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Returning 35 results for 'clients warning receives'.
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Species
Eberron: Rising from the Last War
d’Medani
Headquarters: Tower of Inquisition (Wroat, Breland)
Represented by the basilisk’s eye, the Warning Guild of House Medani brokers the services of bodyguards and inquisitives
. Medani advisors specialize in risk assessment and management, protecting clients from both physical and social threats. While Medani overlaps with the inquisitives of House Tharashk and the bodyguards of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Medani Leader: Baron Trelib d’Medani Headquarters: Tower of Inquisition (Wroat, Breland) Represented by the basilisk’s eye, the Warning Guild of House Medani brokers the services of bodyguards
and inquisitives. Medani advisors specialize in risk assessment and management, protecting clients from both physical and social threats. While Medani overlaps with the inquisitives of House Tharashk
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Medani The Warning Guild of House Medani brokers the services of bodyguards and inquisitives. Medani advisors specialize in risk assessment and management, protecting clients from both physical
and social threats. While Medani overlaps with the inquisitives of House Tharashk and the bodyguards of House Deneith, the Warning Guild specializes in subtle threats and complex mysteries. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Medani Leader: Baron Trelib d’Medani Headquarters: Tower of Inquisition (Wroat, Breland) Represented by the basilisk’s eye, the Warning Guild of House Medani brokers the services of bodyguards
and inquisitives. Medani advisors specialize in risk assessment and management, protecting clients from both physical and social threats. While Medani overlaps with the inquisitives of House Tharashk
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Medani The Warning Guild of House Medani brokers the services of bodyguards and inquisitives. Medani advisors specialize in risk assessment and management, protecting clients from both physical
and social threats. While Medani overlaps with the inquisitives of House Tharashk and the bodyguards of House Deneith, the Warning Guild specializes in subtle threats and complex mysteries. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Myconid March Shortly after the party receives Basidia’s vision and warning, myconids and fungal creatures throughout the Underdark fall under the influence of Zuggtmoy’s spreading spores, making a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Myconid March Shortly after the party receives Basidia’s vision and warning, myconids and fungal creatures throughout the Underdark fall under the influence of Zuggtmoy’s spreading spores, making a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
An Unwelcome Visitor At the end of practice, after Rosie gives the characters her gift, read or paraphrase the following: Without warning, the joyous look on Rosie’s face changes into terror
fights to the death. Any character who aced their Magical Physiologies Exam about slaadi (see “Campus Kerfuffle” in chapter 3) receives advantage on attack rolls made against the slaad during this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
An Unwelcome Visitor At the end of practice, after Rosie gives the characters her gift, read or paraphrase the following: Without warning, the joyous look on Rosie’s face changes into terror
fights to the death. Any character who aced their Magical Physiologies Exam about slaadi (see “Campus Kerfuffle” in chapter 3) receives advantage on attack rolls made against the slaad during this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feet cut through flesh and bone with ease. A nightmarish foe, a nycaloth strikes hard and fast without warning, then teleports away. It uses its innate magic to turn invisible or create illusory
). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Melee Weapon Attack: +9
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feet cut through flesh and bone with ease. A nightmarish foe, a nycaloth strikes hard and fast without warning, then teleports away. It uses its innate magic to turn invisible or create illusory
). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Melee Weapon Attack: +9
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
an update at no charge. Gaspar’s Reclamations Gaspar’s Reclamations specializes in recovering magic items, gems, and works of art on behalf of its clients. The firm makes a living by charging a modest
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
an update at no charge. Gaspar’s Reclamations Gaspar’s Reclamations specializes in recovering magic items, gems, and works of art on behalf of its clients. The firm makes a living by charging a modest
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
under coins and not visible at a glance. One must dig through the coins to find them. A character who tries to get closer receives a friendly warning in the form of a growl, a stare, and claws clicking
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
under coins and not visible at a glance. One must dig through the coins to find them. A character who tries to get closer receives a friendly warning in the form of a growl, a stare, and claws clicking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Goldenfields Quests For each special NPC who survives the attack on Goldenfields, the party receives a quest and gains a particular reward for completing that quest. The quests encourage characters
look the same; roll randomly to determine which character receives the poison one. Development. Run the suggested encounter in the “Kryptgarden Forest” section in chapter 3 once the characters enter Old
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
costs an additional soul coin. Mahadi consistently and laboriously upsells further services to clients at additional expense. He seeks to take possession of such individuals and make them permanent
amnizu is also forbidden from challenging Mahadi’s authority in all matters pertaining to the operation of the Wandering Emporium or any other special assignments the rakshasa receives from Asmodeus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
costs an additional soul coin. Mahadi consistently and laboriously upsells further services to clients at additional expense. He seeks to take possession of such individuals and make them permanent
amnizu is also forbidden from challenging Mahadi’s authority in all matters pertaining to the operation of the Wandering Emporium or any other special assignments the rakshasa receives from Asmodeus
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Goldenfields Quests For each special NPC who survives the attack on Goldenfields, the party receives a quest and gains a particular reward for completing that quest. The quests encourage characters
look the same; roll randomly to determine which character receives the poison one. Development. Run the suggested encounter in the “Kryptgarden Forest” section in chapter 3 once the characters enter Old
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
Knight. An NPC offers the party assistance at a crucial moment. This could be a
the character heeds this fortune and starts giving out unsolicited advice, that advice eventually saves someone’s life, either by keeping that person from venturing into harm’s way or by warning them
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
Knight. An NPC offers the party assistance at a crucial moment. This could be a
the character heeds this fortune and starts giving out unsolicited advice, that advice eventually saves someone’s life, either by keeping that person from venturing into harm’s way or by warning them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives an equal share of XP. However, the guide doesn’t gain levels as player characters do.
You can use the optional loyalty rule in chapter 4 of the Dungeon Master’s Guide to track the loyalty of a
no fees or fealty to any merchant prince; they keep their business quiet, meeting potential clients only in Malar’s Throat or seedier houses in Tiryki Anchorage. They refer to one another as River and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives an equal share of XP. However, the guide doesn’t gain levels as player characters do.
You can use the optional loyalty rule in chapter 4 of the Dungeon Master’s Guide to track the loyalty of a
no fees or fealty to any merchant prince; they keep their business quiet, meeting potential clients only in Malar’s Throat or seedier houses in Tiryki Anchorage. They refer to one another as River and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
warning or threatens to reveal one of the character’s secrets. 16–20 All bright light weakens to dim light for 24 hours. Sources that provide dim light, such as candles, do not shed any light. 21–25
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
warning or threatens to reveal one of the character’s secrets. 16–20 All bright light weakens to dim light for 24 hours. Sources that provide dim light, such as candles, do not shed any light. 21–25
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
away from the events of the wedding itinerary are given a warning the first time, then questioned more carefully and searched each time thereafter. Evidence of theft or other lawbreaking could result in
remember that Horn Enclave is a secure location. As we are responsible for our other clients, you are expected to remain at all times with your group in the areas indicated for your itinerary. Now
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
away from the events of the wedding itinerary are given a warning the first time, then questioned more carefully and searched each time thereafter. Evidence of theft or other lawbreaking could result in
remember that Horn Enclave is a secure location. As we are responsible for our other clients, you are expected to remain at all times with your group in the areas indicated for your itinerary. Now
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
contains the equivalent of twenty glasses. A character who imbibes a glass of brandy receives 1 temporary hit point, but a character who drinks two glasses or more within 1 hour has the poisoned
the north side. It takes a few rounds to remove the boards, which the characters should take as a warning that danger lies beyond. The arrow slits here are shuttered, leaving the room dark. The boxed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
have enough warning, both the dragons hide and wait to see who enters. The only intruders that the dragons do not object to are frost giants coming to feed them or bearing treasure to add to the dragons
smaller area holds one frost giant, one frost giant servant, and two young frost giants. 20. Jarl’s Antecavern and Trophy Hall Jarl Grugnur receives visitors in a chamber on the southern edge of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
have enough warning, both the dragons hide and wait to see who enters. The only intruders that the dragons do not object to are frost giants coming to feed them or bearing treasure to add to the dragons
smaller area holds one frost giant, one frost giant servant, and two young frost giants. 20. Jarl’s Antecavern and Trophy Hall Jarl Grugnur receives visitors in a chamber on the southern edge of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
contains the equivalent of twenty glasses. A character who imbibes a glass of brandy receives 1 temporary hit point, but a character who drinks two glasses or more within 1 hour has the poisoned
the north side. It takes a few rounds to remove the boards, which the characters should take as a warning that danger lies beyond. The arrow slits here are shuttered, leaving the room dark. The boxed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warehouse duty. Her job mostly involves running from one row of crates to another, filling orders for customers and grouping them for retrieval by other Dran Enterprises employees. She receives her
on this duty, but she needs help. A successful DC 13 Wisdom (Perception) check provides timely warning for the next set of waves. If the character’s check fails, the next check made by any character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dethek script on the lid of the sarcophagus, followed by the Dwarvish phrase, “Bow your head, and remember valor.” The crypt contains Hendrel’s bones, interred here as a warning to Besilmer’s enemies. His
tomb is also the center of a hallow spell, which extends to the doors of the room. Any good-aligned humanoid who heeds the tomb’s carving receives the effect of a 5th-level aid spell. A creature can