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Returning 35 results for 'claws round guard to her regains'.
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Magic Items
Dungeon Master’s Guide
). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0
Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points it regains all of them.
Monsters
Monster Manual
it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to
the guardian.
Regeneration. The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Spell Storing. A spellcaster who wears the guardian’s amulet can
Magic Items
Dungeon Master’s Guide
’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the demilich fails a saving throw, it can choose to succeed instead.
Undead Restoration. If the demilich is destroyed, it reforms and regains all
creature’s turn, the demilich can expend a use to take one of the following actions. The demilich regains all expended uses at the start of each of its turns.
Energy Drain. Constitution Saving
Magic Items
Dungeon Master’s Guide
example, a flower picked from a garden there disappears if it is taken outside the demiplane.
For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also
, creatures don’t age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down).
When the time runs out or
Monsters
Monster Manual
target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Bite. Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that
damage taken, and the vampire regains Hit Points equal to that amount.NecroticDeathless Agility. The vampire takes the Dash or Disengage action.
Spells
Player’s Handbook
(Slaad Only). The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
Whispering Aura (Mind Flayer Only). At the start of each of the spirit’s turns, the spirit
Psychic damage.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).
Claw (Slaad Only). Melee Attack Roll: Bonus equals your spell attack
Spells
Player’s Handbook
a number of attacks equal to half this spell’s level (round down).
Radiant Bow (Avenger Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + the
spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 Temporary Hit Points.
Healing Touch (1/Day). The spirit touches another creature. The target regains Hit Points equal to 2d8 + the spell’s level.
Spells
Player’s Handbook
makes a number of attacks equal to half this spell’s level (round down).
Bite (Demon Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + the spell
’s level Necrotic damage.
Claws (Yugoloth Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell’s level Slashing damage. Immediately after the
Magic Items
Princes of the Apocalypse
claws, you gain a burrowing speed of 20 feet, and you can tunnel through solid rock at a rate of 1 foot per round.
You can use a claw as a melee weapon while wearing it. You have proficiency with it
These heavy gauntlets of brown iron are forged in the shape of an umber hulk;umber hulk's claws, and they fit the wearer’s hands and forearms all the way up to the elbow. While wearing both
Magic Items
Tales from the Yawning Portal
modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Monsters
Bigby Presents: Glory of the Giants
target is a Huge or smaller creature, it has the grappled condition (escape DC 16). The crab has four claws, each of which can grapple one target.
Stinger. Melee Weapon Attack: +10;{"diceNotation":"1d20
creature takes half as much damage only.Storm crabs are colossal crustaceans with four monstrous claws and a poisonous stinger. Equally adept underwater or on shore, they can exhale a jet of pressurized
Monsters
Ghosts of Saltmarsh
cast the following spells, requiring only verbal components:
At will: message
1/day: comprehend languagesMultiattack. The wave shaper makes two attacks: one with its bite and one with its claws.
Bite
":"Bite","rollDamageType":"piercing"} piercing damage plus 13 (3d8);{"diceNotation":"3d8","rollType":"damage","rollAction":"Bite","rollDamageType":"cold"} cold damage.
Claws. Melee Weapon Attack: +4
Monsters
Dragonlance: Shadow of the Dragon Queen
tadpole chews its way through vital organs and out of the host’s chest in 1 round, killing the host in the process.
If the disease is cured before the tadpole’s emergence, the tadpole
’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.Poison
Monsters
Ghosts of Saltmarsh
. The statue makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
statue. The curse lasts for 10 minutes. While the creature is cursed, the statue has advantage on all attacks against it.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
Monsters
Tyranny of Dragons
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage
five times, once with its bite and four times with its claws. If two or more claws hit the same target, the troll rends the target, dealing an extra 2d6;{"diceNotation":"2d6","rollType":"damage
Monsters
Baldur’s Gate: Descent into Avernus
. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. If the golem’s creator is within 60 feet of the berserk golem, the creator can try to
.
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The golem has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, increasing its speed by 30 feet until initiative count 20 on the next round.
Repair. The vessel regains 22 (4d10);{"diceNotation":"4d10","rollType":"heal","rollAction":"Repair"} hit points.
Regional
take the same lair action two rounds in a row:
Gale. The air within 60 feet of the vessel is filled with wind. Until initiative count 20 on the next round, that area is difficult terrain, and when a
Monsters
Mythic Odysseys of Theros
. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arasta regains spent legendary actions at the start of her turn.
Claws. Arasta makes one
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
Monsters
Tyranny of Dragons
Rejuvenation. If destroyed, the tile chimera regains all its hit points and becomes active again in 24 hours unless at least half its tiles are collected and kept separate from the rest of the
creature’s tiles.Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its
Monsters
Journeys through the Radiant Citadel
shaker is reduced to 0 hit points, it explodes into 7 (1d4 + 5);{"diceNotation":"1d4+5","rollType":"roll","rollAction":"Reconstruction"} crawling claw;crawling claws. After 6 (1d12;{"diceNotation":"1d12
","rollType":"roll","rollAction":"Reconstruction"}) days, if at least two of those crawling claw;crawling claws are alive, they teleport to the location of the soul shaker’s death and merge
Monsters
Tyranny of Dragons
Amphibious. The scrag can breathe air and water.
Keen Smell. The scrag has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The scrag regains 10 hit points at the start of
’t regenerate.Multiattack. The scrag makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite
Monsters
Keys from the Golden Vault
is near enough to move to and attack, Jhaeros attacks an object, with preference for an object smaller than himself. Once Jhaeros goes berserk, he continues to do so until he is destroyed or regains
all his hit points.
Fire Absorption. Whenever Jhaeros is subjected to fire damage, he takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form
Monsters
Waterdeep: Dungeon of the Mad Mage
bite and two with its claws.
Bite. Melee Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8);{"diceNotation":"2d10
action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception
Monsters
Out of the Abyss
hits the pudding is destroyed after dealing damage.
The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
Spider Climb. The pudding can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check.
Regeneration. The pudding regains 10 hit points at the start of its turn. If the pudding takes fire damage, this trait doesn't function at
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it
"} slashing damage.
Whirlwind of Claws (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Whirlwind of Claws"}. Each creature within 10 feet of the troll must make a DC 19
Monsters
Eberron: Rising from the Last War
other magical effects.Multiattack. The hag makes two Nightmare Touch attacks.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Nightmare Touch. Melee Spell Attack: +7;{"diceNotation":"1d20+7
Monsters
Curse of Strahd
form. He is then paralyzed until he regains at least 1 hit point. After 1 hour in his coffin with 0 hit points, he regains 1 hit point.
Regeneration. Strahd regains 20 hit points at the start of his
","rollDamageType":"necrotic"} necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Strahd regains hit points equal to that amount. The
Monsters
Tyranny of Dragons
Keen Smell. The ice troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The ice troll regains 10 hit points at the start of its turn. If the troll takes acid or fire
troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target
Monsters
Van Richten’s Guide to Ravenloft
used at a time, and only at the end of another creature’s turn. The loup garou regains spent legendary actions at the start of its turn.
Swipe. The loup garou makes one Claws attack (dire wolf
can choose to succeed instead.
Regeneration. The loup garou regains 10 hit points at the start of each of its turns. If the loup garou takes damage from a silver weapon, this trait doesn’t
Monsters
Mythic Odysseys of Theros
claws.
Claws. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage
","rollAction":"Claws","rollDamageType":"slashing"} slashing damage plus 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Claws","rollDamageType":"necrotic"} necrotic damage. The
Monsters
Tyranny of Dragons
effects.
Magic Weapons. Tiamat’s weapon attacks are magical.
Multiple Heads. Tiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws
against being knocked unconscious. If she fails a saving throw against an effect that would stun a creature, one of her unspent legendary actions is spent.
Regeneration. Tiamat regains 30 hit points at
Monsters
The Wild Beyond the Witchlight
Unusual Nature. Clapperclaw doesn’t require air, food, drink, or sleep.Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Stuffing. Clapperclaw stuffs straw or other dead plant matter
Monsters
Tales from the Yawning Portal
1/day each: charm person, sleet storm, gaseous form, sleep, fear
Magic Weapons. Xipe's weapon attacks are magical.
Regeneration. Xipe regains 10 hit points at the start of his turn if it has at least
1 hit point.Multiattack. Xipe makes two attacks, either with his claws or its glaive.
Claw (Oni Form Only). Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claw"} to
Monsters
Tyranny of Dragons
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Diderius regains spent legendary actions at
on the next round.
Each undead in the lair has advantage on saving throws against effects that turn undead until initiative count 20 on the next round.
Until initiative count 20 on the next round