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                        Returning 35 results for 'class which resolve'.
                    
                
                        
                            
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                                                     feats
                                                    
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Underdogâs Resolve. When
                                                
                                            
                                                
                                                     you are attacked by a creature that has a CR higher than your level, you gain a +2 bonus to your Armor Class for that attack.
Vengeful Strike. You have Advantage on attack rolls against any creature
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a scale color more akin to that of a chromatic or a metallic dragon. A koboldâs cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
                                                
                                            
                                                
                                                     characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
                                                
                                            
                                                
                                                     archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also âDegrees of Successâ in this chapter.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary  Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
                                                
                                            
                                                
                                                     appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the shipâs bow also act as a piercing ram. Squid Ship Summary  Armor Class 15 (wood) Cargo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
                                                
                                            
                                                
                                                     to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
                                                
                                            
                                                
                                                     to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Once youâre done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
                                                
                                            
                                                
                                                     bookshelf. Outside combat, the characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
                                                
                                            
                                                
                                                     characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs actions. In combat, everyone takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
                                                
                                            
                                                
                                                    , providing a boon to your franchiseâs standing in the community. Any franchise could do worse than having you as its public face â especially when your sense of quiet resolve is needed to quietly resolve some unexpected business disaster.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
                                                
                                            
                                                
                                                     mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operativesâwhile virtuous samurai-class bureaucrats hire them to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Information. If you tell the players what the Armor Class of their opponents is, you reduce the steps of interaction needed to resolve an attack. Instead of telling you a number and asking if it hits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that donât take a lot of time to resolve. When given anything complex to do, they either
                                                
                                            
                                                
                                                     spin a different direction from its dancing legs. Iâd like to vivisect one at some point to find out how this can be. Dhergoloth
 Medium fiend (yugoloth), neutral evil
 Armor Class 15 (natural armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that donât take a lot of time to resolve. When given anything complex to do, however
                                                
                                            
                                                
                                                     Neutral Evil
 Armor Class 15 (natural armor)
 Hit Points 119 (14d8 +56)
 Speed 30 ft.
   STR
  17 (+3) 
 
  DEX
  10 (+0) 
 
  CON
  19 (+4) 
 
  INT
  7 (-2) 
 
  WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurersâ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
                                                
                                            
                                                
                                                    .
 The game also includes elementsâclass features, feats, weapon properties, spells, magic items, monster abilities, and the likeâthat sometimes contradict a general rule. When an exception and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurersâ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
                                                
                                            
                                                
                                                    .
 The game also includes elementsâclass features, feats, weapon properties, spells, magic items, monster abilities, and the likeâthat sometimes contradict a general rule. When an exception and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . There are ways to resolve these problems, but the answers arenât always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
                                                
                                            
                                                
                                                     you need to repay and, if so, do you need to resolve this in a week or in a year? Did you make a tragic mistake, and if so, is it something you can ever undo? The Regrets table provides a few examples
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
                                                
                                            
                                                
                                                     Divine Domain class feature for how domain spells work.  Peace Domain Spells   Cleric Level Spells   1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otilukeâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    ? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your targets before
                                                
                                            
                                                
                                                    âoptions such as Attack, Dash, and Magicâor you choose from among the special actions youâve gained from a class or another source. To cast a spell on your turn, you take the Magic action. Doing so means
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
                                                
                                            
                                                
                                                     in the opposing army. Akroan Hoplite
 Medium humanoid (any), any alignment
 Armor Class 18 (breastplate, shield)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
   STR
 16 (+3)
 
  DEX
 16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     gargoyle doesnât require air, food, drink, or sleep. Gargoyle
 Medium elemental, chaotic evil
 Armor Class 15 (natural armor)
 Hit Points 52 (7d8 + 21)
 Speed 30 ft., fly 60 ft.
   STR
  15 (+2
                                                
                                            
                                                
                                                     essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
 OgrĂ©moch doesnât create gargoyles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samuraiâs resolve is nearly unbreakable, and the enemies in a Samuraiâs path have two choices: yield
                                                
                                            
                                                
                                                     hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. You can use this feature three times, and you regain all expended uses of it when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
   Resolve the attack. You make the attack roll. On a hit, you roll damage
                                                
                                            
                                                
                                                     make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the targetâs Armor Class (AC), the attack hits. The AC of a character is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     count, they move toward the characters. If they get close enough, they make melee attacks. The zombiesâ stat block contains the information you need to resolve these attacks. On each characterâs
                                                
                                            
                                                
                                                    , shambling monsters. The zombies donât follow them up the path toward Dragonâs Rest. Zombie Medium Undead, Typically Neutral Evil
 Armor Class 8
 Hit Points 22 (3d8 + 9)
 Speed 20 ft.
  STR
 13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Apprentice Silverquill Apprentice
 Medium or Small Humanoid (Bard), Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
  10 (+0) 
  DEX
  14 (+2
                                                
                                            
                                                
                                                    
 Medium or Small Humanoid (Bard), Any Alignment
 Armor Class 13 (16 with mage armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
  10 (+0) 
  DEX
  16 (+3) 
  CON
  13 (+1) 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     is to resolve its unfinished business. A ghost can be destroyed more easily by invoking a weakness tied to its former life. The ghost of a person tortured to death might be killed again by the
                                                
                                            
                                                
                                                    . A ghost doesnât require air, food, drink, or sleep. Ghost
 Medium undead, any alignment
 Armor Class 11
 Hit Points 45 (10d8)
 Speed 0 ft., fly 40 ft. (hover)
   STR
  7 (â2)
 
  DEX
  13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score Dexterity score Constitution score Armor Class
                                                
                                            
                                                
                                                     Current hit points Total class levels (if any) Fighter class levels (if any) Improved Combat Superiority At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a revenantâs eyes burn with resolve and flare in the presence of its adversary. If the revenantâs original body
                                                
                                            
                                                
                                                     spellcasting capabilities. Similarly, revenants that wore armor and wielded weapons in life might continue to do so.
 Revenant
 Medium undead, neutral
 Armor Class 13 (leather armor)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     powerful adventurers. Their deaths and souls are my nourishment.â
 Flaw. âI underestimate the resolve of my enemies.â
 Acererak
 Medium undead, neutral evil
 Armor Class 21 (natural armor)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     resolve those actions.
 Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
                                                
                                            
                                                
                                                     chapter 1 for details on each ability and how to determine an abilityâs modifier.)
 2. Apply circumstantial bonuses and penalties. A class feature, a spell, a particular circumstance, or some other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     natural reality.  Quandrix Apprentice Quandrix Apprentice Quandrix Apprentice
 Medium or Small Humanoid (Wizard), Any Alignment
 Armor Class 11 (14 with mage armor)
 Hit Points 44 (8d8 + 8)
 Speed 30
                                                
                                            
                                                
                                                     (spell save DC 12):
 At will: guidance, mage hand
 1/day each: enlarge/reduce, mage armor
 Quandrix Pledgemage Quandrix Pledgemage
 Medium or Small Humanoid (Wizard), Any Alignment
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     attack rolls? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your
                                                
                                            
                                                
                                                     options available to everyoneâoptions such as Attack, Cast a Spell, and Dashâor you choose from among the special actions youâve gained from a class, a feat, or another source. If you want to cast a spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     tragic tale of woe and misery puts her in a bargaining mood. If these visitors enter into an agreement with Bavlorna, sheâll use her powers to resolve their pressing problem in exchange for something of
                                                
                                            
                                                
                                                     lapse into a fit of sneezing. See the stat block for more details. Bavlorna Blightstraw
 Medium Fey (Hag), Neutral Evil
 Armor Class 15 (natural armor)
 Hit Points 110 (13d8 + 52)
 Speed 30 ft., swim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Squire of Solamnia Prerequisite: Dragonlance Campaign, Fighter or Paladin Class or Knight of Solamnia Background Your training in the ways of the Knights of Solamnia grants you these benefits: Mount
                                                
                                            
                                                
                                                     rest. Knight of the Rose Prerequisite: 4th Level, Squire of Solamnia Feat You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     in themselves. A map of Gorewood and an overview of the locations within this Abyssal realm appear later in this chapter. Depending on your playersâ actions, the characters might resolve their final
                                                
                                            
                                                
                                                     attacks any intruders in sight with reckless abandon. Aurnozci Gargantuan Fiend (Demon), Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 370 (20d20 + 160)
 Speed 50 ft., burrow 30 ft.
  STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Deepking. The lairds hold council to resolve disputes and discuss future plans. Each clan has its own holdings in Gracklstugh and specializes in a certain craft or service. Duergar Clans  Smithing Clan
                                                
                                            
                                                
                                                     second-class citizens, living in squalor and scrounging food and resources, even as their leaders on the Council of Savants live in secret opulence.
 Frugal and Monolithic. The gray dwarves value
                                                
                                            
                                        






