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Returning 14 results for 'clawing were part'.
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calling were part
chasing were part
claiming were part
caring were part
clanging were part
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
landscape. At the center of the compound is a hill of rust-colored stone that resembles a hand clawing out of the ground, with gaps between the fingers. A jagged wall made of rock, bones, and metal debris
fortress, see “Entering the Fort” below. First, however, review the following summary of how to run this scene to maximum effect. Running the Fort In this part of the adventure, the characters must
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
landscape. At the center of the compound is a hill of rust-colored stone that resembles a hand clawing out of the ground, with gaps between the fingers. A jagged wall made of rock, bones, and metal debris
fortress, see “Entering the Fort” below. First, however, review the following summary of how to run this scene to maximum effect. Running the Fort In this part of the adventure, the characters must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
more than to leave this place. Trekaila and Argentia, of course, are in complete agreement. The dryads part company with the characters, heading back toward Polvarth Plateau after wishing the adventurers success in whatever they are trying to do.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
more than to leave this place. Trekaila and Argentia, of course, are in complete agreement. The dryads part company with the characters, heading back toward Polvarth Plateau after wishing the adventurers success in whatever they are trying to do.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the sphere’s silvery metal emerges from the sphere. The death knight inflicts punishment in Soth’s stead, following his directives but requiring no action on Soth’s part. If the death knight is
. Kneeling on the floor of the chamber is a werewolf. It howls terribly, clutching and clawing at its body in fury. At the sight of the cell door opening, the werewolf leaps up and sprints toward you
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the sphere’s silvery metal emerges from the sphere. The death knight inflicts punishment in Soth’s stead, following his directives but requiring no action on Soth’s part. If the death knight is
. Kneeling on the floor of the chamber is a werewolf. It howls terribly, clutching and clawing at its body in fury. At the sight of the cell door opening, the werewolf leaps up and sprints toward you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
interior walls are sculpted with impressions of humanoid forms pressing out from within—clawing hands and howling faces, captured in stone forever.
As Ythryn was about to fall out of the sky, High
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
interior walls are sculpted with impressions of humanoid forms pressing out from within—clawing hands and howling faces, captured in stone forever.
As Ythryn was about to fall out of the sky, High
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
southwest. Stairs to the north lead down to area M20. This older part of the monastery has been fitted out as a laboratory, with work tables covered in alchemical apparatuses and shelves full of
might part with some of the potions and scrolls described in the next section. Treasure Renwick’s curios and esoteric tomes aren’t valuable and hold little magical power. For centuries he has been
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
southwest. Stairs to the north lead down to area M20. This older part of the monastery has been fitted out as a laboratory, with work tables covered in alchemical apparatuses and shelves full of
might part with some of the potions and scrolls described in the next section. Treasure Renwick’s curios and esoteric tomes aren’t valuable and hold little magical power. For centuries he has been
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
forward.
Bucket Conveyor. The buckets hanging from the forge’s ceiling are part of a conveyor system built to transfer ore to the forge from the mining tunnels below. The conveyor system is
lowest scaffolding. They mimic the mining they did in life, clawing at the rock in search of precious material. Fixated on the rock wall, the feral ashenwights become hostile toward anyone who attacks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice to enter the city. As the characters approach the end of the causeway, read: Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes
party understands the dead Netherese tongue. The doppelganger plays the part of a low-born Netherese manservant who was sent to the prison by his master, Iriolarthas, for disobedience. Without going
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
forward.
Bucket Conveyor. The buckets hanging from the forge’s ceiling are part of a conveyor system built to transfer ore to the forge from the mining tunnels below. The conveyor system is
lowest scaffolding. They mimic the mining they did in life, clawing at the rock in search of precious material. Fixated on the rock wall, the feral ashenwights become hostile toward anyone who attacks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice to enter the city. As the characters approach the end of the causeway, read: Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes
party understands the dead Netherese tongue. The doppelganger plays the part of a low-born Netherese manservant who was sent to the prison by his master, Iriolarthas, for disobedience. Without going