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                        Returning 31 results for 'class which reflected'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
                                                
                                            
                                                
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
                                                
                                            
                                                
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites  Class Ability Score Minimum   Barbarian Strength 13 Bard
                                                
                                            
                                                
                                                    Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.  Class Ability Score Minimum   Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
                                                
                                            
                                                
                                                    Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
                                                
                                            
                                                
                                                     the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
                                                
                                            
                                                
                                                     the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , surrounded by the petrified remains of past admirers and would-be heroes. Medusa
 Medium monstrosity, lawful evil
 Armor Class 15 (natural armor)
 Hit Points 127 (17d8 + 51)
 Speed 30 ft.
   STR
 10(+0
                                                
                                            
                                                
                                                     the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. “She was
                                                
                                            
                                                
                                                    
 Mirror Shade Medium Undead, Typically Chaotic Evil
 Armor Class 13
 Hit Points 91 (14d8 + 28)
 Speed 40 ft.
  STR
 8 (−1)
 DEX
 17 (+3)
 CON
 14 (+2)
 INT
 10 (+0)
 WIS
 13 (+1)
 CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
                                                
                                            
                                                
                                                     Proficiencies by Class   Class Ability Check   Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Flail Snail Flail Snail
 Large elemental, unaligned
 Armor Class 16 (natural armor)
 Hit Points 52 (5d10 + 25)
 Speed 10 ft.
   STR
 17(+3)
 
  DEX
 5(−3)
 
  CON
 20(+5)
 
  INT
 3(−4
                                                
                                            
                                                
                                                     fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair. Medusa
 Medium monstrosity, lawful evil
 Armor Class 15 (natural armor)
 Hit
                                                
                                            
                                                
                                                     looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     intact flail snail shell, which weighs about 250 pounds, is worth 2,500 gp. Flail Snail
 Large elemental, unaligned
 Armor Class 16 (natural armor)
 Hit Points 52 (5d10 + 25)
 Speed 10 ft.
   STR
                                                
                                            
                                                
                                                     rolling a d6:
 1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     more complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in
                                                
                                            
                                                
                                                    . Rosie Beestinger
 Small humanoid (halfling), chaotic good
  
 Armor Class 15 (Unarmored Defense)
 Hit Points 45 (10d6 + 10)
 Speed 40 ft.
  
   STR
 8 (−1)
 
  DEX
 16 (+3)
 
  CON
 12 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are
                                                
                                            
                                                
                                                    . The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score Dexterity score Constitution score Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     being fashioned. The powder is also a material component of the ritual that enchants the robe.
 Flail Snail
 Large elemental, unaligned
 Armor Class 16 (natural armor)
 Hit Points 52 (5d10 + 25
                                                
                                            
                                                
                                                     by rolling a d6:
 1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Tarrasque Tarrasque
 Gargantuan monstrosity (titan), unaligned
 Armor Class 25 (natural armor)
 Hit Points 676 (33d20 + 330)
 Speed 40 ft.
   STR
 30(+10)
 
  DEX
 11(+0)
 
  CON
 30(+10
                                                
                                            
                                                
                                                     the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
 Siege Monster. The tarrasque deals double damage to objects and structures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the depths to obliterate everything in its path. Tarrasque
 Gargantuan monstrosity (titan), unaligned
 Armor Class 25 (natural armor)
 Hit Points 676 (33d20 + 330)
 Speed 40 ft.
   STR
  30 (+10
                                                
                                            
                                                
                                                     unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
 Siege Monster. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Monsters F - M Froghemoth
 Huge monstrosity, unaligned
 Armor Class 14 (natural armor)
 Hit Points 184 (16d12 + 80)
 Speed 30 ft., swim 30 ft.
   STR
 23(+6)
 
  DEX
 13(+1)
 
  CON
 20
                                                
                                            
                                                
                                                     attack against it as a bonus action.
 
  Galeb Duhr
 Medium elemental, neutral
 Armor Class 16 (natural armor)
 Hit Points 85 (9d8 + 45)
 Speed 15 ft. (30 ft. when rolling, 60 ft. rolling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . What one sees reflected in that starry void is the sudden, terrifying realization of one’s own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous
                                                
                                            
                                                
                                                    
 Armor Class 20 (natural armor)
 Hit Points 297 (17d20 + 119)
 Speed 15 ft., fly 80 ft. (hover)
   STR
 28(+9)
 
  DEX
 7(−2)
 
  CON
 25(+7)
 
  INT
 5(−3)
 
  WIS
 14(+2)
 
  CHA
 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     potential become burrowsharks. Black Earth Guard
 Medium humanoid (human), neutral evil
 Armor Class 18 (plate)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
   STR
  17 (+3)
 
  DEX
  11 (+0
                                                
                                            
                                                
                                                     in the cult, but the priests provide the cult leader with his or her authority over the rest of Ogrémoch’s followers. Black Earth Priest
 Medium humanoid (human), neutral evil
 Armor Class 17 (splint
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     affected creature can repeat the saving throw at the end of each hour. Hythonia
 Large monstrosity, lawful evil
 Armor Class 17 (natural armor)
 Hit Points 199 (21d10 + 84)
 Speed 40 ft., climb 40
                                                
                                            
                                                
                                                     immediately make the save.
 If Hythonia sees herself reflected on a polished surface within 30 feet of her and in an area of bright light, she is affected by her own gaze.
 Shed Skin (Mythic Trait
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     intent will be reflected in future printings of the Player’s Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space that’s less than 40 feet
                                                
                                            
                                                
                                                     armor. Some spells and class features have figurative, not literal, names. The text of the spell or class feature explains what it does. In this case, mage armor surrounds the target with “protective
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here. After finishing a long rest, Auril regains any of her forms that were destroyed, provided at
                                                
                                            
                                                
                                                    . Auril (First Form)
 Medium monstrosity, neutral evil
 Armor Class 13
 Hit Points 95 (10d8 + 50)
 Speed 30 ft., fly 60 ft.
   STR
 14 (+2)
 
  DEX
 16 (+3)
 
  CON
 21 (+5)
 
  INT
 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
 Gargantuan dragon, chaotic evil
 Armor Class 22 (natural armor)
 Hit Points 367 (21d20 + 147)
 Speed 40 ft., fly 80
                                                
                                            
                                                
                                                     dragon, chaotic evil
 Armor Class 19 (natural armor)
 Hit Points 195 (17d12 + 85)
 Speed 40 ft., fly 80 ft., swim 40 ft.
   STR
  23 (+6)
 
  DEX
  14 (+2)
 
  CON
  21 (+5)
 
  INT
  14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. They’re dressed in bright lounging robes
                                                
                                            
                                                
                                                     together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     servants of the hags. If she believes a character to be pure of heart or an ally of nature, she begs them to help her discover what happened to Sylvarie. Naiad
 Medium fey
 Armor Class 15 (natural armor
                                                
                                            
                                                
                                                     as though her face was being reflected in a broken mirror. Looking into his former friend’s activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     components.  Destroying the Pillars. Each of the pillars has Armor Class 17, 50 hit points, immunity to poison and psychic damage, and vulnerability to radiant damage. Destroying the pillars prevents
                                                
                                            
                                                
                                                     character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
                                                
                                            
                                                
                                                     (Perception) check, that contains spell scrolls of two random 7th-level spells of a particular class (DM’s choice). All but one of the copper coffers contain unguents and the like; the third coffer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
 The heads of several creatures hang on the walls, mounted on plaques of wood for display as
                                                
                                            
                                                
                                                     Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7
                                                
                                            
                                        






