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Returning 35 results for 'class revelation gar to have reborn'.
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Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Gar Shatterkeel Gar Shatterkeel
Medium humanoid, neutral evil
Armor Class 17 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
16 (+3
, Common
Challenge 15 (13,000 XP)
Amphibious. Gar can breathe air and water.
Legendary Resistance (3/Day). If Gar fails a saving throw, he can choose to succeed instead.
Spellcasting. Gar is a
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Gar Shatterkeel Gar Shatterkeel
Medium humanoid, neutral evil
Armor Class 17 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
16 (+3
, Common
Challenge 15 (13,000 XP)
Amphibious. Gar can breathe air and water.
Legendary Resistance (3/Day). If Gar fails a saving throw, he can choose to succeed instead.
Spellcasting. Gar is a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his own ka, making this revelation part of any successful hunt. Roll or choose an option from the Hunt for the Ka table to determine what form the domain-spanning quest takes. Hunt for the Ka d6
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his own ka, making this revelation part of any successful hunt. Roll or choose an option from the Hunt for the Ka table to determine what form the domain-spanning quest takes. Hunt for the Ka d6
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
magic. Other Crushing Wave cultists sense her power in him and follow him out of fear. Gar Shatterkeel
Medium humanoid (human), neutral evil
Armor Class 16 (natural armor)
Hit Points 112 (15d8
(human), neutral evil
Armor Class 13 (chain shirt)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
magic. Other Crushing Wave cultists sense her power in him and follow him out of fear. Gar Shatterkeel
Medium humanoid (human), neutral evil
Armor Class 16 (natural armor)
Hit Points 112 (15d8
(human), neutral evil
Armor Class 13 (chain shirt)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(see the “Hag Covens” sidebar) has a challenge rating of 4 (1,100 XP). Sea Hag
Medium fey, chaotic evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., swim 40 ft.
STR
.
Unless the target is surprised or the revelation of the hag’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Memories d4 Memory
1 The location of a powerful magic item
2 A secret betrayal by a beloved public figure
3 The details of an unfinished quest
4 A revelation about an impending
upheaval
Matias Tapia
Memory Web Large Aberration, Typically Neutral Evil
Armor Class 14
Hit Points 39 (6d10 + 6)
Speed 40 ft., climb 40 ft.
STR
16 (+3)
DEX
18 (+4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(see the “Hag Covens” sidebar) has a challenge rating of 4 (1,100 XP). Sea Hag
Medium fey, chaotic evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., swim 40 ft.
STR
.
Unless the target is surprised or the revelation of the hag’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Memories d4 Memory
1 The location of a powerful magic item
2 A secret betrayal by a beloved public figure
3 The details of an unfinished quest
4 A revelation about an impending
upheaval
Matias Tapia
Memory Web Large Aberration, Typically Neutral Evil
Armor Class 14
Hit Points 39 (6d10 + 6)
Speed 40 ft., climb 40 ft.
STR
16 (+3)
DEX
18 (+4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(levels 1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer. Ambitious Assassin Small or Medium Humanoid, Typically Neutral Evil
Armor Class 16 (studded
. Enchanting Infiltrator Small or Medium Fey, Typically Neutral Evil
Armor Class 18 (Veiled Presence)
Hit Points 156 (24d8 + 48)
Speed 40 ft.
STR
10 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
20
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(levels 1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer. Ambitious Assassin Small or Medium Humanoid, Typically Neutral Evil
Armor Class 16 (studded
. Enchanting Infiltrator Small or Medium Fey, Typically Neutral Evil
Armor Class 18 (Veiled Presence)
Hit Points 156 (24d8 + 48)
Speed 40 ft.
STR
10 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
20
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
absorbing the unwary prey. Shambling Mound
Large plant, unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 20 ft., swim 20 ft.
STR
18 (+4)
DEX
8 (−1
creature engulfed at a time.
Spawned by Lightning. A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a
by the spell. Psychic Defenses 6th-level Aberrant Mind feature You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Revelation in Flesh
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a
by the spell. Psychic Defenses 6th-level Aberrant Mind feature You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Revelation in Flesh
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
absorbing the unwary prey. Shambling Mound
Large plant, unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 20 ft., swim 20 ft.
STR
18 (+4)
DEX
8 (−1
creature engulfed at a time.
Spawned by Lightning. A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
education in the ways of magic. Apprentice Wizard
Medium Humanoid, Any Alignment
Armor Class 10 (13 with mage armor)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0
Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
education in the ways of magic. Apprentice Wizard
Medium Humanoid, Any Alignment
Armor Class 10 (13 with mage armor)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0
Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
show during which Endelyn revealed a “likely future” in which Skylla is fatally betrayed by the other members of the League of Malevolence. This revelation prompted Skylla to defect from the group
by Endelyn (“nocturli”), which bestows a semblance of life upon eight inanimate props scattered throughout the workshop. Each of these props uses the animated armor stat block (with Armor Class
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
its path. Aphelion ends its monologue with a chilling revelation: once its shipboard mission is satisfied, the supercomputer plans to rebuild its robot army and set the robots loose on the world to
-square pillars contain critical information and the collected history of the society that created the spaceship. They also contain Aphelion’s consciousness. Each server has Armor Class 19; 50 hit points
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
show during which Endelyn revealed a “likely future” in which Skylla is fatally betrayed by the other members of the League of Malevolence. This revelation prompted Skylla to defect from the group
by Endelyn (“nocturli”), which bestows a semblance of life upon eight inanimate props scattered throughout the workshop. Each of these props uses the animated armor stat block (with Armor Class
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
its path. Aphelion ends its monologue with a chilling revelation: once its shipboard mission is satisfied, the supercomputer plans to rebuild its robot army and set the robots loose on the world to
-square pillars contain critical information and the collected history of the society that created the spaceship. They also contain Aphelion’s consciousness. Each server has Armor Class 19; 50 hit points
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
who command the consuls. Fist of Bane
Medium humanoid (human), lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
who command the consuls. Fist of Bane
Medium humanoid (human), lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
Lady Illmarrow
Medium undead, neutral evil
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish. In an effort to rid themselves of this curse, they devoted themselves to the
Humanoid
Armor Class 14 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
Lady Illmarrow
Medium undead, neutral evil
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish. In an effort to rid themselves of this curse, they devoted themselves to the
Humanoid
Armor Class 14 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA