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Magic Items
Dungeon Master’s Guide
This elegant garment is made from exquisite cloth and adorned with runes.
You gain these benefits while wearing the robe.
Armor. If you aren’t wearing armor, your base Armor Class is 15 plus
Magic Items
Bigby Presents: Glory of the Giants
This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers.
You gain a +3 bonus to attack and damage
. When you take the Attack action using the bow, you can expend 1 charge to replace one of your attacks with a blazing arrow of curative magic, which automatically hits one creature you can see within
Monsters
The Book of Many Things
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
’ will. These living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DM&rsquo
Monsters
Guildmasters’ Guide to Ravnica
thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
Monsters
The Book of Many Things
spider ignores movement restrictions caused by webbing.Multiattack. The spider makes two Ruinous Bite attacks. It can replace one attack with a use of Web.
Ruinous Bite. Melee Weapon Attack: +7
creature wearing nonmagical armor, the armor takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an Armor Class of 10 is destroyed.
Web (Recharge 5–6);{"diceNotation
Monsters
The Wild Beyond the Witchlight
quarterstaff.Multiattack. Kelek makes three attacks using Sorcerer’s Bolt, Staff of Striking, or a combination of them. He can replace one of the attacks with a use of Spellcasting.
Sorcerer
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
Monsters
Guildmasters’ Guide to Ravnica
its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other
Monsters
Guildmasters’ Guide to Ravnica
or thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Feats
Tasha’s Cauldron of Everything
you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if you’re a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.
Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when
Feats
Bigby Presents: Glory of the Giants
You’ve studied the magic of Giant runes, granting you the following benefits:
Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell
slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.
Rune Magic. You know a number of runes equal to half your
Feats
Tasha’s Cauldron of Everything
one you choose must be different.
Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the
Feats
Tasha’s Cauldron of Everything
You’ve learned how to exert your will on your spells to alter how they function:
You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option
on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with
monsters
Use Magic Device. The seugathi ignores all class, species, and level requirements on the use of magic items. Multiattack. The seugathi uses Mind Fog, then makes three attacks: one with their
no apparent result or are harmful to the seugathi themselves. A seugathi that completes their mission nearly always finds another to replace it, creating a centuries-long chain of increasingly inscrutable—and sometimes even contradictory—endeavors.Poison, PsychicBludgeoning
monsters
Use Magic Device. The seugathi ignores all class, species, and level requirements on the use of magic items. Multiattack. The seugathi uses Mind Fog, then makes two attacks: one with their Bite
the seugathi themselves. A seugathi that completes their mission nearly always finds another to replace it, creating a centuries-long chain of increasingly inscrutable—and sometimes even contradictory—endeavors.Poison, PsychicBludgeoning
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
). Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table. Rune Spells Rune Spell Cloud Fog cloud Death Inflict wounds Dragon Chromatic orb
Rune Shaper Prerequisite: Spellcasting Feature or Rune Carver Background You’ve studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the comprehend
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
). Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table. Rune Spells Rune Spell Cloud Fog cloud Death Inflict wounds Dragon Chromatic orb
Rune Shaper Prerequisite: Spellcasting Feature or Rune Carver Background You’ve studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the comprehend
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall behind the curtain are fifteen paintings, each one 5 feet long and 3 feet tall, arranged in three rows of five. Each painting depicts a graduating class of dour-faced Dweomercore wizards. Most of
the older paintings show the students as skeletons — signifying which graduating students have died. Careful examination reveals that Halaster appears in every class picture except the center portrait
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall behind the curtain are fifteen paintings, each one 5 feet long and 3 feet tall, arranged in three rows of five. Each painting depicts a graduating class of dour-faced Dweomercore wizards. Most of
the older paintings show the students as skeletons — signifying which graduating students have died. Careful examination reveals that Halaster appears in every class picture except the center portrait
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a
different one from this feature. When you reach certain levels in this class, you learn additional runes, as shown in the Runes Known table. Runes Known Fighter Level Number of Runes 3rd 2 7th 3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a
different one from this feature. When you reach certain levels in this class, you learn additional runes, as shown in the Runes Known table. Runes Known Fighter Level Number of Runes 3rd 2 7th 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 1: Choose a Class Choose a class, and write it on your character sheet. The Class Overview table summarizes the classes. See “Character Classes” for the classes’ details. Class Overview Class
the game, but more importantly, they bring a balanced mix of capabilities to adventures. You’re welcome to use that party setup or modify it using these guidelines:
Cleric: Replace with Bard or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 1: Choose a Class Choose a class, and write it on your character sheet. The Class Overview table summarizes the classes. See “Character Classes” for the classes’ details. Class Overview Class
the game, but more importantly, they bring a balanced mix of capabilities to adventures. You’re welcome to use that party setup or modify it using these guidelines:
Cleric: Replace with Bard or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 1: Choose a Class Choose a class, and write it on your character sheet. The Class Overview table summarizes the classes. See chapter 3 for the classes’ details. Class Overview Class Likes
, but more importantly, they bring a balanced mix of capabilities to adventures. You’re welcome to use that party setup or modify it using these guidelines:
Cleric: Replace with Bard or Druid
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 1: Choose a Class Choose a class, and write it on your character sheet. The Class Overview table summarizes the classes. See chapter 3 for the classes’ details. Class Overview Class Likes
, but more importantly, they bring a balanced mix of capabilities to adventures. You’re welcome to use that party setup or modify it using these guidelines:
Cleric: Replace with Bard or Druid
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Sorcerous Versatility 4th-level sorcerer feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic
within you flowing in new ways: Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you. Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Sorcerous Versatility 4th-level sorcerer feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic
within you flowing in new ways: Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you. Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Martial Versatility 4th-level fighter feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of
your martial practice: Replace a fighting style you know with another fighting style available to fighters. If you know any maneuvers from the Battle Master archetype, you can replace one maneuver you know with a different maneuver.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eldritch Versatility 4th-level warlock feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of
focus in your occult studies: Replace one cantrip you learned from this class’s Pact Magic feature with another cantrip from the warlock spell list. Replace the option you chose for the Pact Boon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eldritch Versatility 4th-level warlock feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of
focus in your occult studies: Replace one cantrip you learned from this class’s Pact Magic feature with another cantrip from the warlock spell list. Replace the option you chose for the Pact Boon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Martial Versatility 4th-level fighter feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of
your martial practice: Replace a fighting style you know with another fighting style available to fighters. If you know any maneuvers from the Battle Master archetype, you can replace one maneuver you know with a different maneuver.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bardic Versatility 4th-level bard feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus
as you use your skills and magic: Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise. Replace one cantrip you
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Waterdeep (Northeast) The siege weapon in Waterdeep’s defense zone (see Map 1.5) is a small bronze cannon inlaid with arcane runes and mounted on a heavy tripod. It launches balls of crackling
electricity. Storm Cannon Medium Object Armor Class: 18 Hit Points: 30
Lightning Ball (Requires Aim). Ranged Attack Roll: +6, range 200/800 ft. Hit: 22 (4d10) Lightning damage.
Aiming a Storm Cannon requires the Utilize action, then a creature can take the Lightning Ball action.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class. Eldritch Adept
Eldritch Adept Prerequisite: Spellcasting or Pact Magic feature Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the