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Returning 35 results for 'claw of desperate'.
Other Suggestions:
class of desecrate
class of desperate
call of desperate
claws of desperate
clan of disparate
Monsters
Van Richten’s Guide to Ravenloft
. The nosferatu doesn’t require air.Multiattack. The nosferatu makes two Claw attacks followed by one Bite attack. If both Claw attacks hit the same creature, the Bite attack is made with
advantage.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5","rollType":"damage
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"necrotic"} necrotic damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"necrotic"} necrotic damage.
Claw. Melee Weapon Attack: +12;{"diceNotation
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"necrotic"} necrotic damage.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +12
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
", "rollDamageType":"piercing"} piercing damage plus 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +9;{"diceNotation
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +10
", "rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +10
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nosferatu Vicious, undead hunters, nosferatu possess the endless thirst of vampires but none of their grace. For them, existence is nothing more than an everlasting string of cold, desperate nights
two Claw attacks followed by one Bite attack. If both Claw attacks hit the same creature, the Bite attack is made with advantage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nosferatu Vicious, undead hunters, nosferatu possess the endless thirst of vampires but none of their grace. For them, existence is nothing more than an everlasting string of cold, desperate nights
two Claw attacks followed by one Bite attack. If both Claw attacks hit the same creature, the Bite attack is made with advantage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they force their targets to desperate limits, night hags claim their victims’ tormented spirits, capturing them in sinister traps called soul bags. The hags then slip between planes of existence to
after 7 days.
Actions
Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
Nightmare Haunting (1/Day; Requires Soul Bag
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they force their targets to desperate limits, night hags claim their victims’ tormented spirits, capturing them in sinister traps called soul bags. The hags then slip between planes of existence to
after 7 days.
Actions
Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
Nightmare Haunting (1/Day; Requires Soul Bag
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
by holding torches in each of its hands.
Creatures Five neutral human sculptors (use the cultist stat block) originally from the Temple of Moloch are here creating stonework for the tomb. Desperate
Moghadam’s magical passes, using the torches as weapons. Use the statistics for the girallon’s claw attack, but a torch attack deals bludgeoning damage plus 2 (1d4) fire damage. Murals If the murals are
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
by holding torches in each of its hands.
Creatures Five neutral human sculptors (use the cultist stat block) originally from the Temple of Moloch are here creating stonework for the tomb. Desperate
Moghadam’s magical passes, using the torches as weapons. Use the statistics for the girallon’s claw attack, but a torch attack deals bludgeoning damage plus 2 (1d4) fire damage. Murals If the murals are
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The neogi makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +5 to
can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The neogi makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +5 to
can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Habitat: Grassland; Treasure: None
Spirits of vengeance bound to crude frames, scarecrows arise from folk magic, the prayers of desperate commoners, or possession by spirits that died with violent
, Poisoned, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions
Fearsome Claw. Melee Attack Roll: +3, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Habitat: Grassland; Treasure: None
Spirits of vengeance bound to crude frames, scarecrows arise from folk magic, the prayers of desperate commoners, or possession by spirits that died with violent
, Poisoned, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions
Fearsome Claw. Melee Attack Roll: +3, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sorrowsworn makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage.
Claw. Melee
grappling a creature, the sorrowsworn can’t make a Claw attack.
Lonely Sorrowsworn The sorrow of isolation afflicts many creatures that lurk in the Shadowfell, but the need for companionship is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sorrowsworn makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage.
Claw. Melee
grappling a creature, the sorrowsworn can’t make a Claw attack.
Lonely Sorrowsworn The sorrow of isolation afflicts many creatures that lurk in the Shadowfell, but the need for companionship is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
immune to this ghast’s Stench for 24 hours.
Actions
Multiattack. The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.
Claw. Melee Attack Roll: +6, reach 5
nightmarish distortions to their forms. Many have extreme reactions to actions, objects, or individuals that remind them of emotionally charged aspects of their lives. Particularly desperate or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
immune to this ghast’s Stench for 24 hours.
Actions
Multiattack. The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.
Claw. Melee Attack Roll: +6, reach 5
nightmarish distortions to their forms. Many have extreme reactions to actions, objects, or individuals that remind them of emotionally charged aspects of their lives. Particularly desperate or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might fight low-level agents of the Order of the Emerald Claw and grow to loathe the sight of their claw-shaped symbol and green cloaks. As they attain higher levels, the characters will face
aberrant dragonmarks in the desperate hope of preventing another War of the Mark. 2 The villain is suffering under a terrible curse, and their increasingly serious crimes are an effort to fight off the curse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might fight low-level agents of the Order of the Emerald Claw and grow to loathe the sight of their claw-shaped symbol and green cloaks. As they attain higher levels, the characters will face
aberrant dragonmarks in the desperate hope of preventing another War of the Mark. 2 The villain is suffering under a terrible curse, and their increasingly serious crimes are an effort to fight off the curse
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they ride forth upon the mortal world, terrified mortals make offerings in a desperate attempt to appease them, but the ashen riders aren’t merciful, and they delight in reducing the paragons of the
then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they ride forth upon the mortal world, terrified mortals make offerings in a desperate attempt to appease them, but the ashen riders aren’t merciful, and they delight in reducing the paragons of the
then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
passes through the tunnel mouth has a 50 percent chance to trip it and trigger two mechanisms. The first mechanism is a spring-loaded wooden contraption resembling a claw that swings out from the wall of
the mine shaft up-slope from this tunnel to snap across the tunnel mouth. Whoever triggered the trap must succeed on a DC 13 Dexterity throw or take 7 (2d6) bludgeoning damage from the claw. One round
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as they claw at each other. Floating near them is the half-eaten corpse of a bearded devil clutching a glaive. The pool is 20 feet wide and 40 feet long, with a horseshoe-shaped ledge around it.
Two
used as arcane focuses for spellcasting. Other curios include an empty casket sized for a human infant, a copper cowbell, a rope noose, a nothic’s shriveled claw on the end of a black cord, a soot
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
passes through the tunnel mouth has a 50 percent chance to trip it and trigger two mechanisms. The first mechanism is a spring-loaded wooden contraption resembling a claw that swings out from the wall of
the mine shaft up-slope from this tunnel to snap across the tunnel mouth. Whoever triggered the trap must succeed on a DC 13 Dexterity throw or take 7 (2d6) bludgeoning damage from the claw. One round
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as they claw at each other. Floating near them is the half-eaten corpse of a bearded devil clutching a glaive. The pool is 20 feet wide and 40 feet long, with a horseshoe-shaped ledge around it.
Two
used as arcane focuses for spellcasting. Other curios include an empty casket sized for a human infant, a copper cowbell, a rope noose, a nothic’s shriveled claw on the end of a black cord, a soot
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Court’s authority. They hope for some measure of favor, or even a morsel of their rulers’ accursed blood. Beneath them are the impoverished and desperate. Folk who fight among themselves for the scraps
region reeks of decay from the corpses trapped in the mud and brackish waters, many of which animate to try to claw the living down into the muck with them. Insects buzz ceaselessly. Fungi fill the air
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with 50 hit points remaining and has no poison coating his weapons, reducing his challenge rating to 3 (700 XP). He’s trying to kick open the door to area G15b in a desperate attempt to capture Lord
to the east has been drawn back, revealing a claw-footed bathtub. Area G15b is a wood-paneled bedchamber with a birdcage on a table and a permanent teleportation circle inscribed on the floor. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with 50 hit points remaining and has no poison coating his weapons, reducing his challenge rating to 3 (700 XP). He’s trying to kick open the door to area G15b in a desperate attempt to capture Lord
to the east has been drawn back, revealing a claw-footed bathtub. Area G15b is a wood-paneled bedchamber with a birdcage on a table and a permanent teleportation circle inscribed on the floor. The