s performance by patting its shell or speaking words of encouragement at it. Initiative rolls are
winner, with one snail narrowly claiming victory. If the roll for first place is tied, the race ends in a tie, and each winning jockey receives the first-place prize (see “Prizes” below). Signs posted in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). Questioning Witch and Light If the characters have come to the carnival seeking lost things, Witch and Light express their regret but make it clear that they’re not responsible for those losses, claiming
is good, Mister Light offers each character a gift as they exit: a balloon animal of their choosing, crafted by Thaco, “a clown of few words but many talents.” Thaco fashions each balloon into whatever creature is asked for. Each balloon animal is tied with a ribbon and floats magically in the air.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
itself. Without riders, the snails are an even match, but a jockey can try to improve a snail’s performance by patting its shell or speaking words of encouragement at it. Initiative rolls are
winner, with one snail narrowly claiming victory. If the roll for first place is tied, the race ends in a tie, and each winning jockey receives the first-place prize (see “Prizes” below). Signs posted in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). Questioning Witch and Light If the characters have come to the carnival seeking lost things, Witch and Light express their regret but make it clear that they’re not responsible for those losses, claiming
is good, Mister Light offers each character a gift as they exit: a balloon animal of their choosing, crafted by Thaco, “a clown of few words but many talents.” Thaco fashions each balloon into whatever creature is asked for. Each balloon animal is tied with a ribbon and floats magically in the air.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Local gossip suggests that strange events surround Sylvanna, with some claiming she is cursed. Her father's elven steward, Edwardine Evrétte, oversees Sylvana's governance until she comes of age
few words, believing that it’s in words where dishonesty hides. Grand Croix The Grove Maze has its own provincial name: Grand Croix. Most settlements are along the great forest’s edge, though some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
conquer Skullport for his family. Like most drow, he is predictably treacherous. His silken words are pleasant enough, but any alliance forged with him is doomed to end badly — and most likely in
the action is, so he can quietly observe where the characters keep their magic items and spellbooks (which he fully intends on claiming once they’re dead).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
parchment on which are written the following words: Zira The Happy Cow Daggerford Any character who has spent time in Daggerford can, with a successful DC 10 Intelligence check, recall that the Happy Cow is
it safely returned to her, but he doesn’t protest if the characters insist on keeping it. Miros Xelbrin’s Quest Miros suggests that the characters travel to Amphail and “give his regards” to Arleosa
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
conquer Skullport for his family. Like most drow, he is predictably treacherous. His silken words are pleasant enough, but any alliance forged with him is doomed to end badly — and most likely in
the action is, so he can quietly observe where the characters keep their magic items and spellbooks (which he fully intends on claiming once they’re dead).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
parchment on which are written the following words: Zira The Happy Cow Daggerford Any character who has spent time in Daggerford can, with a successful DC 10 Intelligence check, recall that the Happy Cow is
it safely returned to her, but he doesn’t protest if the characters insist on keeping it. Miros Xelbrin’s Quest Miros suggests that the characters travel to Amphail and “give his regards” to Arleosa
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
touch it, because she’s sick to death of trout. Hethyl Arkorran Hethyl is a heartless creature—not cruel out of spite, just blunt in a mean, uncaring way. She doesn’t hide the truth or mince words, and
crimes. He has little to say about his captors, since they don’t share information with him: His captors arrived under false pretenses, claiming to be neutral arbiters employed by the Council of Speakers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
touch it, because she’s sick to death of trout. Hethyl Arkorran Hethyl is a heartless creature—not cruel out of spite, just blunt in a mean, uncaring way. She doesn’t hide the truth or mince words, and
crimes. He has little to say about his captors, since they don’t share information with him: His captors arrived under false pretenses, claiming to be neutral arbiters employed by the Council of Speakers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
respect for the people of Mbala, who were tricked and eaten by a green hag named Nanny Pu’pu. Eku regards the hag as one of the greatest evils in Chult. If the characters travel anywhere near Mbala and Eku
crowds, preferring the jungle where she is truly at home. Flask seldom speaks except to agree with River, often repeating the last few words of River’s utterance (with a slight lisp) while nodding in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
respect for the people of Mbala, who were tricked and eaten by a green hag named Nanny Pu’pu. Eku regards the hag as one of the greatest evils in Chult. If the characters travel anywhere near Mbala and Eku
crowds, preferring the jungle where she is truly at home. Flask seldom speaks except to agree with River, often repeating the last few words of River’s utterance (with a slight lisp) while nodding in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Skalanthas’s attitude from Hostile to Indifferent by apologizing for the intrusion and claiming to be acting on behalf of the monks. Skalanthas’s attitude reverts to Hostile if a character threatens or belittles
House Daamos. The dragon is far more inclined to believe the son of Ishyllia Daamos than the words of a stranger. However, if Ronnom is reduced to 20 Hit Points or fewer, the characters can compel
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
Moment
The first in History
Arranging the indicated letters of the key words on each line in sequence spells out the word “Wrath” (for example, the first letter of “Whenever” is W, the last letter
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
Moment
The first in History
Arranging the indicated letters of the key words on each line in sequence spells out the word “Wrath” (for example, the first letter of “Whenever” is W, the last letter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the hand-shaped impressions, the impressions begin to glow as the altars activate. From then on, any creature in the room can use a bonus action to say one of the following words to cause its
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the hand-shaped impressions, the impressions begin to glow as the altars activate. From then on, any creature in the room can use a bonus action to say one of the following words to cause its
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
knew the command words to control the golem; those words have been lost. Waterfall. A large gap in the west wall leads to a 200-foot-deep chasm. Water from the moat drains into this chasm, forming a
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
knew the command words to control the golem; those words have been lost. Waterfall. A large gap in the west wall leads to a 200-foot-deep chasm. Water from the moat drains into this chasm, forming a
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
die before consenting to ransom demands. When death finally takes her, Thalamra’s dying words to her killers are, “See you in hell.” Thalamra keeps two keys in a pocket of her dress. One key unlocks
combat whenever possible. He sheds crocodile tears for Elturel, claiming that he was visiting a parish a few miles outside the city when it disappeared, and expressing horror in response to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
die before consenting to ransom demands. When death finally takes her, Thalamra’s dying words to her killers are, “See you in hell.” Thalamra keeps two keys in a pocket of her dress. One key unlocks
combat whenever possible. He sheds crocodile tears for Elturel, claiming that he was visiting a parish a few miles outside the city when it disappeared, and expressing horror in response to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words “To Kres — Fly high and stoop swift.” The ring is worth 25 gp. The finger upon