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Returning 35 results for 'class replicas guides to have reasons'.
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Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
overview map of the Underdark in chapter 2). Characters accompanied by Zhentarim guides approach Mantol-Derith via a subterranean rift. A narrow trail winds up the side of the rift, ending at a secret door in the northwest corner of the trade hub (area 1a).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
overview map of the Underdark in chapter 2). Characters accompanied by Zhentarim guides approach Mantol-Derith via a subterranean rift. A narrow trail winds up the side of the rift, ending at a secret door in the northwest corner of the trade hub (area 1a).
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Campus Guide With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scout Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance. Scout
Medium humanoid (any race), any alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scout Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance. Scout
Medium humanoid (any race), any alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Campus Guide With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
and pirates like them because they’re fast and sturdy. Military leaders use them as command ships for the same reasons. Damselfly ship owners are a proud lot, fond of painting their ships in colorful
race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights. Damselfly Ship Summary Armor Class: 19 (metal) Cargo: 5 tons Hit Points: 200 Crew: 9 Damage
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
classes in mind, but any class will do. Team Up. Your character joins the other players’ characters to form an adventuring party. These adventurers are allies who face challenges and fantastical
respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
and pirates like them because they’re fast and sturdy. Military leaders use them as command ships for the same reasons. Damselfly ship owners are a proud lot, fond of painting their ships in colorful
race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights. Damselfly Ship Summary Armor Class: 19 (metal) Cargo: 5 tons Hit Points: 200 Crew: 9 Damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hippocamp Noble steeds of the sea, hippocamps feature in countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally
harnessed by the god’s will. Hippocamp
Large monstrosity, chaotic good
Armor Class 13 (natural armor)
Hit Points 22 (4d10)
Speed 20 ft., swim 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hippocamp Noble steeds of the sea, hippocamps feature in countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally
harnessed by the god’s will. Hippocamp
Large monstrosity, chaotic good
Armor Class 13 (natural armor)
Hit Points 22 (4d10)
Speed 20 ft., swim 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Using This Book This book is a gateway to using Eberron as a setting for your D&D campaign. It guides players and the Dungeon Master through the process of creating characters and adventures set in
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Using This Book This book is a gateway to using Eberron as a setting for your D&D campaign. It guides players and the Dungeon Master through the process of creating characters and adventures set in
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
), Typically Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft., climb 40 ft.
STR
23 (+6)
DEX
17 (+3)
CON
18 (+4)
INT
6 (−2)
WIS
11 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
), Typically Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft., climb 40 ft.
STR
23 (+6)
DEX
17 (+3)
CON
18 (+4)
INT
6 (−2)
WIS
11 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
home plane, the Outlands, and the Great Wheel beyond. These bariaur wanderers often serve as guides in the Outlands, assisting visitors by eagerly suggesting gate-town attractions and other points of
(see the “Planar Influences” section in this book’s introduction). Bariaur Wanderer Medium Celestial, Typically Chaotic Good
Armor Class 14 (studded leather)
Hit Points 71 (11d8 + 22)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
home plane, the Outlands, and the Great Wheel beyond. These bariaur wanderers often serve as guides in the Outlands, assisting visitors by eagerly suggesting gate-town attractions and other points of
(see the “Planar Influences” section in this book’s introduction). Bariaur Wanderer Medium Celestial, Typically Chaotic Good
Armor Class 14 (studded leather)
Hit Points 71 (11d8 + 22)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Tabaxi hunters are trained to survive in the wild, making them excellent guides. Tabaxi minstrels gather in small troupes and make themselves at home in any settlement, earning coin through music and
Creek, Bright Cliffs, and Snoring Mountain. Tabaxi Hunter Medium humanoid (tabaxi), chaotic good
Armor Class 14 (leather armor)
Hit Points 40 (9d8)
Speed 30 ft., climb 20 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
resources, goals, and leaders—directly sponsors and guides your adventures. Types of Religious Orders Not every religious order represents an alliance of worshipers devoted to godly ideals. Perhaps your
Fierce Inquisitor. A severe hierarch directs you to cleanse wickedness from a region, from the order, or from within yourself. 5 Beloved Healer. A famed healer guides you to where you’ll be needed most
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Tabaxi hunters are trained to survive in the wild, making them excellent guides. Tabaxi minstrels gather in small troupes and make themselves at home in any settlement, earning coin through music and
Creek, Bright Cliffs, and Snoring Mountain. Tabaxi Hunter Medium humanoid (tabaxi), chaotic good
Armor Class 14 (leather armor)
Hit Points 40 (9d8)
Speed 30 ft., climb 20 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
resources, goals, and leaders—directly sponsors and guides your adventures. Types of Religious Orders Not every religious order represents an alliance of worshipers devoted to godly ideals. Perhaps your
Fierce Inquisitor. A severe hierarch directs you to cleanse wickedness from a region, from the order, or from within yourself. 5 Beloved Healer. A famed healer guides you to where you’ll be needed most
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of their company of guides, which at this point might also include Clapperclaw the scarecrow and Squirt the oilcan. If you feel burdened by all these nonplayer characters, give them
responsibilities that don’t require a lot of your attention. For example, Clapperclaw’s main duty might be to carry Squirt, while Amidor might spend nearly all its time watching over the other guides and whispering
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of their company of guides, which at this point might also include Clapperclaw the scarecrow and Squirt the oilcan. If you feel burdened by all these nonplayer characters, give them
responsibilities that don’t require a lot of your attention. For example, Clapperclaw’s main duty might be to carry Squirt, while Amidor might spend nearly all its time watching over the other guides and whispering
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
full suite of options would make the adventure less exciting, don’t have the incarnation reappear until after the group finishes a long rest, or have the incarnation reappear with their class features
for mysterious reasons—a glitch is, by definition, unreliable. New characters introduced experience the same multiversal glitch. Alternatively, events during the adventure might reveal unexpected
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the DC of which equals the onlooker’s Wisdom (Insight) check result. Icewind Kobold
Small humanoid (kobold), any alignment
Armor Class 14 (hide armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft
or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 − 2) piercing damage.
Icewind Kobold Zombie The necromancer Vellynne Harpell has Icewind kobold guides in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
community. One must work selflessly, listen to one’s elders, and act according to one’s status for Yeonido to prosper. Structure is the central pillar of society. Class structure and family structure are
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
surface world makes them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream. Dreamwalkers become divorced from reality by isolation, shame, and their
, the collected things accrete to their bodies, becoming encased in stone. Stone Giant Dreamwalker
Huge Giant, Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 161 (14d12 + 70
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
surface world makes them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream. Dreamwalkers become divorced from reality by isolation, shame, and their
, the collected things accrete to their bodies, becoming encased in stone. Stone Giant Dreamwalker
Huge Giant, Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 161 (14d12 + 70
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the DC of which equals the onlooker’s Wisdom (Insight) check result. Icewind Kobold
Small humanoid (kobold), any alignment
Armor Class 14 (hide armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft
or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 − 2) piercing damage.
Icewind Kobold Zombie The necromancer Vellynne Harpell has Icewind kobold guides in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
full suite of options would make the adventure less exciting, don’t have the incarnation reappear until after the group finishes a long rest, or have the incarnation reappear with their class features
for mysterious reasons—a glitch is, by definition, unreliable. New characters introduced experience the same multiversal glitch. Alternatively, events during the adventure might reveal unexpected
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
community. One must work selflessly, listen to one’s elders, and act according to one’s status for Yeonido to prosper. Structure is the central pillar of society. Class structure and family structure are
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The Social Contract of Adventures You must provide reasonably appealing reasons for characters to undertake the adventures you prepare. (See “Draw In the Players” in chapter 4 for advice on this
character for perfectly good (and nondisruptive) reasons, and sometimes a whole group decides it might be fun to play evil characters together. These are valid options, as long as everyone’s on the